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The Lost Ni no Kuni Game And The Book That Came With It

By Laura . October 22, 2011 . 4:30pm

While Level 5 fans will get to play Ni no Kuni: Wrath of the White Witch on PlayStation 3 in English next year, what they may never get the chance to see is the original Ni no Kuni on the Nintendo DS. The “lost” Ni no Kuni game, if you will. This is the final part of our series of playtests for Ni no Kuni: The Jet Black Sorcerer. Developed by Level 5 and the famed Studio Ghibli, it was released late last year in Japan.

 

The Lost Ni no Kuni Game And The Book That Came With It

Ni no Kuni is a game of exploration and discovery. Every step of the way, there are quests posted in the Shibakuro Co., an international company that exists in every city and has requests from people in cities all around the world posting on their billboards.

These appear the moment they’re unlocked, so the only thing you have to do is find the person and talk to him or her.

 

Quests usually span three types. The first is item quests; these are actually the rarest of the lot. The second is heart fragment quests, where you have to find people across the world who have a certain fragment for people who are lacking that same fragment.

 

The second involves those called Nukegara People (anything I translate this into will sound like a ripoff from another game, so I’m leaving it in Japanese) who have had parts of their heart stolen by the evil magician. The different kinds of fragments include Motivation, Kindness, Courage, Restraint, Confidence, Love, Faith, and Dreams — which are very unusual categories. Basically, Oliver has a bottle that can store one of each kind of fragment using the Heart Piece spell, and so it’s best to give out the fragments as quickly as possible.

 

Luckily, you can accept as many quests as you want without worrying about a deadline.

 

At first, I didn’t have much trouble with these quests since most of them can be done as you’re traveling around the world for story’s sake anyway. However, towards the second half of the game, the quests require more back-and-forth traveling and the story takes a breather before the grand finale. Thankfully, by then you have the Teleportation spell, which makes this a little easier. That said, even with spells and a flying dragon, merely traveling through the overworld and the cities takes a long time and I found myself spending more time than I would have liked for relatively little reward on the quests.

 

The Lost Ni no Kuni Game And The Book That Came With It

The third kind of quest is bounty hunting, where certain monsters appear on the overworld. Usually, monsters chase after you, but these stay put and wait for you to approach them and talk to them. This doesn’t really matter for most the game, where the enemies are Imagens you’d find in the wild, but towards the, they start to get very, very strong.

 

There are 100 quests in the game, but you can unlock more by connected your DS to the Internet. There are new Imagen, and new alchemic recipes as well.  Completing quests gives you quest points, which are used to fill up a Hero Stamp Card.

 

Each card has room for 10 stamps. Completed cards are used to get abilities, such as easier avoidance of enemies, easier befriending of Imagens, automatically obtaining money as you walk, etc. Usually, quest completion will also net you an item, some of which can be used for alchemy.

 

The Lost Ni no Kuni Game And The Book That Came With It

Ni no Kuni is ultimately a game-and-book, rather than just a DS game. The Magic Master book that comes with it is indispensible, and not just because some quests require it. Or because all the runes are drawn in it and that’s the only way to learn new spells. The Magic Master is organized very clearly, and even comes with a removable index to help you find specific items or Imagen. Each chapter is interspersed with trivia, as well, such as background about the shops or lore about certain areas. There are pages on the transportation systems in the world, complete with illustrations, ancient drawings that look inspired from Mayan art, as well as cultural customs.

 

The Lost Ni no Kuni Game And The Book That Came With It 

The first chapter has everything you need to know about spells and runes. In the game, you’re prompted to “look up the rune in the Magic Master and draw it on the touch screen!” at which point you find the spell that matches the provided description or name using the information from the book. Interestingly, some of the spells that are provided don’t even appear in the game, and there are even spells blacked out, to “prevent you from using life-threatening black magic.”

 

The Lost Ni no Kuni Game And The Book That Came With It

The second chapter contains recipes. So long as you have the items necessary, you can create anything from the book without the recipes found in the game. The third chapter has a list of all the items, as well as a simple drawing, a description, and where to find them. I haven’t checked, but I believe all items are listed, although some are found in nice locations such as “unknown” or “fusion only.”

 

Fourth is the enormous chapter on Imagen, including information on how to catch and raise them. Imagen come in groups of four – each type of monster can evolve twice, with the third form being a choice between two different ones.

