Hey Look, It’s Dead Space 3

By Spencer . May 31, 2012 . 5:02pm

AdkUSElectronic Arts finally confirmed Dead Space 3 is in development and is scheduled to be revealed during the publisher’s E3 press conference on Monday.


This news comes *nine months* after Siliconera exclusively revealed the first details about Dead Space 3. Issac Clarke returns, but this time the game isn’t set on a spaceship. Dead Space 3 takes place on a frozen planet and Clarke isn’t alone. He has "a friend" which might be considered a spoiler so click over at your own risk!


Siliconera will attend Electronic Arts’ press briefing and will follow up with more news… unless Visceral Games has a swarm of Necromorphs waiting for us.


First "leaked" screenshots of Dead Space 3 come from All Games Beta. Thanks to everyone who sent in the tip!


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  • chaosblack1991

    Perfect now I wait for the inevitable steam sale of both games for $7-$10 :D

  • malek86

    The red suit looks totally slick.

    Question time: was DS2 more varied than DS1? I eventually left the first game after around 7 hours because it was getting too ripetitive, but I was thinking of getting the second game when it goes on sale on Steam.

    • Rohan Viajar

       why bother playing two if you didn’t at least finish one?
      you probably played on easy or something. (I always play on the hardest level available to make it more challenging. I would understand why it “could” get mundane if you played it on easy though)

      personally, I don’t think the game was repetitive at all.

      still .. if what your looking for is just action and not survival horror & story
      maybe play a diff game?

      but yeah 2 has more variety I would say. (but not a big jump)

      • neetyneety

        Not to sound like an ass, but DS1 didn’t have much in terms of narrative anyway (well, Isaac didn’t talk back then, but that’s a different issue), and, although DS2 did have a much more memorable cast of characters, I felt like they placed less emphasis on the story in general and focused more on Isaac as a character: letting him talk, displaying his dementia, making him the decision maker instead of just a simple goon who did whatever he was ordered, etc… Plus, they gave players the choice to completely ignore the audio/video logs, which I appreciated during combat, but it was a hell of lot of work trying to find the next log in a series, only to find that it’s just more delusional panicking and such. They never really revealed some major details about the overarching plot either. I know there’s the book Martyr which explains the origins of Unitology, then there are the films (which I’ve watched) and such, but I can’t be bothered to read a whole lengthy book just for a few nuggets of information, and the films really didn’t explain anything either. Hope we get more answers in DS3, and it’s not just Isaac fighting for his life to destroy another Marker.

    • I say it does feel much more varied than the 1st while does sort of sacrifice the little bit of exploration from the DS1 to allow that increased variety. 

      • neetyneety

        Eh…. I’d say that DS2 actually encouraged exploration much more. The areas in particular, I found to be much more spacious and since you don’t have a map, you’ll have to rely on your locator more than ever. I remember the Church of Unitology for example, had winding pathways that you didn’t need to open, but could if you wanted easy access to the Store/Bench/Save Station. Hell, they even gave you full 360 control in Zero-G, which allowed for much more wide, open vistas such as the place with solar arrays. For me, DS1 was actually way too linear. In DS1, there was always this central hub of sorts that would act as your go-to-place after finishing a particular part of the mission/objective, and although it did give me a sense that I had this sort of base where I was safe, it did make me feel like I was just going from Point A to Point B, back to Point A, then to Point C, etc… But, DS2 did have some straightforward sections, particularly toward the last part, so I agree with you to some degree.

        Sorry, if I’m ranting here, I just loved both Dead Spaces, so I always try to start a lengthy discussion whenever I can. lol

        • You’re probably right. My memory is just being selective again. I guess the fact that since in DS1 you would at times return to old locations and check out new rooms there, I might have incorrectly thought of that as less linear than DS2, which is not a definitive measure by any mean.

          For the record I think DS2 is better than the 1st, which was still great and better than RE5. I liked the plot more in DS2. DS1 felt like “Repair Man Diaries” as /isaac went from station to station fixing random things. DS2 was more personal, which made sense for him to have a speaking role. And it was done well and avoided relying on stupid quips to emulate Uncharted or Gears of war.

    • neetyneety

      Hmm, I do see how one would find DS1 repetitive, since you would always backtrack to this certain place and the corridors were all mostly straight in fashion. Plus, if you weren’t playing for the fear factor, then you would most certainly find DS1’s much slower pace to be boring.

      Anyway, not to sound like I’m wanting a fight or anything, but I didn’t have such problems when I played. I found that the enemies and the locations always had new challenges for me to face, so I guess I didn’t notice, but well, if you did, then you might want to reconsider getting DS2. IMO, the much more fluid and frantic action in DS2 helped to relieve any sort of repetitiveness I might have felt (it just never got old impaling a Slasher with a convenient metal rod nearby), but it does still follow in the footsteps of DS1, being that both still have some rather linear, claustrophobic sections, but DS2 does have some much needed Zero-G sections to break up the monotony. For one, you’ll find that Zero-G is a whole lot more fun, if you like flying around.

      Anyway, long story short, DS2 is a lot more varied in gameplay than in DS1, but you’ll still find that they both still follow in the same footsteps of survival horror, so if you didn’t like 1, then imagine if it had a much quicker pace and if you still didn’t like that, then don’t bother.

