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Falcom Interview On Ys Celceta, Trails, And Creating New IP

By Spencer . October 26, 2011 . 6:07pm

Falcom Interview On Ys Celceta, Trails, And Creating New IP

Siliconera sat down with Falcom president Toshihiro Kondo for a lengthy chat that started with Trails in the Sky before moving on to topics like PlayStation Vita development and the international marketplace. Today, we’re going to present the first half which covers Ys Celceta and Kondo’s thoughts on balancing new IP development.

 

As the president of Falcom, you’re a leader and the characters in your games are leaders too. Which Falcom character best personifies your leadership style?

 

Toshihiro Kondo, President: [Laughs.] That’s a tough question. I’d have to go with Lloyd from Trails of Zero (pictured above). He’s young, the leader of a police force, and he has a lot of problems. But, he tends to think through them and continues on to overcome them. I think that’s the character I could relate to the most.

 

Retail orders for Trails of Blue have exceeded your other titles, which means new players are jumping into the Trails series at different points, but the games have so much mythology. How do you get them up to speed?

 

Trails of Blue has 200,000 retail orders, but even though initial orders were not that high Trails in the Sky [FC] shipped more than that. In terms of opening orders, Trails of Blue will be our biggest opening day shipment. When Trails in the Sky first launched the opening orders were maybe in the tens of thousands, but the game did ship over 200,000. We think it’s the same fans that are following the Trails series and who have learned of the quality of the series. We feel like we are catering to those fans and they do know the history of the series.

 

There are people who would see the artwork or try the series because of good word of mouth and perhaps start from Trails of Zero or play Trails of Blue as their first Trails title. Those same people tend to go back and check out earlier titles like Trails in the Sky [FC] as well. We do feel most of them are familiar with the series and know what it’s about.

 

Falcom Interview On Ys Celceta, Trails, And Creating New IP

 

I think word of mouth is spreading in the West, but we have a lot of catching up to do.

 

Because the Trails series are such huge games with large amounts of text to translate, although Xseed released the first title it not that easy to release SC and the other games in the series. We would like to continue to work with Xseed and come up with some kind of way to release all of the Trails titles together. Perhaps, Vita would be an option in the future because the PSP market is down right now.

 

I’m sure you know this, but my readers really want to see SC and Third in the West.

 

Yes, I know. We’ll do our best!

 

Falcom Interview On Ys Celceta, Trails, And Creating New IP

 

Falcom is already working on a PlayStation Vita game too. What can you tell us about Ys Celceta: Sea of Trees?

 

The subtitle is related to Adol’s adventures in Ys IV. Falcom has never worked on Ys IV directly on the development side. Those games were made by other companies using Falcom’s intellectual property. For close to 20 years, we’ve been hearing from fans they would like to see a Falcom developed Ys IV.

 

When Sony first approached us about the PlayStation Vita and showed us what the hardware was capable of, there were things we could not do in Ys Seven that we now know we can do on PlayStation Vita. This is why we decided to make this game for PlayStation Vita.

 

The new fans that found out about Falcom through our PSP releases don’t know Ys IV. Even the older Ys fans, as I explained earlier, have been asking us to create our own Ys IV. This seemed like a good way to satisfy both customer bases.

 

Is the battle system going to be done like Ys Seven?

 

It will be based on the Ys Seven party battle system.

 

And is Xseed going to be bringing this over?

 

That is something we will have to discuss with Xseed’s president when he meets with us at the end of the month.1

1This interview was conducted in September.

 

The Ys series like The Legend of Heroes have been Falcom’s core titles and now Trails feels like it branched off and became its own thing. Falcom used to make quirky games too like Gurumin. Are you going to continue to develop new IP that takes you out of your comfort zone or are you going to focus on the IP that your company is known for internationally?

 

The way we make games now is different than before when we were primarily developing PC games. We would like to take the knowledge we gained and use our development skills to create a new IP.

 

Falcom Interview On Ys Celceta, Trails, And Creating New IP

 

How do you balance the risk and reward? On one hand you have a title that will be your biggest launch ever with the Trails series and at the same time new IP is often difficult to launch?