 

Each Imagen (not just the species, but each form) is provided with a small description, their weaknesses and resistances, where they’re found, what items they drop when defeated, and what special skill they have. I often use this information, especially the last, to figure out which evolution I want to try and get a balanced team. The pictures are really cute, too.

 

The sixth chapter contains popular myths from the world of Ni no Kuni. Aside from providing some interesting reading material, most of the tales tie into the story in some way or another. For example, one is a tale about four brothers and their flute, which is a key item in the story. Another talks about the creation of the dragonfly-like flying machine they have. Perhaps the most important of these is about a man and his legendary treasure hunt. Accompanying the myth are illustrations of the area, including a map that shows all the hidden routes, traps, and answers to the puzzle dungeons that you have to travel to at a certain point in the story.

 

The Lost Ni no Kuni Game And The Book That Came With It

Finally, the last chapter is about geography. There are plenty of maps showing where the cities are, as well as their customs, history, trade, and information about their leaders. In addition, there is a world map, dotted with cities as well as Xs and stars. These are the locations for hidden treasure chests and hidden medals, both of which unlock hidden special quests that are spoken of only by a handful of townspeople and in the book itself.

 

In addition to the ones mentioned above, secrets are hidden throughout the Magic Master. Scattered throughout the book are scribbles, writings in another language. There’s a deciphering key in the back, and understanding the Astram language is one of the keys to one of the longer quests in the game. Each cover page to a chapter contains these Astram letters, and when they’re linked in a certain way, they spell a message. There are two pages in the book that contain only an illustration of green land, blue skies, waterfalls … and flying fish, lit candles, open treasure chests, and other such odd things.

 

This is a depiction of the Dream World, which you can visit every so often when you visit an inn (it’s determined randomly) and get Imagen and items not found elsewhere. The Dream World is basically a conglomeration of riddles and small puzzles, and the only way to solve the majority of them is by studying that picture.

 

The Magic Master is an indispensible accompaniment to the game and serves as a guidebook as well as an instrument to move the story along. It provides a background to the world, as well as a certain atmosphere of its own (even just by the look of its cover. So many of Ni no Kuni’s secrets are revealed in the book in such a way as to not decrease any of the fun of playing the game, which is an accomplishment in and of itself.

 

Food for thought:

1. After you finish the game, you gain access to the Moya’s Tower dungeon, an 100-level, randomized dungeon. It contains Imagen not found anywhere else, and at the tippity-top is a legendary beast for you to defeat.

 

2. In the game, there is a casino city, complete with a golden pyramid like in Las Vegas. There, you can play minigames, like slots and a card game. After completion of the game, though, you are given access to a theater where you can watch events and movies that you’ve seen through the course of the game. Unfortunately, to do so, you have to have a certain rank in the casino, gotten only by getting “777” in the slots, so good luck.

 

3. Other online goodies include the ability to trade eggs with other Ni no Kuni owners via a Tag mode/StreetPass-like feature, and the ability to battle others’ Imagens.


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  • thebanditking

    While cool, I stopped wanting the DS game once I saw the PS3 one. Honestly I don’t know why they chose DS as the original platform in the first place. with DS technical limitations being what they are I always thought it was a poor choice for a game emphasizing a Ghibli quality experience, the compressed and pixelated movies are the one thing that annoyed me the most with DS (don’t get me wrong though I think DS is a great system). Besides I am sure that massive tome was the real reason we never saw it released over here, a localization and distribution nightmare.

    • Suicunesol

      Probably because Nintendo DS is the best selling system ever, and they thought that the majority of the intended audience was probably too young to seriously have PS3s and HDTVs on their minds.

      This is Japan, man. Portables rule.

      • http://twitter.com/furdworetzky Fur Dworetzky

        Believe it or not, more PS2s were sold than Nintendo DSs. So, it’s only the second-best selling system ever.

        • James Beatty

          No, that changed a while back. Check VG charts, the DS is the best selling system of all time and it’s 6 years younger than the ps2. DS=148.65 units 
          ps2=144.27 units

        • http://twitter.com/Skyer7 Skyer Ist

          Wrong. DS is outsold PS2 in Japan (more than on 10MM!!) and US and by the end of the year will become #1 Worldwide. The era of statistical domination of PS2 coming to an end. Bye-bye.

          • http://twitter.com/furdworetzky Fur Dworetzky

            DS did outsell PS2 in Japan, but I was talking about worldwide.
            It probably will be #1 by the end of the year the way things are going, but I was only going by the most recent numbers we have.