  • Oh God, I’m so excited for this game!

    I jumped on the Dead Space wagon just recently, but I’ve learnt to love everything about it. The scary environments, the lore behind it, the cool-looking suits, the unique weapons. EFFIN’ LOVE EVERYTHING.

    Do not delude me, EA!

  • AnimusVox

    *fan girl scream*
    It looks so gritty

  • neetyneety

    I’m freakin’ excited for this. I hope they still retain the same ol’ claustrophobic, survival horror we all know and love!

  • Hating Ass Nigga

    I hope there isn’t any of that forced Co-op BS that plagues RE5.

  • jakxzero

    Amaizing I been waiting for DS3 Since i finished the 2nd ,Dead Space it’s my favorite saga from this generation and i can’t wait to get this

  • Vivian Mai

    Shoot the limbs! x infinity

    Oh my, eagerly awaiting this! Though DS1 & 2 are currently in my backlog…

  • Am I the only one who didn’t like the way the were going with the series in 2. Fun game, but I feel like they lost the magic of the first one. Extraction was a nice side story though.

    Anyway, here’s hoping they lessen the maddening action for some good ol’ spooks! If not, well, I’ll probably get it anyway….

    • neetyneety

      Yeah, it did feel worlds apart from DS1, but I felt that by doing so, it had it’s own charm. Undeniably though, gameplay was a massive improvement. As for the rest (atmosphere, pacing, etc.), I think it becomes a matter of one’s preference on which one was “better”.

  • Co-op, just what any good horror series needs. I was hoping the rumors were false. Not that dead space 1 or 2 were very scary, but co-op is only going to make things worse.

  • Omg can’t wait.

  • boundries_san

    Man i can’t wait for the series of gore scene again lol.^^
    But i kinda had a bad feeling about this game here.T__T Considering, EA said that they wanted to put more emphasize on multiplayer here.T_T and many game that focus too much on multiplayer can suffer on their story mode here.

    EA prove me wrong here!!!!

  •  I shudder just thinking about Hardcore Mode, let alone Dead Space 3…

    • neetyneety

      Sheesh, I didn’t even want to try Hardcore mode anymore. One look at “you can only save three times” and I never looked back. lol

  • Dead Space 1 ending scares the hell out of me and in Dead Space 2 ending I thought it will be the same so I’m prepared but it didn’t comes. I hope Dead Space 3 co-op is optional like Resident Evil 5.

  • Kai2591

    Could it be? Co-op??!
    oooh~ its been like a dream of mine to play Dead Space in co-op~
    2 players is always much more fun than 1 :)

    Of course, some might argue it ruins the horror. But I just like to share the horror with someone else.

  • SirRichard

    Dammit, EA, not every game needs multiplayer. Dead Space 2’s multiplayer was a rushed, poorly implemented mode tacked on to fulfill a generic checklist of “selling points”. Turning of your all games into homogeneous blobs is not a good thing.

    I really liked the first two Dead Space games; the first was pretty miserable for a horror game but it played very well as an action one, the second actually had freaky moments (eye-drill!) and was a much more tense time. But I’m worried about this one, horror stops being effective when you and a friend are sitting there pretending to teabag the multi-headed horrors from the deeps. 

    • neetyneety

      Huh, I actually have the opposite opinion. I think that DS1 was more accomplished in the horror sense but was lacking fluid gameplay to fully establish it as a full on action game. Kinesis was practically useless in combat, most people wouldn’t even bother using Stasis on necromorphs because it didn’t regenerate, aiming (at least on PC) felt a tad too floaty, etc. DS2 rectified these shortcomings and made things much more tense and frantic, but I felt that by doing that it became more like a speedrun through necros and left behind the slow, careful pacing that DS1 prided itself in. By giving the player more practical options in defending themselves from the horde, it definitely made things more fun, but less scary.

      As for the eye-drill and such, I think those would be better categorized as gory more than anything, and if we’re talking about gore and mutilation, both DSs had more than enough of those.

      Plus (and just to get this out there), I don’t think freak scares like a Lurker suddenly bursting out of the floor can be counted as horror, more like a cheap attempt at it. It all depends on how the game establishes that atmosphere that there “might” be a Lurker that will burst out. This keeps the player in a state of panicked focus, giving the whole game a boost in creepiness.

      Ok, let me put it this way: in DS1, I felt like I was simply trying to survive against the monsters, giving me that impending feeling of death just lurking around the corner, while in DS2, I felt like I was fighting them on my own terms, giving me that kickass feeling like nothing could stop me.

      I hope you don’t feel like I’m trying to lecture you or anything, I’m simply just giving my honest (albeit stupidly long) opinion on the matter. Oh yeah, I agree with you on the whole multiplayer part, especially with the co-op. God forbid that they make it mandatory, that would be horrible imo.

    • thebanditking

      I agree about the co-op, multiplayer is cool for some titles but like any other aspect of gaming it should not be shoe horned into every game just because it can be. Honestly this really kills my excitement for this, that last screen alone screams “Army of Two: In Spaaaaaaaace…..” to me.

  • OMG I CANT F*CKING WAIT!!!!!!!!!!!

  • Great, I just finished the second game some days ago. I’m all pumped up for this!

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