 

Falcom is a small developer even compared to other companies that make RPGs. In terms of series we make, a lot of the games tend to be a large story split into a couple of different games. For example, Trails in the Sky FC and SC continue in the same story. At first, we had some fans complain that in SC it takes place on the same world map as FC does. But, once they played more of the game they got to see the new areas and content added in SC. They found they enjoyed being familiar with the world from FC, as well. In that sense, it can work out well where we are working on one long term project and splitting it into a couple of releases.

 

The reason I gave that example is because one Trails game is so large it takes up a lot of our development resources. By comparison, Gurumin or a comparable new IP would have a much smaller development team. Less than half the members of the Trails team. We would test out a new IP that way and if it’s successful we would expand the team and the world. Gurumin was made by five or six people.

 

Western developers tend to have a very big team working on one title. Here, we tend to focus on the creator’s main idea and expanding from there with a small team. That’s how we probably differ from other developers when it comes to our development philosophy, we’re much more focused from the start to the end of a project.

 

Tomorrow, Kondo will talk more about how Falcom plans games and using the PhyreEngine.



  • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

    YAY! Gurumin isn’t forgotten! Just seeing the game even mentioned again makes me happy!

  • ragnarok989

    XSeed please don’t let me down! Please bring Ys Celceta: Sea of Trees over. I’m not afraid to import if I have to <__<

  • epy

    I REALLY respect they cater to the fans that have followed the series and know the mythology. It really makes for a richer gaming experience to have been there and seen it with your own eyes when the events are mentioned in prequels/sequels. Most developers are always looking for newcomers, and that is good, but not when you sacrifice your loyal fans for them. Point in case, Suikoden, which has a vast world and history covered over several games making a complete picture as whole for those that play through the whole series. Konami trashed all that for a reboot in Tierkreis and it seems they will be doing it yet again for the new PSP title. WE WANT SUIKODEN VI!

  • Solomon_Kano

    I’m glad that Falcom and XSEED are having… “the talk”.

    The talk about moving PSP releases over to Vita, that is. While that still doesn’t ensure profit in the West (we have no idea how Vita will do, obviously), it certainly seems less risky than PSP at the moment. Not by much, but less risky anyhow.

    I’m also glad that they’re already talking about bringing Celceta over. The future looks bright folks! The Vita already looks to be well on its way to keeping up with the amazing library of RPGs that the PSP took over from the PS2 before it.

  • http://steamcommunity.com/id/innocent_sin Gyro Zeppeli

    I’m hoping this game plays differently than Ys Seven despite using the same party system. Seven was good, but I felt like it was a bit less like Ys and more like a traditional action RPG.

    • Ladius

      They already confirmed a new kind of counter, if I’m not mistaken.

  • Hours

    Yes, PLEASE more the Trails series to Vita in the US. I think they should even bundle FC & SC together on Vita and give the series another “start” with a (hopefully) wider audience.

    I know a lot of people that are interested in Trails, but are apprehensive  because it’s on the PSP. (Which is sad, because the PSP is RPG heaven.) Hopefully releasing the series on a new system with a lot of buzz will give the Trails series the recognition it deserves.

  • http://twitter.com/willofsilver Silver Lion

    Wow i was expecting Adol not Lloyd when he’s asked what character that personifies him, so Mister Kondo sees himself as a Capture King? lol

    • Ladius

      Well, Adol isn’t really a “leader” type, more of an independent adventure-lover that dislike being chained to a single place or person (aside from his wall-brother Dogi, that is). The Ys Seven-style games have him as a party leader of sorts, but he still is a mute character.

  • d19xx

    “Gurumin was made by five or six people.”

    Mind blown. Gurumin was one of the first psp games I bought and hoping for a sequel.

  • firetetsuyanomura

    I’d definitely purchase a Vita for Tales games and Trails games :-) Or Falcom games in general, I really think Falcom perfects classic role play gaming, and also really has perfected the 2D RPG! 

    I thought that as technology advanced, we would be seeing beautiful, deep 2D RPGS, but that never really happened. Falcom and the developers it licenses to are masters at it!