      • kylehyde

        Amen for that bro.

  • http://twitter.com/ifarah12 Gren

    Darn you book, you crushed all of my hopes of this game coming over.

    Well as long as we get the PS3 version i’m happy

  • http://www.facebook.com/people/Will-Jay/100001526135754 Will Jay

    Welp, I might import this so i can play both. I mean, it’s gotten cheaper too…

  • Solomon_Kano

    Honestly, I just want that book. My mind, from the very beginning, was set on the PS3 version, but that book…I must have it!

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    It’s a shame Ninokuni couldn’t come out in the west too, in a timely fashion. If there’s any console these past 5 years that has had an embarrassing amount of amazing RPGs, it’s the DS. From Final Fantasy III remake, to Golden Sun Dark Dawn, to Dragon Quest IX, Radiant Historia and Solatorobo, the quality RPGs just wouldn’t stop coming out. Ninokuni would’ve fit right in, and it would’ve stood out because of the book.

    That being said, I don’t think any DS RPG sells like gangbusters here in the west, where handhelds are generally thought of as “second class citizens”. And Ninokuni must be unbelievably expensive to translate and produce, because of that book. So it’s probably for the better that we’re just getting the PS3 version.

    I’m just glad we’re getting the one version of the game:) Even though I can’t think of a Level 5 game we haven’t gotten until recently, Ni No Kuni was a question mark for awhile there…

    • sandra10

      Really? I found the DS’s selection of RPGs to be waayyyy overhyped. Are there good RPGs on it? Yeah, sure. But I’d say only a handful are actually amazing (e.g. FF4 remake, Chrono Trigger port, and TWEWY).

      • planetofthemage

        What other handheld has had nearly as many absolutely epic RPGs as the DS though? I mean, the GBA had its fair share, and the PSP had a few as well (mostly action RPGs, I have yet to play an excellent turn based one) but the DS has an incredible selection. Off the top of my head, TWEWY, Infinite Space, Super Robot Taisen, Soma Bringer, Etrian Odyssey, and of course Pokemon. 

        Edit: Totally forgot about Tales of Innocence/Tales of Hearts. Shame on me.

        • sandra10

          Um, comparisons have nothing to do with how many “epic” RPGs the DS has. What you call “epic”, I call “good”. And I wouldn’t even call any released handheld RPG “epic”. I’d reserve that word for truly thrilling RPGs like Dark Souls.

          And if we’re going to include imports then the PSP has a ton of quality RPGs – Persona 3 (that excellent turn based game you’re looking for), UnchainBladesRexxx, Valkyria Chronicles 3, Gungnir, and it’s getting Final Fantasy Type-0, Terror of the Stratus, Shining Blade.

          Edit: Forgot about Ys and The Legend of Heroes games.

          • planetofthemage

            I played P3P, and honestly, I don’t get what the fuss is all about. I’m not a huge fan of the Persona games compared to the regular MegaTen games in general. It just felt so vanilla.

          • sandra10

            Great character development, solid storyline, solid combat, enjoyable soundtrack, and the dialogue was well written (very natural).

            It just wasn’t as atmospheric as something like Nocturne.

        • http://www.facebook.com/profile.php?id=100000845705140 アリャム くん

          If you’re talking about SRW: Endless Frontier, then I’m now ashamed to admit that I own a DS if someone would even list that as an “epic RPG”.

          • planetofthemage

            Was talking about the GBA one. Should have specified.

          • http://www.facebook.com/profile.php?id=100000845705140 アリャム くん

            But you’re talking about RPGs on the DS though… :|

      • Joanna

        Well this is definitely a case of “Your Mileage May Vary” so arguing one way or the other comes down to personal preference. One fact does remain though, this generation, DS is RPG king. (PSP is a close second though with also quite a large RPG catalogue. Honestly both handhelds are amazing~ But DS does have more RPGs.)

        Also you really don’t think games like Devil Survivor, Radiant Historia, or Pokemon Black are amazing? That makes me a little sad. :(

        • sandra10

          Personally, I don’t think that having more makes it King. Quantity isn’t the issue for me, it’s quantity of quality games that matters. And both systems kind of let me down in that aspect (the PSP would have been the obvious choice for me had more quality RPGs been localized like VC3 and Gungnir).

          I wouldn’t call them amazing but I still think they’re quality games (excluding Pokemon).

