You Have To Unlock The Marvel Vs. Capcom 2 Roster On iOS

By Spencer . April 25, 2012 . 12:55pm

IMG_1191 I played a bit of Marvel vs. Capcom 2 for iOS and it is essentially a slower paced version of Marvel vs. Capcom 2. Capcom created two control schemes for the touch screen version. You can use a six button layout (that takes up a third of the screen) or a compact four button "flick" control scheme. The new set up has punch, kick, assist, and special attack buttons.


If we use Ryu as an example, the special attack button makes him throw a fireball. Flicking the button upwards or back makes him do a hurricane kick and flicking it forward does a Shoryuken. Pressing the assist button calls out a partner character for an assist attack. If you flick the assist button forward you can do a variable attack to change characters or flick it down to do a variable combination where all three characters fire off hyper combos. Tapping the character icon next to your health bar is a solo hyper combo shortcut. You can cancel out of that and into another character’s hyper combo by tapping the assist button. Snapbacks and variable counters are tied to the assist button too.




Yes, the controls have been simplified, but the new iOS scheme works better with a tiny iOS screen than the arcade layout… unless you’re playing Marvel vs. Capcom 2 with your phone on a table. Perhaps the biggest difference between the console version and iOS port is filling the screen with projectiles and partner characters is more difficult with the touch screen controls. Marvel vs. Capcom 2 for iOS loses some of its frantic nature, but as a scaled down port it’s more capable and way cheaper than say Street Fighter II for Game Boy.


As a short diversion, Marvel vs. Capcom 2 is enjoyable, but you have to work to see the entire game. Capcom forces players to unlock the full roster by grinding through single player mode to earn points. You start out with only 24 characters. Getting the remaining 32 fighters, all of the character colors, and gallery artwork will take thousands of player points and dozens of hours tapping to through fights to earn them. Marvel vs. Capcom 2 fans will opt to play the game on a TV (or better yet an arcade), so locking the roster makes the iOS version more tedious than it probably should be since users will probably be playing it for just a few minutes at a time.

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  • “You have to unlock the roster”

    Good.  The way it has been, should be, and should have been on PSN/XBLA.

    • dusk

      Do you remember when the original game on the dreamcast had some characters that can only be unlocked if you had network points, which you can only earn by playing online battles? The dreamcast did not come with a modem, and I was still using a 512kbps connection back then.

      In the end, gameshark + all characters unlocked code reign supreme.

  • Christopher Cates

    I’m not a big phone gamer, but really at this point, Apple could DESTROY the competition by releasing an official gamepad slot controller that you slide the iphone into and make it look like a PsP.

    At first I thought it would never work but really it;s no more difficult to carry a gaming shell than a PSP or DS.

  • Istillduno

    Challenge, learn to ROM with Magneto consistantly on a touch screen before it breaks from the practice.

    If your touch screen is recognisable as well as working then you win the bonus award.

  • Unlocking characters instead of buying them?  GENIUS!

  • The fact that you can chain normals with themselves in this port breaks the game more.

    Rogue down and medium is a free infinite.

  • ToshiChan

    I loved how MvC2 made you unlock almost everything with the point system, it kept me playing.

    Having all or most of the characters unlocked already is really easy to get bored of fast, there’s less incentive to keep playing aside from multiplayer.

  • Capcom you’re doing it right … sad state of affairs when it seems like ages that you have had to unlock characters and not buy them

  • Haohmaru HL

    artificially keep you motivated to play, huh? it still doesn’t change the fact that the game is unplayable on touchscreen and that everyone will end up mashing random buttons, not playing it how it was supposed to

  • I like the idea of having to unlock the characters. It keeps me playing. I never understood why developers decided to make things so easy for us by having all the characters already unlocked. A couple good examples are the Dragon Ball Z games, and Naruto Ultimate Ninja series. They always kept me busy because so many characters had be be unlocked. I miss seeing that i fighting games.

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