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Sonic Generations Playtest: Fanservice with Substance

By Kris . December 5, 2011 . 5:30pm

Sonic Generations Playtest: Fanservice with Substance

When I was a kid, I was a huge Sonic fan. I had all but two challenges aced in Sonic Adventure 2 Battle, owned five Sonic games for the GBA, and knew the lyrics to practically every song in the Adventure series. I had the comics, 1CC’d the fighter built on the Virtua Fighter engine (and the nearest cabinet was in Canada!), and knew all of Sonic’s awful friends from the games and the multiple TV shows. If this incredibly embarrassing confession didn’t drive the point home, I’ve played a lot of Sonic games.

 

However, around 2004, I could feel my love for the series waning. Sonic Heroes was the first Sonic game I’d played since Sonic 3D Blast (sorry Ishaan) that I simply disliked, and the show Sonic X was underwhelming even by my low Saturday morning cartoon standards. Next thing I knew, Shadow the Hedgehog had a gun, the stories got even more ludicrous and I simply lost interest.

 

Sonic Generations won that interest back.

 

For the first time in years, pressing start on the title screen led straight into playing a stage. No menus. No cutscenes. simply Act 1 of Green Hill Zone, just like Sonic 1. While it wasn’t a direct remake of the Sonic 1′s first zone, it was meant to capture the feel, complete with Green Hill’s enemies and segments mirroring the original stage. The level is simple, but it’s a return to the old days. The speedy segments are a reward for precise platforming, instead of the point of the level. It was classic Sonic, his moveset reduced to jumping and spin-dashing.

 

At the very end of this stage, you run by a classic Sonic goalpost (with Sonic’s face on one side, Robotnik’s on the other), receive a grade based on your time, rings, and survival, and then…

You’re treated to a cutscene. Here begins your adventure with Modern Sonic.

 

Sonic and about seven thousand of his friends are celebrating his birthday with chili dogs (naturally) and balloons when an evil force appears from out of nowhere and tears a hole in time. Sonic, being Sonic, decides to stop the great villain by running through a number of rollercoaster-like stages.

 

Sonic Generations Playtest: Fanservice with Substance

And what rollercoasters they are! In comparison to the classic take on Green Hill Zone, the modern act is incredibly quick and visually dynamic, with tons of camera changes as Sonic goes through loops and slides along grindrails. The music takes on this same feel, as the soundtrack incorporates a wider variety of instruments and themes while playing as Modern Sonic. The composers even mixed multiple Sonic themes together to create the new tracks. Much like the mechanics themselves, the songs are generally welcome reimaginings of familiar classics.

 

Modern Sonic is a bit more complex than his classic counterpart, and his stages are built more like multi-tracked roller coasters than Classic Sonic’s vertically-endowed multi-path skyscrapers. Modern Sonic is given a homing attack that allows him to bounce from enemy-to-enemy-to- spring-to-enemy, a refinement of bouncing from the head of one enemy to the next in the classic games. The X button (a shortcut for the spin dash as Classic Sonic) is a gauge-controlled boost. While it makes Sonic invulnerable to enemies, it makes him unwieldy. Proper boost usage parallels proper spin-dash use in the classics; it can lead to death if you’re not careful, but also add distance to your jumps and provide access to alternate paths through the stage.

 

The general rule of thumb in the Sonic series has been that higher paths are faster and more fun, but take more skill to stay on. Modern Sonic takes that in a new direction by occasionally placing boosts and ramps in places that will start Sonic on a different path toward the goal. On the first run through a stage, you might just notice them in the corner of the screen and wonder where they lead while staying on the main path. For me, these mysterious alternate routes served as inspiration to replay stages, as they often resulted in faster times, better grades, and additional collectable red coins star rings.

 

It almost seems as though Generations was made for people (read: old curmudgeons) like me. It’s a combination of Sonic past and present, recapturing the magic of the old games while simultaneously easing reluctant players into the new. While I was more familiar with the play style of the classic levels, I ended up having more fun with the modern levels with their combination of blinding speed and over the top spectacle. Running down the side of a building while being chased by police bots is simply more entertaining than being blindly transferred from one end of a glass tube to another.

