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Final Fantasy XIII Players Get A Special Item When Starting XIII-2

By Spencer . November 11, 2011 . 3:09am

Final Fantasy XIII Players Get A Special Item When Starting XIII 2 Final Fantasy XIII-2 will have at least two bonuses for fans that played the previous game. When you start Final Fantasy XIII-2, the game will show a series of narrated digest scenes that let players know what the characters have been up to. Producer Yoshinori Kitase also revealed Final Fantasy XIII save data will also unlock a special item. Kitase wouldn’t reveal what the gift is, but said it would be something handy that would not break game balance.

 

In the interview, Kitase discussed the Historia Crux system, which lets players travel through time. The development team implemented this feature so Final Fantasy XIII-2 would feel less linear than XIII. While you can travel to the future, you won’t be able to revisit Lightning’s journey during or before Final Fantasy XIII. The events of XIII caused time paradoxes, which allow Serah and Noel to travel through time. Kitase explained your actions affect the future. It is possible to change what happens in the game by making changes in the past. After completing Final Fantasy XIII-2 players will be able to replay any time period with their party fully powered up.

 

Kitase commented that Final Fantasy XIII-2 fits on one disc because the game uses real time rendering and less pre-rendered movies. This change also allowed the team to display different clothes and equipment during event scenes. He says load times should be short and if players want to lessen them they can install the game on Xbox 360. Since the interview was conducted on Xbox.com, Kitase did not say if the PlayStation 3 version would have an install option too.


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  • http://www.facebook.com/JaeWhy SasuleUchiha

    I hope the item can make us to call Chocobo , I can’t really think anything more convinient than that

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Less prerendered cutscenes? I enjoyed the cutscenes, I hope quality wasnt affected. 

    • OneOkami

      I’m replaying Final Fantasy XIII right now and I honestly fail to often tell/notice when scenes transition from real-time rendering video to pre-rendered video.  At least for me, that bodes well for not really noticing or caring about any drop in quality (if any).

      EDIT: The more I think about it, the more I remember some scenes that were obviously prerendered (such as the ones that play at the beginning/end of chapters). Still, the real-time graphics are so good (IMO) that its nothing to fret about. Its not a huge difference.

  • OneOkami

    I’ll probably end up playing this simultaneously with Type-0.  Though I knew beforehand, it still really “hit” me to open up that case the other day and see multiple UMDs.  Especially considering the post-first-playthrough content, I figure I’m gonna be doing some heavy “Final Fantasying” for the next two months.

  • http://twitter.com/Paradox_me Paradox me

    I’m assuming all that’ll be required for the bonus item is game clear data?

    My PS3 HDD took a dive along with all my saves so I’m gonna have to play through XIII again. Not doing Cie’th Stone missions again unless it’ll be beneficial in XIII-2.

    • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

      I don’t think Hunting Missions are necessary to obtain bonus from a clear save data of FFXIII. Probably you must clear the story only.

  • Enma_Kozato

    Oooooh I like it when cutscenes can display the different armor I’m equipped with.

    • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

      Yes, that was the lack of %80 JRPGs when almost every WRPGs have that feature. It will be nice to seeing that in a FF game.

      • OneOkami

        Thats one (of many) things I love about Mass Effect.  Its cool seeing my Commander Shepard “alive” accurately in whatever way I fashion him.

        • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

          Yes, in the old FFs, when you acquire an ultimate defensive armor with a cool name, your character was still wearing his/her standart outfits. That was a little disappointing. I hope they’ll continue this in future FFs.

  • Zonic505

    Now this is a cool save data bonus. I hope they announce what exactly the item is soon.

  • http://twitter.com/Xuiz enorka miho

    Right.. It will probably be just me.. But, I want my full CG cutscenes back!! :(

    • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

      You’re [not] alone. I mean, companies like Blizzard, Square Enix or Capcom should’ve stick to putting CG cutscenes in their games. 

      • http://twitter.com/Xuiz enorka miho

        haha… Smart one…

        Yea… I totally agree.. They should stick to it.. Unless SE had had apply their new engine (Luminous Studio) where the in game scenes can look as real as the full CGI.. Well, from what they told us that is, and assuming it is true.. 

        • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

          Wow, the Luminous Engine used in FFXIII-2? I thought that was specifically built for Versus XIII. Cool.

          • http://twitter.com/Xuiz enorka miho

            haha.. yea.. its only for versus.. Sorry.. what I actually mean is that assuming the in game CG created by Luminous Studio can really be as good as the full CGI.. I apologize for the misunderstanding.. 

    • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

      Yeah, I don’t care how many discs (and I’m a PS3 gamer anyway) it takes, I prefer the beauty of CG cutscenes…

      Sometimes the real-time scenes in the original XIII had awkward movements that distracted me.

    • chicken_and_rofls

      Just to clarify, FFXIII was notorious for having pre-rendered cutscenes that used in-game models.  Most of them were indistinguishable from the in-engine scenes, but they took up a lot of space on the disc.  That’s what Kitase is referring to, not the high quality, obviously CGI scenes like the FFXIII opening.

      • http://twitter.com/Xuiz enorka miho

        Right.. If that is the case.. I feel allot more at ease… Part of the reason I play their games is because of their unspoken assurance in upholding their CG beauty..

  • http://www.ukanime.com abigsmurf

    “it’s an item which will let you open the DLC store anywhere in game!”

  • http://www.facebook.com/Sardorim Richard Shiflett

    It looks nice but I hate Time Travel.

    • kupomogli

      I don’t.  If I had a time travel device I’d travel back in time and tell my past self to never play Final Fantasy 13.  Save myself the pain and suffering.  Also save myself the meager six hours I put into it before I turned it off in disgust.

      • MrRobbyM

        I actually finished it and disliked all the characters, story, art direction and half of the music but I say it’s still worth a play through. The battle system gets pretty fun later on once you get all the characters together and the missions made the game tolerable to make it to the end. With that said, XIII-2 seems to have an even worse main cast so I’ll definitely not be getting it. Maybe when it’s in a bargain bin years from now.

  • shion16

    2 Phoenix down

    • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

      I laughed so hard that I might pooped in my pants :D Hilarious!

  • http://twitter.com/salarta salarta

    Final Fantasy: Chrono Trigger Imitation Edition.

    To be fair, it’s better than having to put up with these people ruining the Chrono series like they did Parasite Eve and Aya Brea. At least the Chrono series is safe for now.

    • http://twitter.com/#!/kaishou Kaishou

      Ruining Parasite Eve? I’m the only one who actually liked the 3rd birthday? Also people are still saying they stole this idea from that game?

    • http://profiles.google.com/dnlblue Daniel blue

      As much as I loathe FF XIII, time travelling is nothing new in JRPG territory and Chrono Trigger asn’t the first one to implement the idea.

    • Ereek

      So time travel automatically makes the game copy Chrono Trigger now?

      Might I remind you that time travel was a part of Final Fantasy since FF1?

    • Monsley

      I seriously don’t get this whole “ruining the series”-thing. I mean, there are loads of film/game/book sequels/spin-offs that I absolutely loathe. You know what I do? I watch/play/read them, say “bloody hell, this sucks!” and then get over it. Trust me, it works!

  • Christopher Cates

    I wonder if I will get the bonuses as I downloaded someone’s save offline just to beat the boss and see the ending. 

  • chicken_and_rofls

    Andriasang clarified that the digest feature isn’t a bonus for having a FFXIII save.  It’s what you get after you beat XIII-2 and start a newgame+.

  • http://twitter.com/diptadiptadip Pradipta Permadi

    how about the bonus is long gui pet when you got platinum or adamant will trophy ?

    • http://twitter.com/Xuiz enorka miho

      That will really tip the balance.. lol..

  • http://twitter.com/ChaseBurr Chase Bonner

    u can install every PS3 game i thought.

    • http://profiles.google.com/dnlblue Daniel blue

      No you can’t. Since the BluRay drive on the PS3 is quite slow, many (MANY) games require a mandatory install to improve load times, but in those cases you aren’t given a choice – it’s automatic (some games like Fallout 3 installs on the fly while you play, but others need anywhere from ten to forty minutes to fully install before you can start playing).

