New Super Mario Bros. 2 Is Essentially A Score Attack Game

By Spencer . June 8, 2012 . 11:34am


The first thing I noticed when I played New Super Mario Bros. 2 is the coin counter had four digits and that’s because coins show up everywhere. Jumping through a gold ring made Cheep Cheeps carry a trail of coins when they hop out of the water. Bouncing on one of the flying fishes rewarded Mario with five coins. Shooting a Piranha Plant with a fireball gave Mario another five coins. New coin blocks rotate between a five to fifty coin bounty just for hitting them. Collect all eight red coins after hopping through a red hoop and you’ll get a gold mushroom worth another 50 coins. Extra lives shouldn’t be a problem in New Super Mario Bros. 2 if 100 coins equals a 1up, but for the demo players only had one life.


So, I was more careful than usual when I went through the second level, a sand area and a showcase for the Gold Flower. Hidden in an underground area, the Gold Flower lets Mario shoot fireballs that turn blocks into coins. This level had a Star Coin hidden behind bricks that I had to break using a gold fireball barrage. Defeating enemies with gold fireballs also gives Mario a coin bonus too. Still want more coins? If you touch the top of a flagpole you get a 2x coin bonus. By the end of the second level, I was pretty close to the 1,000 mark.



The third stage was a fortress area, which scaled vertically and had new skeleton goombas waddling around. I skipped past most of the obstacles by flying up the fortress with the raccoon tail. Like Super Mario Bros. 3, you need to get a running start, but can run back and forth to gain enough momentum to fly.




Remember Super Mario World? Reznor is back. These tiny triceratops stand underneath question mark blocks. Players have to bop the blocks to defeat him. After clearing all three areas, I got another double coin bonus.


I played New Super Mario Bros. U earlier this week and the block creating Boost Mode is designed for exploration or speed runs. New Super Mario Bros. 2 felt more like it was geared towards score attack gameplay where players will compare how many thousands of coins they can earn from each level.


New Super Mario Bros. 2 is slated for release on August 19 in North America.

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  • Herok ♞

    I think you just played the coin rush mode they talked about where you have 1 life and 3 levels to get through.

    • KingGunblader

       Yep that sounds about right to me!

  • MrRobbyM

    I’m calling it Jew Super Mario Bros. 2.

    *runs away*

    • Handsome Luigi ♢

      OH GOD, my sides hurt xD

    • Hinataharem

      Uh oh.

    • M’iau M’iaut

      Quick someone contact Ninty and get this in the soundtrack now!

      • MrRobbyM

        Well there you have it, people. Mario and Luigi confirmed for Jewish.

  • neo_firenze

    From what they showed, this… kinda looks like it might be the worst Mario platformer ever.   Now, worst Mario platformer is still probably better than most games and I’m sure I’ll still pick it up.  But I’m not as enthused as usual for a new Mario.

    It just looks like such an uninspired retread of the other NSMB games.  The first one was fun for nostalgia, even if it didn’t do a whole lot that was unique. In 2006, it had been a damn long time since we had a brand new 2D Mario game so it was refreshing. NSMB Wii was a bit of a retread and lost some of that feeling of reviving the long ago past, but at least 4P simultaneous play was a new twist that fit with the Wii’s one room multiplayer style.  SM3DL was pretty great, and felt fresh yet familiar.  So now, backtracking to yet another NSMB (but with lots of coins!) feels kinda played out.  And at least to me, hearing “lots of coins to collect” is less of a selling point than an unfortunate reminder of stuff like DK64.

    • Tan Wei Lun

      i agree. they shouldn’t have tacked on the number 2 so that the game can be viewed as a spin-off instead of a main game. :D

  • Otis ChaoticNeutral Small

    This is just a big slap in the face to Wario

  • SteveEdwards

    well this sounds like its gonna be a sweet mario game. i like that its getting more ‘arcade-y’ and making you aim for high scores and fast times. thats good old fashioned gameplay (and hopefully nintendo-hard difficultly at the upper end)

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