 

Sonic Generations Playtest: Fanservice with Substance

Part of my quick adoption of the new style came from the expanded freedom in stage selection. Zones are unlocked three at a time, and even their acts can be played out of order. For instance, you could play through three acts as Classic Sonic before switching and approaching them as modern or vice versa. If a stage proved frustrating, I’d quit out of it and approach it with the opposite Sonic. While both acts of each zone must be beaten to progress (as well as a challenge
per zone, but more on that later), it was nice to have the freedom to get used to each Sonic’s approach to a stage at my own pace.

 

Speaking of me being an old curmudgeon, I was shocked at how much I enjoyed the game’s writing. Ever since Sonic was given a voice, he’s starred in increasingly more ridiculous storylines. Since the Dreamcast era, Sonic has fought ancient aqueous gods, discovered the scientifically engineered “perfect lifeform” (in both hedgehog and lizard forms), and even been turned into an etymologically inaccurate “werehog”.

 

I’m not going to lie to you, Generations’ story isn’t that much better than Sonic Team’s previous attempts. It’s a pretty loose time-bending yarn that just barely justifies why there are two Sonics running around and creates an evil for them to fight, and a lot of the dialogue is groan-worthy. However, there are some cute references to previous Sonic games in there that put a smile on my face. For instance:

 

1. Classic Dr. Robotnik/Dr. Eggman has no idea who Sonic’s new friends are.

2. Tails can’t remember Green Hill Zone, despite Sonic’s deja vu.

3. When Tails mentions how bizarre the game’s time travel story is, Sonic mentions that it’s no more ridiculous than the plots of Sonic Colors and Sonic and the Secret Rings.

 

There are little jokes like these strewn through the game’s writing, and as a lapsed Sonic fan, it’s a pleasure to see that the writers are willing to have fun with their material, especially given how silly it is.

 

Sonic Generations Playtest: Fanservice with Substance

However, those aren’t the only sly references to Sonic’s past. Boss fights and rival battles (levels set on loops in which you have to discover a way to attack and defeat either Metal Sonic, Shadow, or Silver the Hedgehog) would often have openings that emulated the intro cutscenes of the games they were from. While some of these were lost on me, I can’t deny that I had an idiotic grin on my face as Sonic and Shadow leapt through the air and posed in front of the moon like they did in Sonic Adventure 2′s intro.

 

It’s ironic that Sonic Generations can be completed so quickly, because it’s the kind of game that deserves to be savored. There’s more to it that just the basic completion of course, challenges are unlocked for both classic and modern Sonic after a Zone is beaten. These range from simple tasks like racing a doppelganger to the truly bizarre (one of the more questionable missions had me using the Y button to call in Rouge the Bat to use her “feminine wiles” to daze enemy robots
so I could destroy them. I wish I was making this up). Each challenge completed unlocks either part or music that can be used as the BGM of any level or challenge.

 

While it’s certainly not perfect (I still have no idea what the hell I was doing when I fought the last boss, but somehow earned an S-rank when I beat him), Sonic Generations plays off of nostalgia while encouraging the nostalgics to look forward.


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  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Most of the boss fights felt easy…EXCEPT for the best fight, the one from Sonic Unleashed, I wont spoil it but argh, that was the one time I actually got mad at the game and almost threw my controller at the tv. Reminded me of my love for unleashed and the great boss designs but the fact that SEGA Sonic Team love making the worlds most challenging games. Graphically it was a hot boss and the style of play, awesome. 

    Only thing I didnt like about the game are the stupid challenges, lettuce not speak of Vector’s Beat Challenge…nearly two hours of attempts and I still couldnt get it, its like homing attack was borked. 

    Best music: City Escape rearranged and that Super Sonic Racing mix, hot. Modern Sonic ftw!

    Sonic colors zone felt like an awkward choice, of all the levels, they chose that one?! But Sonic Unleashed level was awesome, boost like no tomorrow. It makes me wish for an Unleashed sequel.

