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Corpse Party Playtest: Relies On Different Scare Tactics

By Laura . December 1, 2011 . 9:24pm

Corpse Party Playtest: Relies On Different Scare Tactics

This is the last cultural festival horror fan Mayu Suzumoto can spend with her friends, so resident occultist and class representative Ayumi Shinozaki pulls out a “mystic charm” that she found on the Internet. With it, they — all 7 students, their teacher, and one little sister — will all be together forever. All they have to do is grab onto the paper doll and say “Sachiko, we beg of you,” one time for each person present. The ritual is completed without a hitch, and Ayumi tells everyone that they should keep their piece of paper safe. Otherwise, the ritual won’t work. This seems all for naught, though, because just as they’re about to leave, an earthquake shakes the school building and, one by one, all nine people fall down into the dark abyss that opened up beneath their feet.

 

They wake up, only to find themselves separated into small groups of two or three. They soon learn from nearby spirits (thankfully, relatively friendly ones) that they and their friends were sent to different dimensions. They have almost no hope of meeting them and absolutely no hope of escaping. Further examination of their surroundings shows that the place they were thrown into is the ruins of Heavenly Host Elementary School, upon which their school was built. The school had been closed down and razed after four children had disappeared and were later found brutally murdered.

 

Corpse Party Playtest: Relies On Different Scare Tactics

 

Corpse Party follows a unique formula in terms of story flow. The game is separated into five chapters, and they each follow a group of people. Because each group is in a different dimension, events you see in one chapter may affect what you see in another, but not necessarily in a chronological order. For example, when one character dies at the end of one chapter, you may see the body at the beginning of another. There are five save file slots for each chapter, which should be plenty since each is approximately 1-2 hours long.

 

As a horror game, Corpse Party uses more than the traditional “sudden scare.” In the first scene alone, you learn the personality of each of the nine characters and grow relatively attached to them in such a short period of time. You’ll only feel closer as time goes on as you learn more about their emotions and relationships.

 

Another strategy the game employs is creating an unsettling atmosphere, and then dispensing just enough detail to let you know what’s going on. Your imagination should fill in the rest.

 

The 16-bit graphics aren’t completely devoid of detail. You can see obvious things like an antique doll lying abandoned on the floor or a pile of bones representing a previous victim’s corpse, but the game provides finer details when it comes to the characters. You can see the smiles on the teacher Yui Shishido and Ayumi’s faces as they high-five on a job well done for freaking everyone out during the ghost story. Naomi Nakashima pulls on her best friend Seiko Shinohara’s face when she makes a snarky comment. In addition, the combined efforts of the beautiful portraits and the dramatic (but not overly so) voice-acting depict the emotions of everyone present.

 

Corpse Party Playtest: Relies On Different Scare Tactics

 

Of course, the 16-bit style doesn’t depict everything. Art, rather than the usual graphics, is used to show the finer scenes that are best seen rather than described. However, these are sparse. You really don’t need to see dramatic depictions of everybody you come across – that would lose its impact. Besides, I believe the horror comes more from the emotions of those present rather than you seeing all the gruesome happenings around you.

 

The reliance on atmosphere is also why the music, already suspenseful, goes the extra step and crosses into the realm of distressing (high violin chords really sound like shrieks sometimes), and why every sound effect, from creaking floor boards to screams, is played binaurally, as though you’re standing in the middle of the desolate hallway with rotting walls and broken windows and a skeleton lying off to your right. As you approach the end of the hall, you can hear the sound of buzzing, soft and distant, but as you take one step, and then another, the humming grows louder and louder. You hear it in the distance, slightly to the left. Gradually, it’s loud enough for you to recognize it as the buzz of insects. Then you turn the corner and are greeted with the pleasant sight of a pile of red mush of what was presumably once a person.

 

Corpse Party Playtest: Relies On Different Scare Tactics

 

The writing is strong and engaging, as well. The dialogue is very believable, given their situation (you try not screaming your head off every so often if you were thrown into a death-filled building), and I found myself rooting for the characters. I was more nervous about them dying than anything actually going on and found myself treading carefully to try to avoid any mishaps.

 

Escaping from the school involves a lot of investigating and sometimes running through the same areas because new items have popped up in places you’ve already been to. Luckily, the area you can wander around in is fairly small, so there’s no getting lost. You can pick up tools like matches or crowbars to help you on your way, but they’re very story-specific and one-time only. The moral is to examine everything.

 

There’s no lack of information floating around the school either. You can investigate the corpses on the ground to pick up their nametags, which you can then view in your menu to read about how they died. Notes tacked onto the walls provide hints on what to do, such as “Don’t let your curiosity get the best of you. Do not read the Victim’s memoirs to the end!” Other papers lie half-ripped on the ground, such as the aforementioned memoirs.

 

Corpse Party Playtest: Relies On Different Scare Tactics

 

You’re not alone either, for better or for worse. Many ghosts wander the halls. Some are helpful, while others just want to kill you. Still others will actively follow you and try to bring you to a premature grave.

