Quantcast

A Conversation With Dragon’s Crown Director George Kamitani

By Spencer . December 15, 2011 . 5:56pm

A Conversation With Dragons Crown Director George Kamitani

Ignition has been pretty quiet about Dragon’s Crown after revealing the game at E3. The four player brawler from Vanillaware has is a throwback to Capcom’s Dungeons and Dragons arcade games. With PlayStation Vita launching in just a few days and Dragon’s Crown slated for release in spring 2012, we reached out for more information about Dragon’s Crown. We ended up getting a conversation with George Kamitani, the game’s director.

 

To start, when did the Dragon’s Crown project first go into action?

 

George Kamitani, Director: The planning document itself came around 13 years ago. I planned out Dragon’s Crown right after Princess Crown.

 

13 years! What platform were you planning to release it on?

 

In the beginning, it was a Dreamcast project. Before that I had been involved in the development of Dungeons & Dragons: Tower of Doom, and for many years I’ve wanted to make something like that. It was very tough to find a company to greenlight it, however… Once development on Muramasa was complete, I rewrote the planning document and went around to companies to hold presentations. It was finally Ignition that gave it the OK. They made the decision very quickly.

 

So you’ve been developing it for over two years now, then. Could you tell me what the concept of this project is?

 

This project is a challenge to see what it would be like if games like Golden Axe and The King of Dragons, both titles I love, continued to progress and evolve while staying 2D. I’m hoping we can incorporate a lot of tricks and surprises we couldn’t manage in Muramasa.

 

A Conversation With Dragons Crown Director George Kamitani

 

What sort of tricks?

 

Tricks that come about with evolving the genre, from the terrain on down. If you’re fighting one of the game’s titular dragons — a red dragon, for example — he might be sleeping on top of a mountain of treasure. If you try taking the treasure away, he’ll wake up and attack you. If you’re confident in your skills, you can go ahead and defeat it, but that’s going to be pretty tough.

 

So what are you supposed to do? One option, if fighting isn’t going to work, is to run away in the midst of battle. The dragon will chase after you, but if you can survive until you reach a stone bridge along the way, you have a chance to collapse the bridge and drop the dragon below.

 

I see. So you can adjust your fighting approach based on your level and the enemy.

 

That’s right. We’re planning to always have some sort of escape route like that for the higher-difficulty bosses. That way, even if a low-level player runs into a high-level boss by accident, there’s still a way to survive.

 

What happens if the player loses to a boss?

 

If the player has any lives left, he’ll be resurrected several tens of seconds after falling. However, if all of your allies are defeated, the game’s over regardless of how many lives you have, and you’re taken back to town.

 

It sounds like teamwork is going to be important.

 

I think the game lends itself well to situations like replenishing the health of an ally near death, or one party member luring enemies away so another player can survive.

 

A Conversation With Dragons Crown Director George Kamitani

 

Can you give us any details on the action gameplay?

 

This will probably change a bit during the fine-tuning process, but I can talk a bit about how it currently works. Weapons have durability levels, and if you hack your way through battles, you might have your weapon knocked out of your hand. If it falls nearby, you can pick it back up, but you might wind up losing it entirely. If that happens, then you will have to fight barehanded until an allied thief picks up the weapon.

 

All of the characters look very different from each other. Do they fight in different ways as well?

 

I’d like to balance out the characters while ensuring each one retains their own personality. For example, elves are unique — they’re a strong class if they attack from long range with arrows, but they have a limited amount, so you always have to think about your supply as you fight. However, you can retrieve arrows by touching enemies that you defeated with arrows, so if you play well enough, you can go all-out without running out of arrows. That’s the sort of character I’d like it to be, at least; we’re still experimenting and fine-tuning the details.

 

Is only one of each class allowed in multiplayer?

 

You can adventure with multiples of the same character. We’re planning to display names above characters so you can discern between them, but if we have time, I’d like to add color variations as well.

 

It sounds kind of like an online RPG.

 

That’s true. We’re implementing assorted RPG-style customization elements, like searching for more powerful weapons and learning assorted skills. You can’t chat with other players, but for online play, we’re planning to allow customized greeting messages when joining battle, as well as dying messages.

 

A Conversation With Dragons Crown Director George Kamitani

 

What are dying messages?

 

This element is still experimental, but when you play online, the game will retrieve character information from the other players. When other players die during the adventure, they will appear in your game in the form of bone piles. Your dying message is what’s displayed when you examine these bones. If you run into a set of bones that grabs your interest, you can take them back to the temple, resurrect them, and have them join you as an NPC. That’s the plan, anyway.

 

That sounds useful. To wrap up, do you have a message for your fans?

 

For someone like me who loves arcade games, Dragon’s Crown is a project I definitely wanted to take up at least once before I die. I’m putting all my power into this! We’re still planning out a lot of elements besides what I discussed, but as always, we don’t have enough people. [Laughs.]

Vanillaware is hiring more programmers, so if you think you have what it takes, please apply! We’ll be waiting!


Read more stories about & & & on Siliconera.

  • http://twitter.com/ifarah12 Gren

    Oh man this game looks freaking amazing.

  • http://twitter.com/Laith_Rem Laith Rem

    So the elves are all about managing ammo? They sure like to give me more reasons to play as one.

    • Thomas Maloney

      You can probably craft arrows or something like in Ragnarok Battle Offline.

  • IceRomancer

    It would be so cool to work for someone like George whose so passionate about beautiful 2-D games! I wish I had the skills :3

  • Ladius

    This will probably end up being my favourite Vanillaware game. I LOVE Dungeons&Dragons Tower of Doom and Shadows over Mystara, and anything that tries to recreate their magic is day one material for me.