    • Kris

      You and I generally have vastly differing tastes, but I agree with you that Rooftop Run is amazing! And… the Sonic Colors level could have been better. :p

      • http://www.myspace.com/Juan_Rod bluejuan85

        Ahh yes Rooftop Run was simply amazing I actually like Modern Sonic’s version over Unleashed since it had a bit more platforming going on I did enjoy the Classic version too but I sucked at getting into the middle of that clock. My most favorite track has to be Chemical Plant with Both Sonics. 

  • Solomon_Kano

    I still need to buy this. I’m kicking myself for not getting it on Black Friday (it was only $20!), but I just couldn’t do it. Perhaps someone will surprise me with it. It is my birthday soon, after all.

  • cmurph666

    If you once liked (or still do) Sonic buy this game~!

  • http://twitter.com/Laith_Rem Laith Rem

    Best Sonic game evah!1!!1

    Fanboyism aside, Sonic Generations is one of those games were the (mixed) gameplay, the soundtrack and writing made it one good damn game. The only complain would be the final boss, which is really confusing the first time.

    Also, the best levels are City Escape (Escape from the city remixed) and Spagonia (Rooftop Run, many paths, lots of falls, tons of enemies and Rooftop Run).

  • daizyujin

    This is so far my game of the year.  I can’t think of the last time I just picked a game apart and went back through time and time again just to do better.  Unless you just hate the hedgehog or can’t stand something that is full of cute characters, you owe it to yourself to play it.

  • AnimeRemix

    I love this game! I felt so much nostalgia when playing this. Growing up on Adventure 2 Battle, Adventure DX: Director’s Cut, and Mega Collection, it was pretty amazing just remembering the good times as a kid. Like when I was playing Modern City Escape, and the music started to play, I started to remember how I would sing along to the City Escape song while riding down the streets of San Francisco, California (where Adventure 2 is based at) on Adventure 2 Battle for the GameCube. 

    The game is pretty short, but it’s all made up for all the other things. Unlockable music, the Statue Room, getting character bios, re-watching cutscenes, and even enjoying the beautiful artwork. The final boss fight was pretty easy to me (loved it so much that I got S Rank on normal and hard mode of the boss), though I see a lot of people seem confused when playing it for the first time (and I seen a lot of people call it the worst boss fight ever). 

    In the end, I do agree, it’s a game that suppose to be savored, and even after 100% the entire game in 4 days, I’m still constantly popping the game back into my PS3. Happy 20th Anniversary Sonic The Hedgehog!

  • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

    I’m so glad you liked it! Some actual Sonic fansites were kind of harsh on it, but I think your playtest was spot-on! The amount of fanservice is incredible, and the music… I LOVE the music in this game. Especially how it works in tracks from more “obscure” (if that’s the word) titles, like songs from the Sonic Advance titles.

    Haha, Sonic Heroes is the one 3D Sonic title I really didn’t enjoy. Something about it just felt “off” (and everyone looked much too shiny). Don’t worry; I’ve still got all the old vocal themes memorized too, in addition to the newer ones from Unleashed and Colors (and yes, I sing them, and I’m not ashamed). :D

    • AnimeRemix

      I’m surprised you didn’t like Sonic Heroes! :o I actually enjoyed it a lot (even though it had a new gameplay style that was different from Adventure 2). Liked it so much, I just recently went to GameStop to re-buy myself a copy of it since I didn’t own it anymore. And it is weird how everyone looks so…shiny. 

      • Kris

        I wasn’t a fan of Heroes, either… The moment-to-moment team management stuff felt a bit overcomplicated to me, and I encountered a few bugs in the Gamecube version. It just didn’t click with me like the Adventure and original series did!

      • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

        Wow, you found a copy at GameStop? I can’t find anything pre-PS3/360/Wii at mine.

        I think I didn’t like it because there was so little plot, first of all. Coming off of Sonic Adventure 2′s pure epicness, Heroes was a little disappointing. The gameplay just didn’t mesh with me well, either. It was initially fun, but then the constant switching got to be a chore. I just wanted to play as everyone individually. Also, I found that everyone moved way too fast initially. To me, you should have to build up speed, not just start running at full speed. Shadow the Hedgehog had that same problem. It’s also hard to listen to the voices now, because I so much preferred the 4Kids actors…(yes, I’m weird like that)

        It’s a fun game, but it’s kind of the “black sheep” of the 3D Sonic games to me. However, it had GREAT music. I loved the Mystic Mansion song in particular. :D

        Great that you found another copy, though! I’m sure it’ll eventually get much harder to find (or more expensive) as it gets older.

