The Amazing Spider-Man Hands-On: Discovering My New Powers

By Kris . June 13, 2012 . 1:02pm

Spider-Man 2 for Xbox, PS2, and GameCube holds a special place in my heart, primarily for its locomotion. Spider-Man could swing wherever there was an available helicopter, building, or other object to attach a web to. He could run on walls, leap 20 feet into the air, and Izuna-drop thugs off of the Empire State Building. It was a beautiful thing.

 

With The Amazing Spider-Man, Beenox is taking a similar “playground” approach, making Manhattan available for Spider-Man to swing around in, and focusing on his agility and mobility. So, naturally, the first thing I did upon getting my hands on the game’s E3 demo was to throw myself off of the starting building, and at the last moment, I used the right trigger to shoot out a web line and save myself. So far so good.

 

I used the momentum from my first swing to leap up to a nearby building, running along the side of it by holding RT (yes, wall-running and web-swinging are mapped to the same button, which is occasionally awkward, but I didn’t have too many troubles during the demo). I then leapt from the building and decided to try out the game’s much-touted “Web Rush” mechanic.

 

Tapping RB worked quite a bit like the “web zip” abilities from the previous games, shooting Spider-Man towards the direction you’re facing with a fancy animation. Holding RB, on the other hand, would slow everything down, pull the camera in to a first-person view, and cover the environment with golden Spider-Man silhouettes. Selecting one would automatically make Spider-Man do all sorts of cool context-sensitive stuff like running on cars and bouncing off walls to get to his destination very quickly.

 

At first, this felt a tad disappointing. I mean, I wanted to do all that stuff myself, not have the game do it for me… but with a bit more experimentation, I realized that the mechanic isn’t meant to just put the game on autopilot. At any point during a Web Rush, it could be cancelled out of with a swing or redirected with another Web Rush. It’s “semi-autopilot”.

 

Curiously, unlike Spider-Man 2, the game’s side-missions are not started until you initiate them yourself, so Spider-Man will never just come across a mugging or a car-chase. Instead, he’ll hear about them via police radio chatter and the missions won’t start until he reaches a designated point. It was kind of an odd disconnect to hear about a speeding car and not worry about it as I swung around the city collecting comic book pages, but eventually I made my way over there.

 

Catching the speeding car was simple enough: I just kept tapping the Web Rush button to get closer and closer to the car until Spider-Man hopped onto the hood. I had to pepper the windshield with web (B repeatedly) and dodge out of the way with Y when a guy popped out of the window with a shotgun and Spider-Man’s spider-sense indicated danger. After tossing the car into a giant web (I’m still not 100% how that happened), I decided I’d go stop a shootout next.

 

It might have simply come from a lack of experience, but the shootout was a little annoying. At first, I tried to sneak up on the machinegun-toting thugs, but that didn’t work out particularly well. After taking a ton of bullets (you can’t use your spider-sense to dodge machinegun fire) and running away with LB (pretty much the escape version of Web Rush), I waited for my health to regain (no health bars in this game, the screen just reddens) before smacking into an enemy with a Web Rush.

 

Perhaps more time with the game would help me out a bit more, but I basically just tried to punch people with X until I got enough hits in a combo (6 in the demo, 10 in the full version) to take an enemy out with a fancy “signature attack” mapped to Y. This usually led to me being filled with lead and zipping back to somewhere safe. Finally I tried holding B to wrap an enemy up in web before spinning the left stick around to spin him like a hammer and use him as a writhing bludgeon against his friends.

 

I then swung over to a mini-fight with the Rhino that wasn’t much different than the car chase. I had to lure the Rhino to charge towards me and dodge at the right time to get his head stuck in an armored car before smacking him with a Web Rush. After doing this three times, the fight was over and I was tossed into another battle. This one had me chasing after a drone and smacking it with multiple Web Rushes before Spider-Man hopped onto it and ripped its camera off as I mashed square. When the drone was destroyed, my demo was over.

 

Food for Thought:

Spider-Man’s suit is pretty meticulously detailed in the game and will get torn up as you take damage.


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  • Mod Balushi

    this is looking good i really like that they are going back to how spiderman games used to be and to be honest the ps3/xbox games were boring and forgettable 

    also DAT SPIDY ASS 
     

  • ThatBlackGuy

    Is it me or is Spider-Man wearing a pair of pumas.

    • Kacho_ON

       They’re actually Asics

  • Rohan Viajar

    personally my favorite was “Ultimate Spiderman”  for the PS2.
    it was free roam. you  could encounter random thugs here and there.

    and you played as venom at some points in the game.

  • omeganeko

    hmm…….so far i still don’t know what to think about this. Some parts sound cool (COMBAT!!) and some parts kinda disappoint me (the side missions and the RB zip line golden spidey thing). I guess at the end of the day the only way to fully judge this is to play it. I am really grateful for this article though because it answered a lot of questions i had.

  • MrRobbyM

    Second screenshot

    I approve of the tearing suit idea.

    I…I mean, the game sounds fun…heh.

  • Mago Iichi

    Spiderman 1 and 2 for Playstation were my favorites.The combat, voice acting, and amount of content was fantastic.

    And that’s not just the Nostalgia talking ;p

  • $733987

    Does the Spider-man in this game crack wise while in the midst of battle and swinging around the city? 

  • Guest

    Why dont I see any people in the streets thats always a red flag for me for a sandbox game…

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