          • Joanna

            See that’s exactly what I meant by calling it king. DS is king because it has the most RPGs and this is probably the most objective way to test which system is the current powerhouse in RPGs. You don’t think Pokemon is amazing, I do. How are we going to reach an understanding? I don’t think we can. Quality is subjective, thus to decide the king, we need quantity. Now, your personal RPG powerhouse may be another system, but the most objective we can get here is to count the numbers and call the one with most the winner. Objectively, DS is king, subjectively? Your mileage may vary and that was really my point. Same thing last generation. PS2 was the RPG powerhouse, but some people may feel GameCube deserves the title because even if it had a handful of RPGs, they were all top notch stuff.

          • sandra10

            Let’s not get too philosophical – objectively there is no “king”, people are just assigning names for god knows what reason. There are no official guidelines for, god help me, crowning a system.

  • http://twitter.com/Soul_Slappy Sam Brien

    Guessing this isn’t very import friendly, at all. :P

    Ah well, at least we’re getting the PS3 version.

  • Yesshua

    This looks amazing, I’m a huge fan of the pack in book and how it ties in with the game.  It isn’t even fourth wall breaking exactly… it’s just expanding the fourth wall into reality.

    I am 100% understanding of why this game hasn’t been and won’t be localized.  It makes perfect business sense.  I am not angry at anybody about this.  But I am sad.

    A game packaged with a book… hasn’t happened since Earthbound, eh?  I guess it’s an exclusive club for only the finest of RPGs.  I’m glad Level 5 followed their muse with this one, even though it made the game a tougher sell and a tougher translation.  I hope the Japanese people who can play the game as it’s meant to be really enjoy it.

    • Joanna

      After this play test, my sadness is so much greater. It sounds like an amazing experience. ;__; But likewise, I do understand why we won’t see this here. But I still cannot help but feel such sadness that such a gem will never make it here.

  • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

    OMG! This really sounds amazing! A game and book?! Not to mention that the book looks HUGE, so it must be packed with a ton of stuff to keep you content. Talk about innovative!! I must have this! Level-5 is simply amazing to think of something like this.

  • http://twitter.com/Keitaro_Furude Keitaww

    So, the DS and the PS3 versions are different (The Jet Black Sorcerer/Wrath of the White Witch)? I didn’t know that, huh.

  • SirRichard

    What I wouldn’t give for that book, or any sort of book like it packed with a game.

    • http://www.facebook.com/people/Akshat-Jiwan-Sharma/1187421478 Akshat Jiwan Sharma

      Why can’t more games follow this example.A castlevania or a valkyrie profile book would be great

  • Wackoramaco87

    Using the book sounds so interesting! Though it can be a hinderence if your commuting to work/school or something and don’t want to carry around a book to play a game. I wonder what the chances are of the West getting a physical copy? *fingers crossed*

  • SpectralRaiden

    Essentialy, Imagen are like Pokemon, and no, I don’t mean that in a bad way. I’ve seen gameplay of NNK:WotWQ and all I can say is that based on that, a real-time ‘Pokemon’ game is definitely possible if GameFreak is willing to step up and do it.

    The problem I think with a real-time ‘Pokemon’ would be balancing all of the Pokemon and making each one feel unique which is why I think they haven’t been quite willing to make one yet; I mean there are 600+ Pokemon now, so making each play in a unique way would take an immense amount of time or an insanely big dev team.

    Back on topic. This game, along with it’s big bro on the PS3, looks plain gorgeous. I wish there were more games like this; all some devs seem to care about nowadays is how much graphics power a console can push out. I’m really digging the book, which is basically a free strat guide:-) For some reason does the art remind anyone of a Miyazaki film?

    • http://www.siliconera.com Ishaan

      Miyazaki films are Studio Ghibli films, and Level 5 developed this game in collaboration with Ghibli. :)

      • SpectralRaiden

        Oh yeah, I forgot that:-) No wonder I knew it seemed so familiar^_^’

  • http://twitter.com/VXLbeast VXLbeast

    Dang.

  • http://twitter.com/Paradox_me Paradox me

    Slightly off-topic, but does anyone know where I might find this game’s credits? I’m very interested in who exactly is attached to the games. Joe Hisaishi is the only one that I know of, for obvious reasons.

    Who’s directing, doing characters designs, etc.?

    Thanks!

  • Denise Cartagena

    Does anyone know where they’re leaving off with in the new Ni No Kuni??? I never played the first one since it didn’t come to America… I really want to play the first one but dunno how to :[ that book is spectacular though. 

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