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The Story Of Theatrhythm: Final Fantasy Begins On The DS

By Spencer . February 13, 2012 . 3:08am

The Story Of Theatrhythm: Final Fantasy Begins On The DSIchiro Hazama, producer of Theatrhythm: Final Fantasy, spoke with Satoru Iwata about his first Final Fantasy experience. Since game consoles weren’t allowed in his house, Hazama played video games when he went to a friend’s house. When he was living on his own, Hazama saved up money to buy a Super Famicom and Final Fantasy VI. He was amazed by the opening scene of Magitek Armor walking through a video. Hazama likened it to something out of a movie.

 

Hazama would later work on a Final Fantasy movie. He was on the Final Fantasy VII: Advent Children staff and while working with Tetsuya Nomura, Hazama came up with the idea for Theatrhythm: Final Fantasy. He thought about creating the game for the Nintendo DS, but the project was shelved due to technical limitations of the DS.

 

When he saw the Nintendo 3DS, Hazama thought now is the time and asked developer indieszero to finalize the plan. With the design ready, Hazama brought the plan to Nomura who gave it a greenlight on the same day.

 

While Theatrhyhtm: Final Fantasy was developed in secret, fans made an impact on the game’s song list via Square Enix Members questionnaires that asked fans what their favorite Final Fantasy song was. Hazama wouldn’t tell Iwata exactly how many songs are in Theatrhythm, but said there are over 70.


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  • Herok

    using questionnaires was a good way to develop the game in secret, no one would think it would be strange for square to ask your favorite final fantasy songs. 

    • OneOkami

      I think I probably would have.  I generally take questionnaires to mean the developer/publisher is trying to gauge potential consumer interest in some ideas they may want to sell them.

      Once upon a time Atlus sent out a survey asking for some criticism on Trauma Center.  I remember iterating over and over again how the time limit should be de-emphasized in favor of just worrying about vital among other things (like expanded ideas for operations).  And then guess what?  Some months later Atlus announces Trauma Team which ended up incorporating a lot of the ideas they mentioned in the survey.

  • PrinceHeir

    love this kinda of discussions :D

    “Hazama wouldn’t tell Iwata exactly how many songs are in Theatrhythm, but said there are over 70.”

    that’s cool ^^

    others are probably DLC?

    • kupomogli

      Part of that 70 is probably DLC.

  • http://twitter.com/Paradox_me Paradox me

    Approved the project the same day, eh? Guess I never realized exactly what kind of pull Nomura had at Square.

    Mistwalker should approach him for their next game. They’re a co-developer and have to find another developer and/or publisher anyway. Mistwalker handling the creative aspects, Square’s ever-impressive production values.

    Oh, don’t mind me. Theatrhythm looks neat..

    • http://twitter.com/salarta salarta

      More like Squeenix should approach Mistwalker and promise not to interfere in creative development work.

      Mistwalker’s path is much like the path of Squaresoft in its early years. Great but relatively unknown compared to other companies and series, each game gets better than the last one and garners more attention and publicity, eventually there will be a game that breaks out and really captures popular interest. Mistwalker is and will be fine in the end.

      If anyone needs a Mistwalker and Squeenix partnership, it’s Squeenix. Aside from the bare quality of their graphics and perhaps gameplay, Squeenix’s games have been getting worse and worse every year (primarily the games where Toriyama is involved), and types like Toriyama and Tabata openly lying about the content of their games both in interviews and advertisements definitely do not do them any favors.

      As for Theatrhythm itself, I laughed at how stupid it looked to me when it was first announced, it’s definitely not the kind of song-based game I thought would be good for Final Fantasy music… but being completely honest, I think if Squeenix was still worth giving money, I would’ve given Theatrhythm a chance and perhaps liked it a lot. Before 3rd Birthday, I think I might have at least tried a demo of it if nothing else. That game demolished any good will I had left for the company and any of its offerings.

