Infinite Wall Jumps Made Kingdom Hearts 3D’s New Take On Pinocchio A Breeze

By Spencer . May 5, 2012 . 12:01am

We’ve seen Pinocchio in Kingdom Hearts before, Square Enix made Monstro a world for the first Kingdom Hearts game. Players will revisit Disney’s film, but from a different perspective in Kingdom Hearts 3D [Dream Drop Distance] when you play as Sora. Prankster’s Paradise begins, if you play as Riku, inside Monstro. Gepetto calls out for Pinocchio and Riku in the distance runs over to help him.

 

pranksters1 pranksters2

 

Prankster’s Paradise is designed more like a platformer than other Kingdom Hearts 3D levels. Players have to climb ladders and leap from ledge to ledge or you will fall into… stomach acid. Watch out because these bubbling green pools will deplete your health. Square Enix also placed barrels Riku can walk on and roll forward to get to Gepetto.

 

Riku isn’t usually as helpful as Sora, but he jumped at the chance to look for Pinocchio when Gepetto explained his predicament. Jiminy Cricket is there too who Riku remembered much to Jiminy’s surprise. Jiminy asks Riku have they met before and how he knows him before joining Riku.

 

pranksters3 pranksters4

 

We see Pinocchio in the next room, but a hooded man captures him. If you have *memories* of a previous Kingdom Hearts game you’ll know who he is immediately. For those that skipped the chain Kingdom Hearts 3D summarizes key points from a previous game with text on top of images from event scenes.

 

Prankster’s Paradise is designed with vertical depth and big drops if you fall from a platform. Square Enix placed trampolines in the area so players can quickly hop up to higher ground. Popping Bubble, the touchscreen Reality Shift command that changes depending on the level, seals enemy Dream Eaters in bubbles. Sora and Riku can ride these bubbles for a few seconds and spring off them before they pop. Monstro’s gut is a maze with tonsil-like triggers. Hit one of these with your keyblade and the world flips upside down. Players are supposed to make Monstro’s digestive tract twist a couple of times, but there’s a much easier way to get through the level and open hard to reach treasure chests.

 

khpranksters

 

Flowmotion, one of the new systems in Kingdom Hearts 3D, let Sora and Riku spin around lampposts and grind down staircase rails. You can also use Flowmotion to vault off a walls and spirals towards enemies with Riku’s keyblade. A more useful application of the diving Flowmotion is starting an infinite wall jump. Press B right after you bounce off a wall to make Sora or Riku jump off invisible ground. You can use the dive Flowmotion again and then jump again to get even higher until you reach the ceiling. In Prankster’s Paradise or any other level, it’s easy to hug the edges and use the infinite wall jump to avoid all of the obstacles in an area. This trick also makes reaching the treasure chests with Dream Eater recipes a piece of cake.

 

Basically, you can skip the level designs, even the complicated grind rail area in Traverse Town by tapping B then Y over and over again.

 

While you can also use this to avoid enemies, Sora and Riku have to fight to get strong enough to defeat bosses. The boss waiting at the end of Prankster’s Paradise for Riku can be pretty tough. This shelled Dream Eater has a lot of HP to whittle down and with the Drop meter ticking you have to hit it hard and fast. The biggest challenge is the size of the arena. You spend precious seconds running back and forth just to get in range to hit the boss and then it rolls away. The trick is to hit a switch on the stage to flip the arena upside down, which stuns the boss for a couple of seconds. Yeah, this is one of the few places in the game where the infinite wall jump doesn’t make things easier.


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  • http://twitter.com/MavJin8 Maverick-jin8

    Haha, as soon as I realized you could jump and then bounce off a wall again I realized the game’s level design was completely broken.

    I’m actually afraid that they might fix it in the english releases.

    • http://momentsreprieve.com/index/ Aushria

      They designed the worlds with the intention of people finding “their own paths” and ways to travel. Nomura said this title was about bold actions.

      And honestly, without that sense of freedom, this game would literally feel like BbS with just a few more flashy commands and overly expansive areas. I don’t think they’d fix something that is working exactly how it was intended to. Do you?

      Free flow is what defines this game as unique– and quite possibly the best game in the series. Without being able to wall jump like that, certain worlds late game would be impossible to clear.

      There were also a few chests in Prankster’s Paradise that were impossible to get to. Unless you did the wall-jumping, as I found no trampolines or ladders.

      Sorry if this seems like a rant– I just can’t form a proper thought right now. Normally I’d be able to state all this in like…two ~ three sentences. Ah well. xD

      So here’s a tl;dr version:

      The fact stages are made with multiple ways of getting from Point A to Point B is what makes this game fun and unique. Especially when compared to previous titles in the series.

      • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

        Well, if people keep complaining about this freedom, then I’m sure Nomura will make a Difficulty higher than Critical, called “Nightmare” mode for the west. That mode will not only do what Critical mode does and remove infinite wall jumping (or the optional Freeflow), but also reduce the reduce the rate of gaining more Spirit Dream Eaters. How’s that for the sadistic hardcore fan?

        • http://momentsreprieve.com/index/ Aushria

          Trust me… I am level 65 and I cannot beat the second to last boss; Riku’s side, this is my first playthrough, and it’s JUST proud mode. Critical is unlocked after you beat proud.

          I don’t think we need a mode after critical, since proud in this game is a lot harder than usual. Which makes sense, because you have all these added freedoms from other games, you can get really creative with your dodging, and etc.

          Also a mode like that would make the game impossible, since free flow is used pretty much everywhere, and at times is needed to proceed forward. Some chests would be impossible to get, Symphony of Sorcery would have to be completely redesigned, as would the final world.

          But personally, I think Critical is good enough– since enemies HP scales with your leveling, as does their resistance and strengths– that’s on any mode. But most say it makes critical even harder than ever before. Since that means, the more you level, the more you have to beat on a boss.

          I also see a lot of seasoned fans clamoring for the removal of Freeflow, but I think they are all just afraid of change. Since this game was literally built around freeflow, and when playing– you’d see why.

          But I get what you are saying, I am just pointing out that such a thing would be impossible unless they wanted to completely remake the game for an ‘optional’ difficulty mode.

    • Prinnydoom

      They won’t. Its a key feature to the game just going to have to live with it. (Pun intended by the way)

  • http://twitter.com/shinigamitwin kingofe3

    The level design is better than other Kingdom Hearts, much larger and lively too. Plus who else finds it impressive that most of the cutscenes don’t have fishfaces? I am!

    • LustEnvy

       So they finally stopped using low quality faces during cutscenes? That’s one of my biggest pet peeves in Kingdom Hearts. Tifa in KHII didn’t get high quality facial animations whatsoever, even when her scene was pretty damn important for that particular quest. Pissed me off.

    • XiaomuArisu

      New KH=less fishface!
      Another reason to buy a 3ds!

    • James Beatty

      No fishface? +20 hype

  • thebanditking

    Really hope when square brings this over it includes the patch Japan is getting, I’m sure it will but I hate when a game ships with known problems and prevents me from playing it until a fix is put out (the RE5 and Castlevania LOS save bug comes to mind)

    • http://twitter.com/WarbossAohd Warboss Aohd

       Dey would like real foolish if dey did dat.

  • aoihana

    I haven’t really played Kingdom Hearts, but I played a bit of the demo the other day, and I have to say, it’s pretty amazing. (^v^)

    The combat is awesome, and the special moves are beautiful. I especially love the Free Flow aspect, it’s pretty awesome how you can use it to both travel across the expansive levels, and in combat. ლ(´ڡ`ლ)

    Like I said, I didn’t play it much, but the sense of freedom, bouncing around walls, crafting your own path, it’pretty amazing! I probably spent like 20 minutes just Free Flowing! (*^ワ^*)  

    I love games that give me that freedom, and now that I know Kingdom Hearts has it, I can’t picture it without it! (◕‿◕✿)

    • Göran Isacson

      Is that demo out for American and European customers too, or is it restricted to the Asian market?

      • aoihana

        As far as I know, it’s only available on the Japanese eShop, sorry. (´∩`。)

  • http://twitter.com/iItaChu Jesus Chu

    Well the boss in that area has to be killed with the infinite jump cuz he flys to the ceiling lol

  • scratchbach

    Kingdom Hearts, what would I do without you? Please come out sooner!

  • http://twitter.com/Shadow_man19 Shadowman

    Well I’m excited for this game. Anyone else excited for this game?

    • SuigetsuHiramura ♥

      Hell yeah~ I’m excited for this game! July can not come soon enough XD

  • Fritzroy Woods

    THis is totally off topic- but i was messing with the 3DS web browser *how i found this article* and i was wondering it it was updated? It was acting buggy before going to normal, figured the update might of done something… or its just being weird for once..

    But that aside- im looking forward to the freeflow :D
    ive been looking at some tid bits online and im liking how open the worlds are..
    i just really really wish there was more than 7, i understand the worlds are big but  9-10 worlds would of been enough to make my heart swell with joy.

    also…any world on what the Patch will fix/ will it add anything?
    Do you think they could release DLC instead of doing a Final Mix version?

    • SuigetsuHiramura ♥

      Honestly, after the DLC-hound that Final Fantasy XIII-2 is, I wouldn’t be surprised if Square Enix did SOME sort of DLC with this game as well~ well, I supposed that would be better than a Final Mix version that the west will never get.

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