  • PrinceHeir

    i just want to salute Falcolm and Xseed for all their hard efforts on bringing this game outside of japan.

    not many japanese developers do that(looks at Sega, Nintendo, Koei, Namco;soon to change though)

    all in all im just glad gamers like us get to experience a very unique and very niche game from japan :)

    again Thank You Falcolm and Seed :D

  • kroufonz

    falcom is former pc dev but surprisingly still didn’t have HD console title this gen i wonder  why? and do they have any plan making at least one HD title this gen?

    • http://www.carpefulgur.com SpaceDrake

      They haven’t done “HD” because it’s far less expensive to make software for handhelds and the install base (and this potential customer base) is larger.

      • kroufonz

        maybe they are trying to avoid the risk/cost by going HD but trying one HD title after 4-5 succesful PSP game, one HD title should be possible right? (i mean nis or gust can do it so i supposed falcom can too)  especially since PS3 title = bigger chance to get localized overseas, is not like they must have final fantasy level of graphic.

        that’s why i wonder is the cost is the only reason they aren’t doing any HD title or there is another reason?

        • fuzaco

          Well, it’s cheaper to develop for handhelds, and handhelds are more popular than consoles in Japan, so they probably don’t see any reason to develop for PS3.

        • http://twitter.com/endlesshistory Endless History

          The Imagine-Nation segment that was on NHK World, one of the people doing the interviews asked how much it would cost to develop a PS3 game. The minimum to develop a PS3 game is about 3-4 billion yen, according to the response that they received.

          For a small company, that’s a pretty difficult number to reach for. :(

  • Crimson_Cloud

    I just love Siliconera staff. In each interview with Japanese developer they draw the attention towards the western players and giving them idea what we want to see. ^^

  • http://www.facebook.com/jstack Jon Stachewicz

    Cool, it’s about time we got a new Falcom IP.  It’s been ages

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    First off, I LOVE Gurumin! That was, literally, the very first thing I ever purchased from the PSN. I was so happy that games like that could exist in downloadable spaces. I didn’t even know it was a Falcom title (I just remember Mastiff published it here in the ‘states).

    Secondly – and I will say this in EVERY Siliconera intereview with Falcom or XSeed or whomever – I want them to know that I would totally support their games if they bought them to non-PSP platforms. The PSP is a hunk of a garbage; I have immense buyer’s remorse getting a handheld with such a sh*tty battery and incessant firmware updates. I do not understand your fascination with supporting that thing so fiercely Japan, but I wish you’d move on. Especially you Falcom; being a PC developer, how could you not have made any of your games available for, say, Steam by now?

    So, if they’re actually getting any messages from fans over here, I just want them to know that. PSN, XBLA, Steam – these are platforms I want to see their games on. I would gladly support them there. I cannot, however, support them if they continue to make games exclusively for the PSP. PLEASE go multiplatform.

    I wish you guys success all the same. I love Ys, and stuff like Gurumin. I find Falcom a very interesting developer (they have, after all, been around for a few DECADES now. How many studios can claim that?), and I would love to try stuff like Trails. I just won’t as long as it’s exclusive to PSP. They need to understand that going multiplatform would EXPLODE the number of people buying their games, so it would be good for everyone!

    I understand they’re a small developer, but they always have been and that didn’t prevent the Ys games from being ported to every system under the sun by other developers. I really don’t know why Falcom couldn’t, say, work with XSeed in finding a western developer to port the games to other platforms? What about, say, Vicious Cycle? They worked on Robotech games, so they love Japan (seriously; they put a TON of passion into Robotech Battlecry, and it’s awesome), and they’ve worked with Japanese publishers ON Japanese franchises like Earth Defense Force. They’re small-ish too; I’m certain they could be contracted to port a Ys or Trails game to HD consoles and PCs here in the west, with Falcom’s cooperation of course, and it would look fantastic and retain all the artistry and great music and whatnot. Why not go back to that model, Falcom?