      • http://twitter.com/followthereader Matt Davidson

        “I think if Squeenix was still worth giving money, I would’ve given Theatrhythm a chance and perhaps liked it a lot.”

        Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawn. If you like the look of a game, just get the hell off your high horse and play it.

        • http://twitter.com/salarta salarta

          How about no.

          If that’s how you want to approach video games, that your deal, you deal whatever you’re going to do, but when it comes to my own money, I’m not going to give it to a company that I feel doesn’t deserve to be in business anymore just because a video game slightly piques my interest. Theatrhythm is in the category of games like Chocobo Racing, games I’d be willing to mess around with IF the company is well-intentioned and treats its IPs well.

          Even if this game was some kind of epic masterpiece, it still would not be a game that fixed the damage done to Parasite Eve and Aya Brea with 3rd Birthday, and ultimately it’s a game that makes 3rd Birthday noncanon and treats Aya and PE respectfully that will make me want to buy their products again. Until then, Squeenix disgusts me too much to waste my money on them when there are thousands of amazing games out there made by companies that deserve to stay in business.

          • http://twitter.com/followthereader Matt Davidson

             I’m trying really hard to reply to you without being incredibly rude and yawning a lot, so I’m just going to say this:

            Please be kind enough to go off and whine in whichever dark room you usually complain in and let those of us who are actually interested in playing video games enjoy waiting for their release. This game’s development team probably doesn’t even have a single connection to the things you’re whining about. Take your negativity and your boring irrelevancy elsewhere.

            Oh, damn, I ended up being rude anyway.

          • http://twitter.com/ifarah12 Gren

            “Your opinion differs from mine, please leave so we can continue to circle-jerk over this video game.”

            So salarta doesn’t like Square Enix, so he/she handles companies he/she doesn’t like differently than you do.  I don’t really see why you should attack him for stating his opinion.

          • http://twitter.com/salarta salarta

            Oh no, someone on the internet is saying something negative about something I like! I must run them out of town!

            Today, I’m being pretty nicer about this sort of thing. Most days, I would respond to your rudeness in kind.

            There are many ways I can answer this. The most obvious is freedom of speech. I have as much freedom to “whine” about things I don’t like as you have to “whine” about me “whining.” If you don’t like what I have to say, you have the right to ignore it. I’m hardly holding a gun to your head and ordering you to read my comments and think the way I do.

            The second is about being critical of a company and their offerings. Not being critical is bad. It’s a disservice to everyone. It robs the company of being pushed to be the best they can be, and it robs the consumers of a chance to experience the best the company can offer. Many great games would not exist if we did not judge the products being put out there. Let’s look at FF13-2, for example. While I consider that to still be fail, most people have been saying it’s a big improvement from FF13. Those improvements would never have been made if every person that had a complaint kept their mouths shut just because someone told them to stop “whining.”

            Do I think my comments are going to be some insanely popular crap that shake the foundations of the entire industry and revolutionize video games? No, of course not, that’s not how this works. Everyone says their piece, and if there’s some commonality, THEN things might change.

            Lastly, it may surprise you, but I actually DO like video games. I have 30-40 games just in my PS3 library. I have console-specific gems like Demon’s Souls, Folklore, Valkyria Chronicles, Hyperdimension Neptunia. I also have multiplat games like Bayonetta and Vanquish and Blazblue. I even have Nier, and enjoyed that greatly. It’s one of the few positive notes I can give the company in a span of 8 years. I just happen to like video games where quality and effort stand out, and often support the companies that provide those experiences.

            tl;dr I’m going to say what I want to say when I want to say it, if you don’t like reading someone else’s opinion because it clashes with yours then either challenge it or ignore it.

          • http://twitter.com/followthereader Matt Davidson

             I can’t reply to the comments replying to mine, for some reason, so I’m putting my reply here.

