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Fortune Street Playtest: A Party Game For The CNBC Crowd

By Spencer . December 7, 2011 . 5:29pm

Fortune Street Playtest: A Party Game For The CNBC Crowd

While it’s new for the West, Fortune Street has been around for twenty years under the name Itadaki Street. Yuji Horii made the first Itadaki Street game for the Famicom, but the series didn’t get much attention in the West until Square Enix created a Dragon Quest and Final Fantasy crossover game for PS2. Fortune Street for Wii brings together Super Mario stars and Dragon Quest’s finest, but aside from the cast change the game plays the same.

 

Fortune Street is based on Monopoly. Players roll dice and move mascots on a board with property to purchase. Just like the Parker Brothers board game it’s inspired by, you want to buy nearby land of the same color, upgrade lots, and keep your fingers crossed than an unlucky slime goos onto one of your squares. The twist in Fortune Street is you can invest indirectly through stocks. Let’s say Bowser dominates an area and owns four lands next to each other. Buy stock in his district and your shares will rise when he upgrades his shops. You can also play the investment game by purchasing stock in a district you own before upgrading land. This bumps your net worth way up since you get the benefits of renovated property plus a stock boost. Stocks are more volatile than property since all four players can manipulate the Fortune Street market, but stocks are what you need to master if you want to beat the computer using standard rules. If all of this sounds too complicated (it’s pretty easy to pick up, though!), you can use easy rules which are designed for newcomers.

 

Fortune Street Playtest: A Party Game For The CNBC Crowd

 

When you unwrap the game you can play with twelve boards from the Dragon Quest and Super Mario tours. What makes the boards unique? Aside from themes like Bowser’s Castle or Slimeria, each board has its own layout with heart, spade, club, and diamond icons in different places. Passing "Go" (in this case the bank) isn’t good enough, you have to collect all four suits to level up and more importantly get money from the bank. Some boards have switches too. Land on these and you can change the layout and in the best case scenario trap rivals in a zone of property you own. Since Fortune Street is the first Itadaki Street game in English, people probably won’t notice this… but roughly of half the boards are recycled from the Japan-only Nintendo DS title Itadaki Street DS. I played through them over again with my Mii running loops around Mario Circuit and Castle Trodain. My reward for bankrupting the computer was stamps, which can be used to buy clothes (metal slime armor), mascots (a cureslime that flies over your shoulder) or winning poses (doing the crane stance). After completing one trip through Starship Mario, a Super Mario Galaxy themed level, I felt I made my perfect Fortune Street Mii – a dude in a business suit with a goomba walking around him who did backflips – and ignored the shop afterwards. Complete all twelve stages on *both* tours and you’ll unlock Special Tour which has six more game boards from the Mushroom Kingdom and Dragon Quest.

 

Playing against the computer is a chore, one I sped up by turning off quotes and setting the game to "blur" speed. The banter is well localized with Dragon Quest references woven in and plenty of puns. Slimes, just like the DS versions, say "goo" and "slurp." Seeing Mario get all riled up after I bought his land was funny the first time, but not so much the fifth. It also started to feel like the computer rolled dice in its favor during the Special Tour. In one board, I had to be first place with 20,000 credits to be the winner. By continually investing in my own land, I amassed a fortune of over 22,000. All I had to do was get to the bank to unlock the next stage. My closest competitor, Peach, was far behind with a bit shy of 18,000 credits. I stockbombed her (that’s a strategy of selling your opponent’s stock to lower their net worth) to make sure she couldn’t progress any further. With only few squares to move forward I felt like this was a sure win! Sure enough, I was wrong and the *other* two computer players landed on her most expensive lands even though they could have taken cheaper routes by landing on each other’s square. Peach caught up, but I was still ahead of her (in money and distance to the bank), but I rolled a string of ones and twos and Peach who got straight sixes… made it to the bank first. Ouch! I chalked this up to bad luck, but as a test I replayed Bowser’s Castle and the same thing happened again with Peach (who had the highest "IQ") claiming key real estate.

 

Fortune Street Playtest: A Party Game For The CNBC Crowd Fortune Street Playtest: A Party Game For The CNBC Crowd

 

Yeah, I know Fortune Street is supposed to be a "party" game. It’s designed to be played with friends (the option that reads "play alone" in the beginning is rather depressing), but I ground through the tours to unlock everything. Even as a "party" game, Fortune Street moves at a glacial pace. Most of the time, you’re watching other players move the Dragonlord around and buying lands. The arcade breaks up the monotony with passive mini-games. There is Round the Blocks, which is essentially a slot machine, a dart throwing game (where you just press A), and slime races… that you watch. Fortune Street can be frustrating in a group too because one player can be so far in the lead it’s impossible for anyone else to catch up. The game just doesn’t feel fun when player one is rolling in gold coins and everyone else is just rolling the dice waiting for him or her to win.

 

Fortune Street Playtest: A Party Game For The CNBC Crowd

 

Just like the Nintendo DS game, Fortune Street has online play. That’s your chance to show off your Mii and all the stamps you earned, I suppose. While you can tweak the amount of gold you need to win, playing Fortune Street is still slow and you don’t have friends to talk to while other players are rolling the dice. A book kept me company when someone was deciding whether to sell stock or not. Because of the game’s pace Fortune Street probably won’t suit the button mashing Mario Party crowd. Fortune Street requires patience and maybe a little investment savvy to enjoy.


