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Class Of Heroes Helped Acquire… Um.. Acquire Wizardry

By Spencer . December 20, 2011 . 4:08pm

Acquire refreshed the Wizardry series with two PlayStation 3 games and an iPhone port. You can thank Class of Heroes for that. Back in 2006, before the Akihbara based developer had a license to create Wizardry games they made a cutesy dungeon crawler with ZeroDiv.

 

Class Of Heroes Helped Acquire… Um.. Acquire Wizardry

Class of Heroes swelled into a franchise in Japan and also helped Acquire get the rights to Wizardry. "We approached them and said hey, we make these Class of Heroes games, which are basically cute Wizardry and we’d like to make a real Wizardry game," producer Luke Rideout said to Siliconera. "IPM said and OK and we got to do it."

 

"Wizardry was another one of those surprisingly good sales games when we released it on PSN. People really enjoyed playing it," Rideout added. "After it was obviously doing well, we said lets do the Red Sister expansion pack. That did well, as well, then we said where should we take this next and we thought of outdoor dungeons for the current sequel."

 

Wizardy: Dungeon of the Imprisoned Souls was released in Japan as a digital download earlier this year. Responding to fan requests, Acquire bundled their new Wizardry game with Labyrinth of the Lost Souls to create the PS3 retail title Wizardy: Twin Pack.

 

"We got a lot of calls to our support line and postcards saying, ‘Hey, we want to play Wizardry, can you release a game in a [retail] package?’ We did our cost analysis and packaged Labyrinth of Lost Souls and the sequel as the Twin Pack," Rideout explained.

 

Class Of Heroes Helped Acquire… Um.. Acquire Wizardry

 

"Here in Japan, downloadable only full sized games aren’t done a lot. Most of the downloadable only games tend to be like LostWinds, simple platformers or little puzzle games, but we went with a hardcore dungeon crawling RPG and people were like this is something not done frequently and for the 2,000 yen price point people were like hey why not buy it," Rideout continued. "We received an award from Sony for the top grossing PSN game, so I guess we did something right! I mean even now it’s still selling well, a year and a half later people are still buying Labyrinth of Lost Souls."

 

"It did fairly well, I guess," creative director Richie Casper joked. "That’s the awesome thing about digital games. You don’t have to worry about retail shelf space. Obviously, those guys have to make room for new games, but for an online store you just make another page you swipe through. It’s awesome to have that."


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  • Altritter

    I love it when both Richie Casper and Luke Rideout are in the same article.

  • kroufonz

    wonder why atlus didn’t even localize the 2nd and 3rd game both game also have PS3 version, are the sales of first CoH really that bad?

  • Gatchaman1

    Meh. I have that game for PSN and even on my iPad and I dont play it much its just too archaic to get into. Even the Nintendo DS last two Wizardry games animated way better.
    Really wish they’d just make a game like PS2′s Foresaken Land. Or port Wizardry Online to PSN

  • PrinceHeir

    what about the new Wizardry Perfect Pack???

    http://www.senpaigamer.com/sony-playstation/wizardry-perfect-pack-labyrinth-soul-gauge-information-11292011-0715 

    will they also bring this out??

    so they actually made a DLC for this game?? i didn’t know that O____O

    i bought it this year just because i love the art designs.

    will definitely play this when i have the time.

  • PoweredByHentai

    I’d definitely like to see the rest of the Class of Heroes series show up stateside.  Even digital-only format would be great.

  • cj_iwakura

    Great. Now localize the sequel, XSeed.

    • PoweredByHentai

      Class of Heroes was localized by Atlus.

      • cj_iwakura

         Wizardry’s.

  • Learii

    inever played crush of heros before how its work?  imean the gameplay and the battle all that

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