 

There are multiple endings per chapter, but there is only one “true” one. Most of the others are rather horrible, and completely voiced, deaths. Interestingly, to unlock the “Extra Chapters,” you may have to go after some of the bad endings. You can always see which endings you’ve obtained and what Extra Chapters you have unlocked from the Title screen.

 

The Extra Chapters tell short stories of what happened to those who wandered into this closed space before you. They’re not always gruesome and some are quite cute (until you remember they’re already dead), and they serve to broaden the game as a whole. You can still die, but since each chapter is so short, there’s no real penalty in starting again.

 

Because of the many endings, you may find yourself playing through the same chapter again and again. I understand that this was probably done to preserve the atmosphere, but I found it irritating that it is impossible to fast-forward through the dialogue, even of those you’ve read before. In addition, if you find yourself accidentally getting the same ending again and again, you can’t access the menu to enter the title screen during the middle of a dialogue. Oddly enough, there’s also no backlog so you can’t read anything you may have skipped.

 

I enjoyed Corpse Party as a visual novel with a rich cast and intricate relationships between the characters. Everything from the graphics (or lack thereof) to the writing was aimed at making you care and fear for their lives. I wanted to see them make it out alive, and it was this motivation that drove me towards the end of the game.

 

Food for Thought:

1. All this doesn’t mean that Corpse Party doesn’t have its sudden scare moments. Telling you would ruin the surprise, though.

 

2. Corpse Party is the first, and main, game of the series. The sequel, Corpse Party: Book of Shadows, directly follows this game’s events. As such, there are some loose ends in Corpse Party that are only tied up or explored in Book of Shadows.

 

3. Corpse Party may have some lag issues. This shouldn’t affect any gameplay, but it’s enough to see very slight jolts when your character moves in a straight line.


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  • keriaku

    I find the RPG style in really interesting use here. I really hope we get the second game too.

  • http://twitter.com/DanijoEX DanijoEX

    The concept and story of this particular one really sets it apart compared to your typical horror-genre game

  • d19xx

    Really interesting game and yeah you will really care about the characters. I’m kind of bothered by not being able to use the analog nub to move.

  • http://visualnovelaer.wordpress.com/ Aaeru

    Xseed is amazing. you guys are amazing. I can’t even… how did you… (*mind goes blank*)

    Anyway for people who like visual novels you are ‘supposed’ to buy this game. the only crazy bit that might exist is if you don’t

  • Ladius

    Can’t wait to support this gem as soon as it’s released on the European PSN :)

  • PrinceHeir

    another hidden gem :D

    thanks Xseed :P

    oh btw are there any games that still uses 16bit like this???

  • z_merquise

    I’m really interested in this game. I might get this at PSN soon.

    Few questions to anyone who had this game:

    - Is this more like an exploration-kind of game? No puzzles in it?
    - Does getting every endings in each chapter required restarting that whole chapter?
    - Is there like a gallery for the unlocked events and endings for you to watch anytime?
    - So . . . do you recommend it?

    • http://www.facebook.com/people/Arnaud-Phantomhive/1816181579 Arnaud Phantomhive

      -Yes….They have some puzzle too i think..
      -Some of them…Just 1 true end and the other is bad end…It’s not that hard…
      -No…
      -Yes…If you like scary exploration game…

    • http://terracannon876.livejournal.com Laura

      There are puzzles, but it’s more like, “Go here and collect this item.  Then use this item at that spot to open the route.”  Another puzzle, for example, has you locked in a room with ‘rope’ binding the door, but matches aren’t enough to burn the rope.  You have to find the alcohol and douse the rope first before you’re able to burn it.  (I don’t really think this counts as a spoiler.  After all, I didn’t tell you where the alcohol is!)

      You have 5 save files per chapter.  Use them as you see fit to get the endings for each chapter.  You don’t have to start from the beginning each time.  Endings are gotten by, say, running into this ghost.  Or maybe you didn’t go partner up with your friend before you decided to go ahead and go to the next step.  Or perhaps you decided to ignore the warnings and read all the Victim’s Memoirs.

      There is no gallery, unlockable or not.  This … really isn’t much of a problem as all the images you COULD view are either death scenes or gruesome or very awkward. Plus, each chapter is relatively short, and, as mentioned before, you have more than enough save files at your disposal.

      I think my opinion of the game is pretty clear up there =P  But, just for the record, I’d recommend it.

    • YoshTripleTails

      Highly recommend this game! You’ll get a good 15 hours out of it too. Even more if you want to see every ending. And you’ll want to because some of them are crazy. If anyone is a fan of horror, they NEED to buy this game.

  • Syltique

    The “jolts” are sadly, not that slight in my opinion.  I actually got a crushing headache from playing.  I had to tilt the screen away a bit whenever I was walking so I wasn’t looking directly at it.

    It’s sad because everything else was fantastic.  I stopped playing because of the jolts, but I’m going to go back and finish it up.  It really is a good game but it has a major technical/graphical issue, in my opinion.