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  • http://twitter.com/ChestnutBowl Chestnut Bowl

    Sounds like it would be better on a handheld.

    • SilentSchemer

      I can see that too. My concern however, is whether the 3DS (considering its battery life) can handle a game that with only one round can last for hours.

  • Apache_Chief

    Absolutely no one would care about this game if it weren’t for the tie-ins.

  • SetzerGabbiani

    CNBC crowd got me.  My cable station stays on there, lol!

  • http://www.genkaibreak.com Code

    The possibility of playing a localized Itadaki Street was definitely something relevant to my interests; especially since for the last year or so I’ve had a crazy craving to play Monopoly o3o; Although Mario & DQ tie-ins mesh weird, and still would prefer Dragon Quest & Final Fantasy in Itadaki Street Special; the game is pretty fun >w<' Stockmarket adds a nice layer of strategy to the game although still figuring it all out owo' STOCKBOMB DONKEY KONG >A<~!

  • Tom_Phoenix

    “Even as a “party” game, Fortune Street moves at a glacial pace.”

    In other words, it’s just like regular Monopoly. =P

  • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

    I’ve never actually completed a game of monopoly, since it lasts so long that everyone involved gets bored. I might have to give this a try, even if I have to complete a board alone. The satisfaction of actually finishing such a long game might be fun.

    • RupanIII

      I actually love it when games last really long. Monopoly was one of my favorites, haven’t played in years though :(  One year my roommate and some friends and I pulled a Risk all-nighter. Something like 6pm to 10am. We didn’t plan it that way but everyone just refused to call it quits. By the end we were half delirious, out of game pieces, and using cell phones and forks to represent troops.

      • http://geekouts.blogspot.com/ miruki

        Uhh, I still remember these Risk sessions that lasted a couple of days, where we’d take a picture of the board so we could recreate everything once we got back from school.. those were good times. :>

      • http://geekouts.blogspot.com/ miruki

        Uhh, I still remember these Risk sessions that lasted a couple of days, where we’d take a picture of the board so we could recreate everything once we got back from school.. those were good times. :>

    • http://twitter.com/sheleigha Shel

      Sounds like whenever my friends and I attempted to play it. I’d play for a while, but there would always be a movie on in the background… It doesn’t matter what the movie was, I would be the first to drop out of the game and just stare at the tv…
      I… don’t think I could handle a Monopoly-like game like Fortune Street either, sadly…

    • http://twitter.com/Megawarrior345 Elle

      Usually I rage quit during monopoly. >.>

    • JustThisOne

      Man, you are going to hate Risk.

      • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

        Haha, actually, I LOVE Risk! I’ve just… never actually finished a game of it. I guess it’s just as well, since I always start off good, and then gradually get creamed as the game progresses.

        • JustThisOne

          Haha, I guess so. It’s hard to finish the game when it’s down to the last two people. Everyone has such a huge army that it takes a million years to wipe out every last one of them.

  • Barrylocke89

    Im still hyped about this game, but I can’t see it doing that amazing over here. It’s nice to see where Kingdom Hearts’s Command Board got its idea from though.

  • Barrylocke89

    Im still hyped about this game, but I can’t see it doing that amazing over here. It’s nice to see where Kingdom Hearts’s Command Board got its idea from though.

  • RupanIII

    Can you do bulk credit default swaps to players who you know can’t pay back, make a ton of money, jump ship, then get even more money from the government?

    If not, this doesn’t sound very realistic. ;P

  • Draparde

    Hmm… based on this review i might not get the game then. I may be interested in it, but there’s no way i’m getting any of my friends to play if its as slow paced as it seems. 
    (and one player having a large gap over the others would kill it too.) 

  • http://twitter.com/Three_Leaf_Ivy Triplicity

    Guess I’ll stick with Board Game Top Shop then!

  • http://twitter.com/Three_Leaf_Ivy Triplicity

    Guess I’ll stick with Board Game Top Shop then!

  • http://www.facebook.com/people/Aunna-Terrell/100001267508146 Aunna Terrell

    lol, this totally brought back memories of Samurai Warriors 2…

    Not too sure if I’ll be getting this. But my boyfriend asked about it when he saw the commercial.
    Boyfriend: “Is that like that one game we played in Samurai Warriors 2?”
    Me: “Yup.. that’s the game.”
    Boyfriend: “Oh.. Thought so.”

    Man… Can it get boring. But then again, Mario Party can also be boring as crap. XD

  • http://orangtunes.blogspot.com BIG MAC

    I always lose at Monopoly, but I love playing it. But this would be a rent for me, just because I always lose lol. 

  • http://www.siliconera.com Jenni

    I think it would have been smarter for Nintendo to bring over Itadaki Street DS. It’s basically the same, but the character customization was better, the single player didn’t seem to move as slowly and the online multiplayer was a nice touch as well.

    (I figure the PSP Itadaki Street with Dragon Quest and Final Fantasy would be beyond unlikely at this point.)

  • gustave154

    Why nintendo make this game and not wii party 2??
    Whyyyyy

  • http://www.facebook.com/wahyudilestadi Wahyudi Lestadi

    I’ve tried this game … and I’m addicted … damn! …

  • Joanna

    I guess I’ll pass on this then. I was never a big monopoly fan to begin with and seeing as there isn’t much else to enjoy (slime races aren’t playable…why? ;___;), there is not a whole lot for me to be excited about.

    Edit: I guess we know how Princess Peach came to rule the Mushroom Kingdom now, eh? ;)

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