      Of course, there are also some games which offer an optional install (Nier, Resonance of Fate, Valkyria Chronicles) and some others are so optimized for the PS3′s architecture that they manage to run flawlessly straight from the disc (like Uncharted and, indeed, Final Fantasy XIII).

      In short, you CAN install some games and you MUST install others, but unlike the X360 there is no option to install every game.

      • raymk

        Well he was basically right though as you can install every game on ps3.  It doesn’t matter if its forced its still an install and I think that’s what he was trying to say :).

        • Aoshi00

          But you can’t install “every” game on the PS3, some games give you the option to partial install while some force you to do so, some games don’t even have such option at all.  But for every 360 game, you can choose to not install or install in full.  That’s the one feature I’ve been wanting the PS3 to have.  I install every single game I play on the 360 so it runs quiet and decrease load times.

          In FF13′s case, the loading times was really good though on the PS3 even w/o any install, so S-E really nailed that even though the graphics was really good, there was no texture pop-ins and such.

  • kroufonz

    some thing like serah original FFXIII costume  will be nice.

  • http://profiles.google.com/dnlblue Daniel blue

    It’s nice to see Square doing some effort to render cutscenes in real time this time.

    Don’t get me wrong, their CGI work is absolutely gorgeous and I would hate to see it gone but Final Fantasy XIII had over FOUR hours of pre-rendered video and we all know most of it used in-game assets rather than high-end computer graphics – it was just a lazy move to avoid optimizing cutscene performance manually to make it run smoothly on console.

    I can imagine their logic: “Hey Kitase! The framerate is dropping a bit in this cutscene! We should optimize the code a bit, you know?” “Nah, just record it on video and put it on disc. Problem solved.” At the end of the day, we had a game with over 30 GB of supperfluous video data. (Don’t even let me begin on the terrible compression issues on the 360 version)

    • chicken_and_rofls

      I wouldn’t go so far as to call it superfluous. 

      If Square-Enix knows anything, they know how to make a presentation.  The developers knew what they wanted for the cutscenes, so they went with a method that could deliver it.  It’s not like all that space on the blu-ray would’ve gone toward anything else anyway.  I’d much prefer a pre-rendered scene (that you can’t even tell is pre-rendered) over one with a crawling framerate.  It’s a way better solution than using fugly low polygon models like Final Fantasy X did whenever more than 2 characters were in a shot.

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    “This change also allowed the team to display different clothes and equipment during event scenes”

    Nice. That’s a feature western RPGs have been doing for awhile, and better JRPGs (like Dragon Quest IX). It’s a small touch, but an important one for Final Fantasy to take.

    The more I hear about FFXIII-2, the more I think I’ll like it. As long as Noel and Serah aren’t terrible, generic anime tropes (and in many cases, recycled versions of archetypes done better in previous FF games) like most of the cast of XIII, I think I can really get behind this one. Here’s hoping! *crossing fingers*

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    A story digest and an item? I’m a little bit disappointed. :( 

  • http://www.facebook.com/people/Utku-Savaş/571425196 Utku Savaş

    Apart from the news, I really liked how FFXIII-2 cover strongly resembles the previous game. When you put those two games side by side, there will be a perfect visual satisfaction. 

    Speaking of two FFXIIIs, when will Final Fantasy XIII The Complete Edition release you think? Unless if the rumors are true, there will be FFXIII-3 and if it is true, the complete edition will be renamed as Final Fantasy XIII Trilogy Edition (or Ultimate Edition). But, since this is not Capcom, I highly doubt it will hit the shelves.

  • http://www.facebook.com/santd Daniel Sant

    Since they are moving toward real-time rendered scenes in both this and Versus, anyone else think Squeenix should just transition Visual Works to do limited scenes for games and make more actual movies?

    Seems to me this would benefit the games features (visualization of equip, interactive “cutscenes”) as well as maybe keep the games from becoming too movie-like, and would also have benefits for marketing and stuff (diversification/penetration of media channels leading to more synergy)

    Then again Visual Works probably has little to do with the scenes that use the in-game models. I dunno

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