    By the way, the way they describe how their team makes new IP sounds an awful lot like how Double Fine makes XBLA/PSN games. I mean, small teams? One person’s creative vision? That’s EXACTLY how Costume Quest, Iron Brigade and Stacking all came to be. THAT’S why Japanese developers need to get on-board the digital stores!

    • http://twitter.com/endlesshistory Endless History

      Falcom did not make their games for Steam because:

      1) Steam is just not as big in Japan. It was only until VERY recently that digital purchases began to be accepted, and even then, it’s still needing to get a lot more activity. This is partially because of the next reason.

      2) PC gaming is pretty much just MMO’s and porn games in Japan now. In a comment above, I mentioned the Imagine-Nation episode on NHK World that featured the Legend of Heroes series. This very topic came up in their interview with Toshihiro Kondo:

      “So why did you decide to stop having a market with the PC platform?”
      “We wanted to keep making games for the PC. But looking at the current market for PC games, I’m sure you’ve noticed that online gaming is a massive trend. As a result, packaged games are becoming less and less recognized for the PC. Since our firm specializes in RPG’s, it became incredibly hard to write off the enormous related costs when we couldn’t make a boxed game work.”

      Re multiplatform:
      Falcom has been talking about this for years now. About 2 years ago, they put out a press release saying that they were working on a ‘multiplatform’ version of Ys Seven. Kondo has also talked about interest with PSN and XBL, for the reason of doing episodic games (I imagine not much different from Telltale’s games).

      The reason the Ys games got ported to every platform under the sun was because of third party ports. The problem is, however, you will very likely begin to lose quality in these ports. Look at the PS2 remakes of Ys III, IV, and V that were made by Taito.

      Falcom IS starting the porting process by interacting with another developer. Look at Pyramid’s involvement for the Zero no Kiseki Full Voice version for the Vita, as an example. Falcom has been intending to do multiplatform, but they had a major issue that forced them to rework how the company does business 2-3 years ago… and they’re a slower paced company due to their 1-3 games a year business model.

      (Also, for a note, this article mentioned PhyreEngine. You might want to look that up since that is relative to your interests.)

      • http://twitter.com/Ale598 Ale598

        “PC gaming is pretty much just MMO’s and porn games in Japan now.” I prefer to call them VNs thank you very much! And I play them for the story! XP

        • http://twitter.com/endlesshistory Endless History

          I laughed very hard at that response. :D

          Still, VN is a completely different style to what Falcom does. And a lot of the VN market from what I’ve seen has been a heavy majority of doujin games. That’s also no longer the appropriate market.

          If Falcom’s going to increase the budget of their games- as we’ve seen very clearly with Ao no Kiseki (because that really raised the bar on the Kiseki games *immensely*, in my opinion), they will need to go where they can get more sales.

  • Ladius

    Mad props to Siliconera for giving us so much Falcom coverage, I’m sure you are indirectly helping to make Kondo realize how much potential those franchises have in the west.

    Can’t wait for part two :)

    Also

    “That’s how we probably differ from other developers when it comes to our development philosophy, we’re much more focused from the start to the end of a project.”

    And it really shows, since Falcom is able to master completely different kinds of jrpgs, from fast paced, action-oriented Ys to story-driven, turn based LoHs. There aren’t many developers out there with their level of versatility.

  • EvilRedEye

    It’s good that they’re not totally writing off the Trails series if they can’t continue it on the PSP in the West. If they do do some kind of Vita port I hope they make it compatible with the save data from the PSP version of First Chapter though.

  • http://profiles.google.com/dnlblue Daniel blue

    Well, since Vita can play PSP games just fine I think it wouldn’t be so risky to release those games, if only on PSN, and advertise them as PSP/Vita compatible.

    That way I can also keep playing on my PSP just fine, and the potentially more popular audience the Vita will bring will help then reach good sales. Everybody wins! XP

    • Joanna

      I’m surprised you didn’t hear about it yet, but Trails SC is two UMDs, which is making it especially hard to put up on PSN. As of now, there is no PSN version (in Japan) and I’m sure Falcom and XSEED are thinking of ways to get it up there or around the problem of the PSP becoming less and less viable. So cross your fingers?

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