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A Pac-Man Multiplayer Mode In A Shooter? Cavia Made That For Catacombs

By Spencer . May 1, 2012 . 2:00pm

Being a squad style shooter, Catacombs was built with online play in mind. You can complete the game solo and there is a story to follow, but Cavia also created a bunch of multiplayer modes. The main online mode is co-op where a group of four players progress through the levels. If a player goes idle or drops out s/he is replaced by the computer. In the middle of a level run, players can vote to change the difficulty level (easy, normal or hard), restart a stage (to collect item drops) and kick other players. Catacombs also has a standard deathmatch mode and assault mode where you have to defend a room until time runs out.

 

A Pac Man Multiplayer Mode In A Shooter? Cavia Made That For Catacombs

Another multiplayer mode called Exterminator locks four players in a room with traps and friendly fire is turned on. You can shoot each other, but that isn’t the goal. You have to take out enemies spawning from generators around the room. Players earn points for each downed monster and a huge bonus for taking out Titan or Reaper class enemies. You respawn if you get shot down and the game ends when time runs out.

 

A Pac Man Multiplayer Mode In A Shooter? Cavia Made That For Catacombs

 

The most interesting mode is called Maze, which a Cavia developer says its inspired by Pac-Man. Four players are thrown into a maze with corridors so narrow its difficult to turn around. Ghoul enemies (melee monsters) appear and chase you. While you have your gun, you don’t have any ammunition. Touch a small dot and you can fire for three seconds. Eat a large dot and your weapon upgrades to its max level for five seconds. The goal of Maze mode is to eat eight pieces of fruit scattered in the maze. Fruit appears randomly, but unlike Catacombs’ usual levels there are ten or so different maze patterns. Other enemies like a Huitzilopochtli aren’t restricted by the walls and fly through the maze.

 

Going back to the core game, Catacombs has a couple of different environments to shoot through like Ancient Greece, an Aztec temple, and a stage based on Angkor Wat. Before you begin each level you have a chance to store a weapon in a safe box. Place it here and the weapon will be waiting for you even if you die or restart the game. Sort of like Demon’s Souls, Catacombs takes away all of your magical gear if you die, leaving you with a plain pistol.

 

A Pac Man Multiplayer Mode In A Shooter? Cavia Made That For Catacombs

 

Each area has unique trials players will face, but they won’t see everything since levels are randomly generated. In Greece you have to sneak through a pitch black room while sentries scan the area with searchlights. If a light spots you, you’re warped outside. One player can switch off the spotlights, but this usually require other players acting as a decoy.

 

In the Angkor Wat area players have to walk through rooms filled with tall blades of grass that block your field of vision. You have to defeat all of the monsters to leave and if you’re quiet you can take them out with magic or decoys. Noise aggravates monsters prompting them to attack players. The Aztec area has fire spitting statues that ignite oil slicks creating fire walls players have to navigate through. One option, the source says, is to have a really strong healer cast cure while everyone advances through the flames, but that player would need to have practiced using the spell for quite some time.


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  • Herok

    This sounds like a really good game that I hope doesn’t get cancelled because it seems to have a ton of good ideas, if it gets released I will definitely buy a copy.

    • Syltique

      That statement probably summed up Mindjack pretty well also, just sayin’.

  • SirRichard

    Maze mode is definitely an interesting idea for multiplayer, especially when so many games are content to just use the same 3-5 modes with slight adjustments for themselves.

    But the rest isn’t really selling me on it; it’s still just Left 4 Dead in dull brown ruins, and while the element of random generation means the maps aren’t the same every time, they’re going to look pretty boring to compensate for being randomly generated.

    • malek86

      “it’s still just Left 4 Dead in dull brown ruins”

      The article specifies the game is set in different places. It could be like Serious Sam, and Serious Sam had some bleak levels but also some very colorful ones (well, except the most recent game, which is pretty much just grey and yellow).

      • SirRichard

        Being set in different places doesn’t mean anything, though. A lot of modern FPSes claim to have many different locales to visit but at the end of the day they’re still just varying shades of brown, yellow, grey and solar flare. Dull white ruins don’t exactly get my heart pumping any more than brown ones.

