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Ninja Gaiden 3′s Yosuke Hayashi On Making Ryu Hayabusa A Dark Hero

By Spencer . November 23, 2011 . 2:51pm

Ninja Gaiden 3s Yosuke Hayashi On Making Ryu Hayabusa A Dark Hero

Ninja Gaiden 3 will show a different side of Ryu Haybausa. Team Ninja want to present the series protagonist Ryu Hayabusa as a dark hero. In this interview, Yosuke Hayashi, the head of Team Ninja, discusses how the game is designed to make players connect with Ryu.

 

When we were talking at E3, we discussed the consequences of violence. The latest build has characters that run away from Ryu after seeing their friends fall at the hands of Ryu’s blade.

 

Yosuke Hayashi, Team Ninja Head: When we were thinking about what to do in Ninja Gaiden 3 and the future of action games, we didn’t think about having longer combos with more hits or adding more weapons. In order to make an action game that appeals to adults, we needed to have action and emotion. Something that would make a mature audience get out of the game and into the experience.

 

That’s an interesting decision because deciding not to kill enemies would lower a combo and perhaps a player’s score since you can’t use Ryu’s ultimate attack or the dragon transforming ninpo. Both attacks auto target enemies, even ones that are trying to run for their lives.

 

That was intentional. We’re presenting this story with Ryu Hayabusa as a dark hero and for players to feel it we need them to get blood on their hands. If you’re looking to play the easy way where you just use ninpo to clean up enemies without cutting anyone down that’s running away from the experience. We want players to feel a connection to Ryu and to do that they have to have blood on their hands too.

 

Ninja Gaiden 3s Yosuke Hayashi On Making Ryu Hayabusa A Dark Hero

 

Seeing enemies that run away felt intentional too, so is there going to be a way to play through Ninja Gaiden 3 where you kill less or if you spare lives there is some reward?

 

I get asked this question a lot and it seems like people are looking for a way to be a hero without being a dark hero. They’re looking for a nice way to do things, but with Ryu Hayabusa being a dark hero that is not who he is. That’s not the experience we want to give. We want to show his struggles, the way he waivers in what he does. Not just show that, but to have players experience that as well.

 

A dark hero wants to do the right things, but sometimes he has to do bad things in order to do good. We want players to emphasize with that and to connect with Ryu. In order to do that, players have to act as Ryu and get their hands bloody.

 

I felt I got my hands bloody, but at the same time Ryu feels so powerful he’s cutting through people like a knife going through hot butter. It feels like Ryu is slaughtering people compared to the previous Ninja Gaiden games where demons put up a fight.

 

That was intentional too. The London stage we’ve been showing is the prologue stage and we want people to feel like superhero Ryu Hayabusa. Within the course of the story, you will face challenging enemies and will have a harder time progressing through stages. However, it’s not just about that. We have to have the players feel like Ryu is a superhero, the Ryu Hayabusa they know, to make them emphasize with the consequences and as the game progresses see him as a true dark hero. But, there will be hard enemies!

 

Ninja Gaiden 3s Yosuke Hayashi On Making Ryu Hayabusa A Dark Hero

 

I think we haven’t seen or felt those yet since we’ve only seen the prologue stage and Team Ninja is known for creating challenging video games. What can you tell us about the tough parts? How are you going to make Ninja Gaiden 3 comparable to the other games in the series?

 

We’re definitely thinking about challenges and the difficulty level will be there for players that want a challenge. The way we’re thinking about difficulty is not just ranks, we want to work it into the game design. So, this title will play a little bit differently from past Ninja Gaidens.

 

For example, the ninpo we’re using now will heal you. Ryu Hayabusa turns into a dragon and eats an enemy, which restores health. That’s the first time we’ve done something like that in the series. If you don’t want to heal you’re not going to do the dragon transformation and if you don’t want to do that you can take on the challenge of not healing. Using those kinds of new gameplay elements where you feel a new challenge in Ninja Gaiden 3.

 

I think sliding is a good element for the hardcore crowd since you can slide into enemies to close distance or use it to evade. Are you going to have more elements or techniques like this?

 

There will be other actions like this. The battle system has been tweaked quite a bit and hardcore fans will notice the differences when they play it. For example, the ultimate technique can be used as part of a combo. If you’re in a combo and hold down triangle or Y you can cancel the combo and trigger the ultimate technique. That’s one example of how we’re making a more action oriented experience.


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  • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

    Oh wow, Ryu vs Anakim xDD

  • Solomon_Kano

    Canceling combos into ultimate techniques… I always loved how Ninja Gaiden felt like the action equivalent of a fighting game, and they’re taking that further. Nice.

    I also like this “dark hero” talk. Giving a reward for not killing vs. killing would take away from that whole “sometimes you have to do bad to do good” bit, so that’s interesting.

