By Spencer . June 7, 2012 . 1:46am
While Final Fantasy looks more like an action movie with each installment, Final Fantasy Dimensions is a throwback to the series’ 16-bit glory days and it’s made by Final Fantasy IV designer Takashi Tokita. Final Fantasy Dimensions has a new story about two groups of warriors, but the E3 demo only let me play as the Light Warriors.
Final Fantasy Dimensions uses the job system from Final Fantasy V and all of the basic jobs: Knight, White Mage, Black Mage, Monk, Thief, Red Mage, and Summoner were unlocked. The game also has more jobs for the Light and Dark characters. Since all of the characters were maxed out I decimated enemies using powerful spells like Comet (a black magic attack) and summoning Diablos. "Yeah, this is kind of like classic Final Fantasy," I thought as I watched Odin glide across the screen.
About the screen… Final Fantasy Dimensions doesn’t have same level of Square Enix polish when it comes to presentation. I’m not talking about the sprites, which certainly have their charm. It’s the interface. When you tap the screen to move your character on the map a GIANT icon with four arrow pops up. The battle menus look slapped on too.
But, if you have a hankering for classic Final Fantasy and miss the job system Final Fantasy Dimensions might satiate you when it comes to iOS and Android this summer.