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Missing Monsters From Fortress, Square Enix’s Final Fantasy Spinoff

By Spencer . January 3, 2012 . 1:02pm

Missing Monsters From Fortress, Square Enixs Final Fantasy SpinoffBefore Bionic Commando ReArmed developer Grin shut down, they were working on a Final Fantasy XII spinoff called Fortress. Artwork of Ashe, a wandering judge, slipped out earlier.

 

Another artist revealed some of the monsters players would fight… if Fortress was finished. It appears the game had more than Bombs and Chocobos. Fortress has a vicious-looking centipede and a living rock creature.

 

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  • alastor3

    wow thoses artworks are nice!

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    Apparently the developers focused very little on actual art style and character design like all the other FF-games.

  • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

    So it’s really not ever coming out then… That’s disappointing. I’m all over anything Final Fantasy XII-related, so I was looking forward to this, but I guess I should’ve released before now that this game was over, with the developer being shut down and all.

  • godmars

    Actually I heard that Square, people in the company, were sabotaging the project because it was Westerns. Very old article.

    Very sad if true.

    • Lexaus_the_Alchemist

      Really? That sucks, this could have had some good potential. Especially as another Ivalice Alliance title. I’d do anything for more expansion of that world’s lore. The FFT and Vagrant Story games still have much to offer.

    • SeventhEvening

      Have you played a game developed by “Grin”? They were a terrible developer. Spencer’s article mentions “ReArmed” which wasn’t bad, but it was just a remake of an NES game. Grin also made “Wanted” (playable), “Terminator: Salvation” (one of the worst games of the generation), and “Bionic Commando” (from 2009, a miserable excuse for a game). 

      Square was dissatisfied with the quality and withdrew the project, which crushed Grin and caused them to go under. While it is disappointing that all the Grin members lost their jobs, look at Grin’s track record. I have a very, very, very hard time imagining that xenophobia torpedoed the project. Look at Grin’s other games. Do you think they needed sabotaging? 

      • WizardoftheBlueOrder

        Here, have some comments from GRIN: http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots

        They didn’t need sabotaging, but it sure as hell didn’t help them. After the failures of Terminator: Salvation and Bionic Commando, S-E setting them up with a screwjob just guaranteed that they were doomed.

        I don’t think any studio is always going to make gold. And yet we as gamers are probably better off because they at least try.

        • SeventhEvening

          I’d take that with a grain of salt. Kotaku is using a tabloid as a source. I do believe that Square was probably very difficult to work with (this has been said before), and maybe they did do some strange stuff. But look at the resources from Fortress. It doesn’t look like Final Fantasy. 

          I’m glad Grin was trying something else, but we’re not talking about a studio that occasionally flubbed something, we’re talking about a studio that never made a good game, and each game they released was getting worse. I don’t expect a studio to always make gold, but I do expect them to make something actually worth purchasing. And I expect a developer to go out of business when they completely fail to make any games worth purchasing. Frankly, you should to.Further more, even if Square DID sabotage the project for some reason, which maybe they did, it wasn’t because Grin was western, as godmars suggested. Square has a VERY long history of working with western developers, going all the way back to Secret of Evermore and including parts of Nier’s development and now there is even a Square Enix Europe made up of Eidos. 

    • noxian

      are you talking about the article that was essentially the 2 heads of GRIN blaming Square-Enix for torpedo-ing GRIN while claiming (literally in their words) GRIN was positioned to be the next big Swedish developer; completely ignoring the fact that the studio had just kicked 4 complete financial flops out the door?
      and to be clear, by flops i mean completely niche JRPGs were pushing more copies in the West alone than GRIN was selling total of their games.

      at the end of the day, its “he said, she said” and i neither work for S-E nor did i work for GRIN.

      but like i said back when that article was blazing the interwebs, this is a studio (GRIN) that had already been accused of being difficult to work with (CAPCOM) and had absolutely zero history of producing RPGs, action RPGs, or any action game period that wasn’t a shooter of some sort (and even there they have pretty mixed reviews).
      and GRIN wanted us to believe that soured relations with Square-Enix were all S-E’s inability to recognize how incredible GRIN was and that (once again, literally the words of the 2 former heads of GRIN) they were putting out the next great Final Fantasy.

      given some of the outrageous statements coming out of their mouths, and a realistic look at GRIN’s resume of games, i’m pretty skeptical of anything that GRIN claimed.
      whatever people may think of Square-Enix’s quality these days, i still had a MUCH easier time accepting Square-Enix’s claim that GRIN simply didn’t produce anything satisfactory, than accepting GRIN’s claim that they were creating nothing but pure awesome and Japanese xenophobia led to their demise.

      which, on a final note, is a pretty ludicrous notion to begin with if you really think about it.
      if S-E higher ups were really so anti-Western developer as to torpedo any Western FF project, then they simply would have refused to greenlight a Western-produced Final Fantasy to begin with.
      this isn’t like a product that’s being competed for by two contractors and one sabotaged the other.  GRIN never would have gotten this project in the first place if S-E hadn’t approved of working with them.

      • godmars

        Still, regardless of weather true or not, there’s what happened with Secret of Evermore. A NA developed that used tools from Secret of Mana which didn’t have its production values. With those NA offices closed shortly after.

        And then there’s the oddness that Square displays of always treating their Western and Japanese audiences differently. Making games easier.   

        • noxian

          i might just be missing your point, but i’m not sure how that relates at all.

          how was Evermore an example of S-E sabotaging a Western release. 
          Evermore was created by Square’s NA subsidiary.  they didn’t sabotage anything; Evermore went out the door, was generally well received…
          where did Squaresoft sabotage that project.

          and Squaresoft Inc (the NA subsidiary that produced Evermore) wasn’t shut down, it MOVED shortly after.
          that subsidiary still exists.

  • thebanditking

    Grin was a terrible developer in all honesty and to be honest I don’t think they would have done the Final Fantasy name any justice (still feel bad for those that lost their jobs though). What S-E needs to do is focus on what made the FF series so popular and get back to basics.

  • Solomon_Kano

    Aw. Now Grin was NOT a good developer by any stretch, but I’d have loved to return to Ivalice in an action-RPG. I wish Square would’ve just shifted it to internal development as opposed to killing it off altogether. Oh well.

  • http://www.facebook.com/people/Ricardo-Guedes/100000507969412 Ricardo Guedes

    Give the job to Platinum Games, Crystal Dynamics or SE Montreal…

  • takopako

    if this does get released, then there had better be some (sexy) balthier and (sexy) fran action up in there!

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