BioWare Tosses Upset Mass Effect 3 Fans A Bone With Free Extended Cut DLC

By Jenni . April 5, 2012 . 3:43pm

mass3

BioWare has released a fairly definitive statement regarding it’s plans for Mass Effect 3 at the BioWare Blog. Brace yourself, because the following news may make some people happy and some people even more upset.

 

Over the course of the last few weeks since Mass Effect 3‘s launch, the majority of fans of the series have been very vocal about the ending. People weren’t happy because it had plot holes, brought in outlandish elements out of nowhere and, most importantly, didn’t factor in any of the decisions made during the previous two games. The ending (singular) was the result of one decision made in the last five minutes of the game. Most importantly, the decision in the last five minutes only influenced what color the flash of light coursing through the relays was. It was, in short, disappointing.

 

BioWare heard these complaints and said they were listening, but the Mass Effect 3 Extended Cut DLC doesn’t exactly show it. This free DLC will be released sometime this summer and will provide additional scenes during the ending and as an epilogue. None of the existing endings will be changed. No new endings will be added. All we will be getting is some extra movies that are intended to provide more "closure."

 

I’ll admit, I’m disappointed. I was really hoping BioWare would come through. I didn’t expect additional gameplay or a boss battle against Harbinger. (It would have been nice since Harbinger was set up to be some kind of big bad for the series and didn’t even get one line in Mass Effect 3.) I did expect multiple endings that took decisions I made in the previous games into account. After this statement, I’m guessing we’ll maybe get one or two movies and perhaps some epilogue text ala Dragon Age: Origins.

 

The Mass Effect 3 Extended Cut DLC will be available for free until April 12, 2014.


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  • http://profiles.google.com/chrissomerry Christian Meredith

    Actually, your decisions do matter. It’s just they don’t matter at the very end of Mass Effect 3, but They matter for the rest of the games though. Mass Effect 3 can be considered an “ending” to what sort of constitutes a very long game. Your decisions early on eventually come to fruition later in Mass Effect 3, resulting in the survival or decline of entire species. That “matters” about as much as you can get in a game.

    The ending of Mass Effect 3 is, frankly, insignificant compared to the game as a whole, in the context of the entire series. So, they haven’t really ruined it much at all, just gotten themselves in a bad PR situation over one relatively small sequence that people wanted different. Quite frankly I’d take the ability to save or destroy the Krogan over the course of several games, amongst other choices, over some fancy wraps-it-all-up ending, since the ending is, well, the ending. They wrap it up too much, and suddenly your choices stop there. They leave it open and ambiguous, and the impact of the player’s choices are left open and not suddenly cut off.

    Basically, the ending of Mass Effect 3 is the ending for only one aspect of the story (avoiding spoilers here), and perhaps has a bit of a narrative message there too (or maybe I’ve been watching too much Dr Who and the idea of “fixed points in time” has rubbed off).
    Different perspectives though I guess. I admit I have trouble ending games, normally because I get close to the ending, then have a break from the game, then get back and forget how to play in combination with higher difficulty ;) So endings don’t matter so much to me now since I rarely get the chance to experience them, unless it’s a Sonic game :P

  • http://profiles.google.com/chrissomerry Christian Meredith

    Actually, your decisions do matter. It’s just they don’t matter at the very end of Mass Effect 3, but They matter for the rest of the games though. Mass Effect 3 can be considered an “ending” to what sort of constitutes a very long game. Your decisions early on eventually come to fruition later in Mass Effect 3, resulting in the survival or decline of entire species. That “matters” about as much as you can get in a game.

    The ending of Mass Effect 3 is, frankly, insignificant compared to the game as a whole, in the context of the entire series. So, they haven’t really ruined it much at all, just gotten themselves in a bad PR situation over one relatively small sequence that people wanted different. Quite frankly I’d take the ability to save or destroy the Krogan over the course of several games, amongst other choices, over some fancy wraps-it-all-up ending, since the ending is, well, the ending. They wrap it up too much, and suddenly your choices stop there. They leave it open and ambiguous, and the impact of the player’s choices are left open and not suddenly cut off.

    Basically, the ending of Mass Effect 3 is the ending for only one aspect of the story (avoiding spoilers here), and perhaps has a bit of a narrative message there too (or maybe I’ve been watching too much Dr Who and the idea of “fixed points in time” has rubbed off).
    Different perspectives though I guess. I admit I have trouble ending games, normally because I get close to the ending, then have a break from the game, then get back and forget how to play in combination with higher difficulty ;) So endings don’t matter so much to me now since I rarely get the chance to experience them, unless it’s a Sonic game :P

  • http://profiles.google.com/chrissomerry Christian Meredith

    I sense a conspiracy theory…

  • http://profiles.google.com/chrissomerry Christian Meredith

    Destination’s overrated anyway. Totally agree that the journey’s the main part of any game.

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