    Hm. Y’know, this is the first NG game that I’m actively anticipating. I generally don’t care until they’re already out, but I’m liking where they’re taking 3 without Itagaki (who needs to show some more Devil’s Third al-friggin-ready).

    • http://www.siliconera.com Spencer

      I met with some people from Valhalla (not Itagaki, but other staff like the art designer) who said they’re saving Devil’s Third for E3. So, a half more of a year I suppose.

      • Solomon_Kano

        Oh? Cool. I can’t think of anywhere they could’ve shown it between now and then anyway, so I’ll wait.

      • http://www.youtube.com/user/EnvyMizuhashi Garyuu

        I was wondering about Itagaki and his company. Were there any games that they’ve released since Itagaki left TN?

        • Souji Tendou

          Not yet, He’s still busy developing Devil’s Third.

  • PrinceHeir

    gonna be one bloody hell game :)

    interesting about the Ultimate Dragon Part :D

    i wonder what would Ryu look like in this game without the mask???

    and yes he already showed his face in DOA, but they might change his face in this game :P

  • http://www.youtube.com/user/EnvyMizuhashi Garyuu

    I’ll give Team Ninja credit for writing the “Dark Hero” aspect down to a T. Most Japanese games nowadays claim to have dark heroes, but the experiences we share with them doesn’t show that much. Like Ragna. We know he’s done some crazy ****, but in-game, we don’t experience that. It’s him transforming into a nicer person (but still carries a heavy burden). Some examples of real Dark heroes are Zephyr from RoF, Kazuma Kiryu, and Yuri Lowell because of that experience.

    I’m still nervous about TN handling the difficulty, but I’ll keep hopes up. There’s probably gonna be a trophy you earn if you use the dragon ninpo less. lol

    • Souji Tendou

      Ragna never was a Dark Hero. He’s your-generic-Japanese-Prota Hero. :p

      • http://www.youtube.com/user/EnvyMizuhashi Garyuu

        Exactly. xD

  • http://www.youtube.com/watch?v=R8wQURL-xG4&feature=related Kira

    The Third game of ninja gaiden Beautiful ……Trully bloody game

  • Ravage27

    Interesting, i really like the fact that you can now cancel out from a combo into ultimate technique.

  • http://pulse.yahoo.com/_2DLCGHMWC723KDCONSQGCUOSHQ Daniel

    I really hope they make a PS3 Sigma 3 version with better graphics and added stuff, I’d really rather wait for a better version :(  Sigma always took feedback into consideration and all, added so much more, better graphics and optimization, longer story other playable characters. Also, I really feel like 2 major things are missing from the game, dismemberment of limbs, even if done on a simple level, or just make it the same as Ninja Gaiden Sigma 2, because it seems hard to “feel every katana slice” when they dont seem to do any physical damage. Also either have 3 weapons (sword, staff, heavy sword) with a medium count combo moves and variety, or have the sword but make it have a lot more attacks, like a very wide variety of moves to be done, maybe a little hand to hand action thrown into combos. From all the gameplay trailers and videos, those seem like the only major things missing, because when Ryu cuts someone from one side to the other, it doesnt feel like much because he doesnt really “cut” them, and have like half their body left, and when he goes to finish enemies off he still doesnt not cut anything off, it seems violent but unnatural, and not as dark as it would have seemed, and gameplay seems repetitive, as if he had only 5 moves to do with the sword. It could be the players that make it seems as so, or it could be you get a lot more moves later on to do with combos, but it really needs a wide variety of moves considering that 1 weapons is the focus. besides those things, I really do like the dragon transforming, stealth kills, climbing segments and the sliding action.

    • MilkyPink

      That isn’t going to happen. Hayashi clearly stated that he will not be doing anymore Sigmas.

      • http://www.facebook.com/profile.php?id=39609556 Benjamin Widdowson

         no he didnt. Sigma editions are on the table, but not likely.

  • Selaphiel

    This sounds terrible, shallow, and dumbed down.

    I’ll just stick with Ninja Gaiden Black tyvm

  • Souji Tendou

    Hayashi: “A dark hero wants to do the right things, but sometimes he has to do bad things in order to do good.”

    Huh, what? That sounds more like Anti-hero stuff. What is Dark Hero anyway?

  • http://www.facebook.com/people/Felipe-Andres-Beltran-Sandoval/1576955976 Felipe Andres Beltran Sandoval

    looks good but, the fact that he doesn’t dismember normal human oponents but can cut trough a spider tank leg with ease seems kind of inconsequent to me, not a big fan of the ultra gory stuff, but this kind of things makes ryu look weaker, I hope they re-consider this

  • Daniel13789

    “we didn’t think about having longer combos with more hits or adding more weapons.”
    Ouch. That quote actually hurt me a bit :<

  • xxx128

    As far as i am concerned they can dress him up in a pink tutu with fluffy bunny ears as long as the game play doesnt suck. Why is it that developpers these days only talk about character and scenario stuff? Get the bloody gameplay right P L Z.

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