  • Go2hell66

    In the past few months i have become absolutely addicted to vanillaware games. After playing odin sphere amd grim grimoire on psn i just just had to pick up muramasa as well, and oh boy did i have to hunt high and low for that game but goddamn it was worth it XD. I can proudly say those games are some of the best games i have ever played in my life and i absolutely cannot wait for dragons crown and grand knights history!

    • https://twitter.com/#!/SplashdownTiger STiger

      Muramasa was difficult to find…?  Amazon had it for $10 not that long ago, and my local Walmart still has copies in stock (albeit for $40…).

      • Go2hell66

        I was looking for PAL copies, trust me they are very hard to find :O

        • https://twitter.com/#!/SplashdownTiger STiger

          Haha, that’d explain it.

  • http://www.facebook.com/shawn.dickenson1 Shawn SomethingOtaku Dickenson

    reminds me of Queens blade…… *nosebleed*

    • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

      What?

      • http://www.facebook.com/people/Christopher-Carmona/100000347329518 Christopher Carmona

        You’d understand if you watched the series.

        • http://shinsua.deviantart.com/ Shinsua

          What? There’s still really nothing in this particular article that should remind him of Queen’s Blade.

          • Duc PC-QB

            Queen Blade is all about breats and sex, Dragon Crown is not.

          • http://www.facebook.com/tomasu13 Tom Van Ommeren

            I’m pretty sure I saw some breats in there

  • http://tiny.cc/justintvbayorgasmic Genesis

    I need this game now! T-T
    I am rolling with the Amazon class :D

    • z_merquise

      Just by looking at your avatar, I think it’s clear who you’ll play first.
       
      Your avatar used to be the Sorceress, right?

      • http://tiny.cc/justintvbayorgasmic Genesis

        Haha yeah…I plan on her playing as her also….BUT, she’s too too toooo popular..

        • Darkrise

          In that case I’m going to use the Archer first.

          • http://tiny.cc/justintvbayorgasmic Genesis

            I am really considering on giving her a run too…She’s cool

  • z_merquise

    Hell, yes!! Like Mr. Kamitani, I’m a huge fan of 2D beat-em-ups in the arcades. From Final Fight, Captain Commando, Cadillacs and Dinosaurs, Punisher, Dungeons and Dragons, Battle Circuit and Alien vs Predator (best beat-em-up game ever!!).

    Really looking forward to see more updates for this game.

    I think this is the first time Siliconera interviewed George Kamitani. Thanks so much for this! Hope to see another interview with Vanillaware soon.

  • Shadow_Raskolnik

    This is probably the one game I am looking forward to the most for the PSVita. Not to mention that if Sony allows the PSVita to play PS2 Classics then the system may become my personal Vanillaware system with Odin Sphere, GrimGrimoire, Grand Knights History, and this title…or at least a person can dream…

  • http://shinsua.deviantart.com/ Shinsua

    Nice to see that there are assorted skills, but I really want to know if they’ll be separated and limited, so that each character- even of the same class -could be different.

  • Lexaus_the_Alchemist

    Relatively old info, but at least it’s good to hear they’re still plugging away and putting their all into it. But, Vanillaware, for all that is good and holy, a new trailer please! I beg of you!!!

  • TheDarkEmpress

    I absolutely love Vanillaware titles…that oldschool 2D action feel and look but with the polish and flow of current-gen titles just hits a sweet spot for me…they’re a pretty unique developer with a great vision, I’ve enjoyed all of their titles since Odin Sphere. This is one of the few games that got me really excited @ E3, can’t wait for this one to come out.

    The only thing I hope they change is the characters having the ability to run…so far in the trailer it seems like they all just walk =/

  • TheMysticalNinja

    I’m telling you, this game is going to be EPIC. Dragon Crown is my #1 reason for getting a PS Vita.

    It’s like a (somewhat long overdue) remake of Dungeons and Dragons: Tower of Doom and D&D: Shadows of Mysteria (both awesome games). The game looks stunning and the various features make it sound like it will have a lot of replayability.

    Would be so awesome if they included a translated version of Princess Crown. But I guess that’s wishful thinking *sigh*

  • Thomas Maloney

    Vanillaware, you give me hope that one day…

    One day, Someone will actually make a good new Golden Axe game.
    Can’t wait to see what you have in store for us.

  • Jrpgfanatic

    I’m not sure if it’s been confirmed or not, but it would be great to see cross platform multiplayer between the PSV and PS3 versions.

    I myself will be preordering this baby for the PS3 as soon as I can.

  • gustave154

    Lol at them always not having enough people xD
    Love vanillaware they are friendly =]

  • http://twitter.com/paradoxessence Roberto Maselli

    Does anyone know if this will have offline multiplayer? (On ps3 obviously)

  • http://www.facebook.com/profile.php?id=1769064526 Vivian Mai

    That’s it. Definitely going to use archer. And I’ll try wizard as well…

    Aaaah, it looks sooooo gorgeous! I can’t wait! Is there cross platform multiplayer?  

  • d19xx

    I’ll go warrior/fighter like in Crapcom’s D&D. 

    Oddly a lot of people couldn’t believe you can block lots of attack in the old arcade D&D games. The only thing that prevented players from exploiting it was the awkward control. 

    I hope Dragon’s Crown will have a dedicated block button.

  • eliel

    digging the bone pile, resurrect, and NPC thing can’t to try out :D

  • Ravage27

    This makes me really really happy, hope the game does well! :)

Video game stories from other sites on the web. These links leave Siliconera.

Popular