Quantcast

Silicon Knights Made King’s Quest Prototype, Never Finished Horror Game The Ritualyst

By Spencer . December 28, 2011 . 4:08pm

Silicon Knights Made Kings Quest Prototype, Never Finished Horror Game The Ritualyst Siliconera obtained court documents from the Silicon Knights vs. Epic Games lawsuit, which revealed some of the Canadian developer’s plans. Back in 2005, Sega announced a partnership with Too Human developer Silicon Knights to create a new game.

 

"We intend to establish SEGA as a leading publisher on the next generation of game hardware and only the highest possible quality of Western-developed content will get us there," said Simon Jeffery, president and COO, SEGA of America. "Silicon Knights has a rich history of developing great games that push hardware technology, so we expect this relationship will result in a powerful, new, and highly commercial franchise."

 

That game was The Ritualyst. Silicon Knights and Sega signed a publishing agreement to produce the game, but Sega dropped the title and sold the rights to THQ. THQ finally canceled the project in 2009 when, according to the court documents, THQ ran out of money for reasons unrelated to The Rityalyst. The game was never completed, but if it had it would have sold 2.8 million units according to financial analyst Terry Lloyd.

 

Lloyd also forecasted 2.5 million units of Too Human if the game had been released in August 2007. Too Human II, originally planned for release in 2008, had 2.5 million units of projected sales and Too Human III, slated for 2009 or 2010, would have sold 2.4 million.

 

Silicon Knights Made Kings Quest Prototype, Never Finished Horror Game The Ritualyst

 

Court documents also reveal negotiations with Vivendi Games (now a subsidiary of Activision), Capcom, and Namco. Two projects on the table were Sandman and King’s Quest. Silicon Knights say they developed a prototype for King’s Quest.


Read more stories about & & & & on Siliconera.

  • http://twitter.com/DanijoEX DanijoEX

    Huh, after reading this, I gotta wonder how many game titles actually never did see the light of day. 

    I bet the numbers are quite large than i would think.

    • FireCouch

      And the reason why they keep quiet about the titles is because they don’t want something like the whole Megaman Legends 3 fiasco happening.

  • PrinceHeir

    2.3 million for a horror game???

    i don’t know if people are willing to buy that unless it has big explosions like Dead Space(love the game though)

  • ShadowWolf

    can we still get Too Human 2?

  • http://twitter.com/NeverUnplaying Sonny Oliveira

    It seems like ever since Silicon Knights stopped being a Nintendo second-party, they’ve been up a creek without a paddle. Just make another Eternal Darkness on Wii U.

    • malek86

      Eternal Darkness didn’t really sell that much. And I don’t think SK was a Nintendo second-party, they just made a partnership for two games.

  • hush404

    Has SK retained the same core members through it’s history? I ask because they seem to be hit and miss with their titles in terms of both quality and success.

    They did Blood Omen for the PS1 (if I remember correctly) and Eternal Darkness for GC which really brought their name into the light and they did a decent job of moving MGS1 over into the engine used for MGS2 on the GC’s Twin Snakes… but then just tanked.

    Too Human (their next game), while a victim of over hyping in my opinion, is one of (if not the) worst game(s) I’ve played in this generation of titles. I don’t say that lightly either, I hated the experience and was blown away that it came from a developer whom had decent cred a few titles before.

    Put that behind them and they’ve got X-Men Destiny… which has scored badly (mid to low scores) and I’ve heard from a few gaming friends, it isn’t worth the money asked.

    If they’ve got anyone to blame for horrible sales and financial issues… it would seem to be themselves. Which leads me to ask, why are they suing Epic?

  • Göran Isacson

    That is one optimistic financial analyst, especially now that we have hindsight with us. Was there ever a time where Too Human could have sold that much, especially if it had been released EARLIER than it was?

Video game stories from other sites on the web. These links leave Siliconera.

Popular