        • http://twitter.com/sheleigha Shel

          I’ve noticed alot of Gamestop have taken out their PS2 sections, some Gamecube, but not many. At one I used to go to, looking for older, rare RPGs for a cheaper price than eBay, I noticed the PS2 section had vanished. Apparently the sales were terrible and everyone was buying next gen. So, it got shipped to the remaining stores that do have them. There’s another local one that has the current biggest PS2 section… I still try and search there to see if I’m lucky in finding rare stuff for under $5…

          • ForeverFidelis

            No, it’s because Sega took Sonic games that have an average or less score off of the market. Your only bet would be to find it online or at a pawn shop.

          • http://twitter.com/sheleigha Shel

            I wasn’t talking about Sonic games, I was talking about used PS2 games as a whole in Gamestop… And Sega doesn’t do that. No company does. Besides, I can still walk into a Best Buy and buy new Sonic Wii/DS/360/PS3 games for $20. I have no idea what you’re talking about…

          • ForeverFidelis

            Do not underestimate the power of reckless optimism

            http://gamerant.com/sega-pull-average-sonic-games-shelves-spice-45586/

  • Aara_Malik_Davoodi

    I own this game, but haven’t gotten around to playing it much yet. Great playtest by the way, very well-written. I wonder, though, is there a special extra final boss for those that go above and beyond to get the 7 Chaos Emeralds like in so many sonic games prior? Well, I guess my first question should be, are there special stages to collect emeralds?

    • http://twitter.com/Laith_Rem Laith Rem

      Not exactly. 4 are collected via storyline, 3 are gotten from rival battles (Vs Metal Sonic, Shadow and Silver) and are needed for the final boss battle

      • Aara_Malik_Davoodi

        Aw. I wish they brought back special stages. Sonic 3D and Sonic 2 were my personal favorites.

  • SeventhEvening

    I loved this game, but I rented it since Sonic has been lacking so much in the past few years. I ended up glad I didn’t buy it since I tore through most of it pretty quickly, and then the Sonic 2006 inspired level seemed so unfun and frustrating to me that I decided to pick it up when it went down in price. I really wish they pulled more stages from the genesis era, as well as a few extra stages from the dreamcast era, then pretended that sonic 2006 didn’t happen. Since I ended up returning it, I can’t really attest to how the final two levels are. I heard the Sonic Colors stage is awesome.

  • http://www.myspace.com/Juan_Rod bluejuan85

    I actually own this game in three different platforms. 360, Steam and PS3 also got 3DS version as well and I love the console versions as for the portable version well its hit and a miss for me. I really hope Sega can add some DLC for Sonic Generations it totally deserves it.

  • http://evolcorp.net/art/ The Orz

    Though I’d love to see more stages from the 16-bit era games, I’m perfectly okay with the game’s length. Sometimes it’s nice to have a short game you can dive right into. It’s like Sonic 1 and 2 with the added bonus of not having to input a level select or debug code to get to the really cool stages.

    If you can play it on PC, go for it. 3D Sonic is meant to be played at 60 fps.

  • ForeverFidelis

    Kinda late but I honestly couldn’t agree more.

    This is the best Sonic game since SA2 in my opinion. In fact, the gameplay BEATS SA2, but SA2 has that “epic scale” feeling to it backed by nostalgia.

    The ONE problem is the length. Too short.

    • Guest

      Well, half of the game is just remakes of levels of the good Sonic games. It would be beyond horrific if sega couldn’t even do that right.

  • PeachRainbow

    This game has really given me some hope that Sonic games may be able to reach the glory that the Adventure series had brought back in the day! I was so happy to see all the fun characters returning, I was so bored of just seeing Sonic and Tails…

  • http://twitter.com/TerminalRuby Mike

    “For the first time in years, pressing start on the title screen led straight into playing a stage. No menus. No cutscenes.”

    Sonic Colors did that too…ya know :(

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