            Firstly I’d like to just clarify to Mihen that you’re arguing against a point I haven’t made. I share mostly the exact same opinions with Salarta. We both think this game looks cool, and neither of us are particularly happy with SE’s treatment of 3rd Birthday. The point I’m making is that the only person who suffers when you don’t buy a game for such a poor reason is yourself – the company is not going to miss a few dollars, but you’re going to be a game short.

            To Salarta I would point out the same. You do, indeed, have every freedom to whine about whatever you want to whine about. Whining about things that are completely unrelated to the subject at hand and trying to force a connection makes you come across as bratty. This article is about the evolution of Theatrhythm, you’re trying to make it about how much you hated 3rd Birthday. No one here wants to read that.

            Just as I have no gun to my head ordering me to read your comments, you have no gun to yours ordering you to visit specific articles. If you hate SE so much, why would you even bother commenting on or even visiting an article about a SE game? Seems attention seeky to me.

            I totally agree that criticism of a company is important. But do you really consider your criticism valid if you refuse to even play their games? Criticism is based on analysis and evaluation, neither of which you can do unless you’ve experienced whatever it is you’re critiquing. There is a vast difference between people playing XIII, registering their opinions and seeing the reward in XIII-2, and you sitting in a corner refusing to play because you didn’t like a different game, by a different team, in a different genre.

            I hope you feel sufficiently challenged. I certainly wouldn’t want to ignore you. You seem intelligent enough, and you obviously enjoy video games. So why not just let that shine through, and leave the petulance at the door?

          • http://twitter.com/salarta salarta

            1) As a consumer, you vote with your wallet. Every dollar counts. If everyone thought the way you’re proposing, that “the company’s not going to miss a few dollars, nothing you do matters,” SOPA would have passed. I choose to pursue this the way I want to pursue it, end of story.

            2) Any time someone says something like “you’ll be a game short” or “you’ll be missing out on a great game,” I roll my eyes. That’s projecting personal values onto someone else. It assumes that the game’s quality would offset how bad I would feel knowing that money in some way, whether directly or just by the company managing to grow bigger, leads to the games I DON’T want to see made. Not seeing great old IPs and characters treated like crap means a lot more to me than buying whatever hot new thing is out on the market right this second, and as I’ve said at least twice now, there are thousands of other games I can spend my money on.

            3) This article is about a game made by Squeenix, and in discussing this game and the company that made it, I naturally mentioned 3rd Birthday. It’s a symbol of everything wrong with the company, how could I not?

            4) I said it already, if nobody wants to read it, then they can ignore it. It’s really easy to do. You see a comment you’re sick of seeing, you roll your eyes, scroll past it and move on to a comment you care about.

            5) Okay, the “your criticism is invalid if you don’t play their games!” argument is just awful to me. I get the logic behind it, “you can’t judge a book by its cover,” but we have the internet now. We can watch videos, read articles, look at screenshots to grasp the contents of a game. The only aspect where it’s absolutely essential to play the game is for gameplay. In the very, very rare cases where I DO judge the gameplay, and I haven’t played the game myself, I state it outright and that I could be wrong about that gameplay. More importantly…

            6) Whenever someone uses the “your criticism is invalid if you don’t play it” argument, I’ve learned that the majority of the time, it’s a not-so-subtle attempt to trick me into buying a game I don’t want, thinking I’ll be desperate to make my opinion more “valid” on the internet. Besides, the end result tends to be “Oh well you thought badly of it before you played it so your opinion still doesn’t count.”

            I might have more to say here, but I have to take care of some things here. I might edit this later to add more, not sure.

          • http://twitter.com/followthereader Matt Davidson

            I wish I could reply to Salarta, this constantly replying to myself makes me look like either an egotist or a schizophrenic.

            I’ll keep this short as I’m pretty sure people are getting sick of our squabbling. You haven’t raised any new points apart from the somewhat insane notion that you don’t have to play a game to judge it because you have Youtube, so I have nothing really to argue against.