        Yes, it could be like Serious Sam, but then again how likely is that? Cavia are newcomers to the genre and this game’s clearly set its sight on aping Left 4 Dead, just as other newcomers ape Call of Duty or Halo. I don’t seem them including open, colourful expanses in a game that calls itself ‘Catacombs’.

        I know I’m being negative about this, but frankly there isn’t much to be positive about for it.

        EDIT: Eventually I will pick a spelling of newcomers/new-comers and stick to it.

        • malek86

          Actually I wish more developers would ape Halo, that game is really colorful for a FPS, something I don’t see happening too often nowadays.

          If anything, even Halo itself is starting to ape COD, with Reach having vastly bleaker war scenarios than usual. Thank god for Anniversary returning to the usual mood. Hopefully Halo 4 will do the same.

          • SirRichard

            Yeah, I wish more FPSes would follow Halo too, even if they only copy the ability to jump over the chest-high walls, charge down an alien and stave its face in with my gun when I inevitably get sick of its regenerating shields.

            To be fair to Reach, its scenario was at least foreshadowed by every other piece of Halo media before it, and it didn’t abandon the fairly colorful fortresses, enemies and weaponry. 4 is being kind of worrying, with its primary image of Master Chief in his new armour being tinted yellow, but here’s hoping.

  • aoihana

    I have to say, the Maze Mode, I think, sounds pretty downright awesome! Like @SirRichard:disqus said, I like when such modes are innovated, not just different rules or objectives. ┐(‘~`;)┌

    Momentarily maxing out your weapon will definitely get you out of tight spot! 

    I also love the idea of storing your weapon, that’s awesome! I think I’d store it and save it up for a boss, or something! (◕‿◕✿)

  • malek86

    “Four players are thrown into a maze with corridors so narrow its difficult to turn around.”

    I’m not sure how they managed to do that. In almost every first person shooter, one can simply turn in place, so you don’t actually need any space to turn around. Third-person shooters can be different, but more often than not, they are just like FPS. One way would be to purposely slow down your look speed for this particular mode, but that would be independent from the actual narrowness of the corridors.

    “Going back to the core game, Catacombs has a couple of different environments to shoot through like Ancient Greece, an Aztec temple, and a stage based on Angkor Wat.”

    This reminds me of Serious Sam in a way.

    And the rest of the game is really giving me roguelike vibes.

    • aoihana

      I think what they actually meant was not being able to turn back very easily.  

      This is the way I picture it:

      The paths are so narrow, that if two players are up front, and the other two are behind, then the players up front wouldn’t be able to turn back easily because of the players in the back crowding the narrow path.

      Thinking about it now, that would make some very awesome battles and chaotic moments, when you’re trying to retreat, but you’re all packed like sardines!  

      That’s how I see it! (◕‿◕✿)

    • Solomon_Kano

      Mm. Serious Sam. That certainly did remind me of SS, so I hope the way they go about selecting all the stages plays out in a way reminiscent of it. I always love when games have a nice variety of locales.

  • scratchbach

    The Pac-Man mode actually sounds kinda fun. I’d totally be willing to try this if it ever gets released.

  • Solomon_Kano

    Yea, I’m down for this if it ever does see release. Like all of Cavia’s stuff, there are some interesting idea’s on display here. They always mash genres in interesting ways, so I’m glad this continues that trend.

  • Syltique

    First person pac man deathmatches?  Sounds like playing Etrian Odyssey with no map, with the speed cranked up 10x.  Interesting.

  • GWTrinku

    I…want to hope this turns out to be good.
    I mean, I love Cavia, but this kinda looks like a shoot and loot ala Borderlands.

    • theoriginaled

      and thats a bad thing?

      • GWTrinku

        Well, it doesn’t seem to do much to stand out, is all I’d normally be saying.
        I like to think my faith isn’t misplaced and these modes plus all the other Cavia standard twists will make it unique, but I’ve been burned before.

  • http://chronotwist.deviantart.com/ JustThisOne

    This is… a little too weird for me. Surprisingly.

    It’s a mish mash of too many different concepts for me to comphrend how they’ll work together. This includes storyline concepts too. (A mystical museum labyrinth with purple killing mist? :X)

    But I’ll stick around. It’s weird, but it’s interesting. I need to see if this floats.

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