    I would still recommend getting it and I would love the sequel.

    • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

      A couple people have said that, and frankly, I’m kind of surprised… I honestly didn’t notice anything of the sort when I was playing. I think what you’re seeing is motion blur, caused by the refresh rate of the PSP’s screen — but it’s extremely minor compared to almost any other 2D title on the system (and may even help add to the game’s atmosphere in a weird sort of way, though I suspect that’s not really intentional!).

      If you’re finding it bothersome, you might be able to alleviate the issue by playing the game via TV-out (assuming you have a 2000-model or later PSP, anyway). Playing the game on the Vita, once that’s an option, may also help alleviate the issue, since the Vita’s screen is set to have a higher refresh rate than the PSP’s.

      • Syltique

        Thanks for the advice.  I’m getting a Vita eventually, so I’ll definitely try that. That’s interesting that you mention 2D titles though.  I was about to say that I have never had this issue with any other game on PSP, but I have actually.  Shadow Dancer from the Sega Collection UMD also had enough blur to make me get a headache.  

        I didn’t have any problem with Tactics Ogre or Half Minute Hero, or Patapon.  All my other PSP games are 3D.

  • http://twitter.com/sakurairomemori Alphabet Soup

    I just started Chapter 5 last night.  I’ve really enjoyed this game – it’s been awhile since I’ve been hooked.  I don’t think it’s for everyone – I’ve shown it to a few who just can’t get past either the anime character images or the graphics, but that’s more their preference and not really about the game’s quality.  There’s been a lot of creepy scenes and it’s kinda weird – I think the LACK of graphical power makes it scarier.  

    You have to rely on your imagination, the descriptions of the text, and the audio (which, the binaural really adds something.  PLAY WITH HEADPHONES!!) and they are done very well.  One of the bad endings had NO visual on what was happening to you, but the text, the voice over, and the meaty sound effects were enough to make my stomach turn.  

    On top of that, the story and characters are interesting and will keep you engaged, even if you don’t scare that easily.  Most of them were developed beyond your typical archetypal anime characters.

    tl;dr – if you can get past the need for HD graphics a lot of people have these days, do NOT miss this game!  It’s worth your money and PSP memory stick space.

  • Crimson_Cloud

    Finished the game few days ago myself. I loved it, definitely didn’t expect for it to be that good. I have really grown attached to the characters so seeing some of my favorites die in a gruesome way was not pleasant. :/

    The game definitely showed that you don’t need fancy graphics to give chilling atmosphere. The story, music, characters and overall presentation did the job.

  • Darkrise

    Sadly, I”m still on the first chapter due to lack of time, and i have no idea what to do next. Which is odd since I got to chapter 2 in the jp version…

    • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

      Ah, I bet I know what it is. Are you getting a wrong end, no matter what you do? It’s probably because you didn’t fully explore the school before triggering the ending scenarios. If you don’t find the Unknown Key and use it to enter the room with the newspaper, you won’t be able to get the proper end for chapter 1… and if you’ve already played the Japanese version of the game, it’s probably very tempting to skip that room, since you know there’s nothing particularly important in there (aside from some seeds that spawn later story events, which is why it’s a requirement for the proper ending).

      That might not be where you’re stuck, but it is something to keep in mind — especially if you’re short on time.

      • Darkrise

        Forget what I said earlier lol, I forgot that I had a board to get across to the hallway with all the bathroom stalls. I only played for about 2 chapters in the jp version thanks to a friend of mine. Thanks anyway. =P

  • http://www.facebook.com/profile.php?id=20704987 Heath Bunch

    Haven’t enjoyed a game this much in a long time. I less than three you, Xseed!

  • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

    The premise sound quite similar to Silent Hill (about the otherworld)
    Is this game scary as in SH2?

  • http://demyxluver1xxandra.deviantart.com/ C.Guzman

    I really do enjoy playing this, got to chapter 2 (I’ve only played for about 3 hours). One thing I just can’t deal with is the chasing. If it weren’t for that, I think I wouldn’t have an issue. Playing with earbuds on really makes me feel IN the environment which just adds on to the greatness.

  • http://pulse.yahoo.com/_GD2IMOSZIKFOFJ5MIH3JE4Q4JQ erin

    Meat, Meat, Meat repulsive Meat~
    i always thought this game seemed cool and now thats its here i Dont have enough memory

  • http://twitter.com/xDyuusu Deuce

    From what I’ve been currently playing with this first installment of Corpse Party series, I definately like it. Though I agree, it’s annoying to have a “no fast-forward” in the text box and sometimes, I would definately get suck on how to progress. Barely any hints at all, but then again, this is like showing us how real it can be if we were in their shoes.

    Definately looking forward to see if XSEED will bring over Book of Shadows. :)

  • Enma_Kozato

    I’m really enjoying the game :> I’m on Chapter 4 right now and the ending of chapter 3 really surprised me. And broke my heart.

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