            I’m sure there was more I had to say, but I’m still shaking with uncontrollable laughter at the notion that because I buy games I like, I’m somehow one step from SOPA. You have unintentionally made my day.

            Edit away, more gems like that and this conversation will become much more pleasant :D

          • http://twitter.com/salarta salarta

            Again, a matter of perspective. You think a person is absolutely required to force themselves to endure slogging through a game they don’t want to play, just so they have the “right” to speak their opinion on the game. I think a person should be allowed to say what they want about the game regardless. Saying “you have to play it to judge the gameplay” is fair because understanding the gameplay requires direct physical experience; viewing the story does not. Similarly, judging an artist’s paintings requires looking at the paintings, judging a writer’s word choices in descriptions requires reading the book, etc.

            Hell, my first message in this article itself is an admission that my laughing at Theatrhythm when it was first announced was a little bit unfair to it given that in this case, it’s almost all gameplay and no story, so the game may be fine.

            As for the SOPA part… that’s an analogy. An analogy involves comparing two situations to state one’s message. By your logic, nobody should have bothered with threatening to boycott companies that support SOPA because you’re just one person, you’re just a few dollars, you’re nobody in the grand scheme of things so you may as well just give them your money anyway. This is NOT, as you’re claiming, saying that you are “one step from SOPA.” Your choice to keep buying certain Squeenix products does not somehow instantly mean you like bad games. Though it does likely mean the money you give them for the games you want (whether good, bad, down the middle, whatever) funds both good and bad ones. It’s your decision how you feel about and react to that.

            And, based on your arguments so far, I have difficulty believing you didn’t know what I meant: that the logic of “buy it anyway because nothing you do matters” is flawed. Life would be pretty damn bleak if everyone thought that way. I have plenty of other analogies I could make here, but I’ll hold off for the moment because you seem to prefer looking at them in ways other than what I’m using them to say.

            … Which is pretty fascinating because that’s the real root of the problem here. A few differences in opinion, two people looking at the situation in different ways, and trying to force one’s opinions on the other. I think my having not tried to convince you to not buy Theatrhythm in itself says quite a lot.

          • http://twitter.com/followthereader Matt Davidson

             OK, this is getting crazy long and I don’t think the rest of the community should have to put up with us anymore, so this is my final post on the matter. As someone who teaches English, on occasion, to students aged 16+, I am already aware of what an analogy is, and could point out that ‘you buy games, you support SOPA’ and ‘a similar notion to the idea that one person cannot affect a games company’s output is the notion that one person alone cannot prevent a national policy, which would affect policies such as SOPA’ are very different. I’ll leave you to decide which is the actual analogy.

            I don’t recall saying ‘buy it anyway because nothing you do matters’. Quite the opposite. As consumers we have incredible power, wasting it and attempting to damage the reputation of what seems to be an awesome game purely because of your own issues with another game appears to me to be a gross misuse of that power. The point I was trying to make was that SE doesn’t miss money it never knew it had. By not giving them anything at all, and then continuing to not give them anything at all, you are giving them no indication of whether or not you agree with the direction they are taking.

            I think it speaks volumes that you think you have a right to an opinion on everything, even things that you have no experience or vestment in. I think it’s unfortunate. You’ll find your arguments become a lot more coherent and a little more substantial when you have empirical evidence to base things on.

            Anyway, like I said, this thread is getting huge and I’m sure people are getting bored, and my original point was that you’re bringing a downer which I’m pretty sure I haven’t dissipated. So, with apologies to anyone trying to scroll through this, I take my leave, and I hope that at some point you allow yourself to enjoy something without it becoming a giant political point.

          • http://twitter.com/ifarah12 Gren

            Just buy used then, that’s what i do when i don’t want to support a certain company.

          • http://twitter.com/salarta salarta

            That’s a good approach, but I’m a bit of a stubborn sort that really, really doesn’t want to even go as far as that. A small part of my reasoning there is that for all I know, if I buy a used copy, someone else might end up buying a new one because they couldn’t find a used one. But it’s mostly just me being stubborn.

            But when someone does ask about what they should do in buying a game, and it’s a game I feel is awful, I always suggest either buying a used copy or pirating it. In the latter case, if they pirate it but find they really like it, the average person will end up buying it, and if they don’t like it, they at least avoid giving the impression they want more games like that.

            I’ve also had some people suggest renting the game, but when you rent something it trickles down to the company in one way or another.

        • Locklear93

          I don’t take things quite as far as Salarta, but I do understand his position, and basically agree with it.  While Threatrhythm may not be related to the (many) Square Enix titles I’ve come to hate, I’m simply at a point where I feel like they’ve had enough chances.  There’s such a thing as corporate culture, and I increasingly feel that it plays a large part in the titles Square Enix produces.  In short, they’ve made enough things that I simply consider bad, that as a company I don’t want to give them any money.  If Threatrhythm escaped that overarching culture, that’s great–but at this point, Square Enix needs to re-prove itself to me before I’d buy any of their products again.

          The obvious response to what I wrote above is, “How can they prove themselves if you won’t play their stuff?”  Reading about it, watching it, and so on.  I may not be able to accurately judge if a game is good by secondhand information, but I can judge whether or not it looks like my gripes with their development have been addressed.  It’d take more than Threatrhythm being fantastic to undo the long history of antipathy I have for them, but if they present enough interesting LOOKING things, maybe one day I’ll give them another try.

          • RupanIII

            Kinda how I feel about it. I still buy the occasional SE game (Tactics Ogre, PSN rerelease, stuff I really want to support to send the message I much prefer how they used to do things), but if s/he wants to boycott they’re entitled to.

            Besides, if I picked a fight with everyone I disagree with on here I’d never have any nice conversations lol ;P ex. there was a thread about MGS2 localization a while back and lots of people were saying how Kojima can’t write, he’s a hack, etc. I like MGS1 and MGS2 best in the series but I’m not gonna start something with them; they’re entitled to their opinion and chances are me calling them names isn’t gonna change it.

            Also, no offense but I kinda have to lol at this progression:

            ‘just get the hell off your high horse’

            ‘go off and whine in whichever dark room you usually complain in’

            ‘leave the petulance at the door’

            Anyway this thread is getting long *slowly steps backward*

  • pothier.adrien

    Wait, Trollzama produced this game ?

    That makes WAAAAY too much sense.

  • theworldofnoboundries

    Well as long as the game itself is good i am okay but providing DLC on the first day seems to have killed 50% of my interest for this game T_T.

  • http://twitter.com/Laith_Rem Laith Rem

    So international version where?

    • PoweredByHentai

      When they stop region-locking the 3DS.

  • kupomogli

    Nomura is not only developer now, but greenlighting projects?  No wonder Square Enix hasn’t developed a good game in years.  The guy has no vision.

    Okay, to some of the fanbase that’s not true.  He has visions of zippers.  Zippers everywhere.

    • ShadowWolf

      this is made fun of in Cthulhu saves the world.

  • ShadowWolf

    i hope the song ‘The Place I’ll return to Someday’ is a song, that song is so beautiful and gives me goosebumps.

  • Natat

    Wow, I didn’t know Hazama had such a childhood, he must have become scarred for now being able to play games for such a time. Now it makes sense he became such a troll when he became an adult and all…

    • Zephyr2010

      I see what you did there :D

    • neetyneety

      When we’re not referencing Type/Moon, we’re referencing Blazblue…. God, I love this place.

  • Solomon_Kano

    Over… 70? I need them to announce this for the US.

  • neetyneety

    70 songs…? Just…just… announce a western release date already! I don’t care if it’s overpriced or if the DLC is batshit expensive, just bring it here so I can get my grubby hands on it! (or at least bring some of the demos to the eShop…)

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