Atelier Ayesha English Version Confirmed For The West

By Spencer . July 1, 2012 . 11:16pm

atelieraNIS America confirmed they will localize Atelier Ayesha during their Anime Expo panel. During a Q&A session, producer Jack Niida  asked fans to wait three or four months for more information about the English version of Atelier Ayesha.


Atelier Ayesha just came out in Japan this past Thursday. NIS America released Atelier Meruru: The Apprentice of Arland on May 29, a little less than a year after the PlayStation 3 game came out in Japan.

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  • Michael Connell

    Excellent news indeed!!

  • FitzpatrickPhillips

    >Read article

    >My face

  • Nitraion

    No surprise NISA always make me happy…:3
    can’t get enough of alchemy

  • As soon as preorders are available for this game I’m preordering. I’m even going to go so far as making sure to preorder on NISA’s site with whatever special edition they wish to give. This game has looked so amazing (especially after that 13 minute preview video) and I cannot wait to get my hands on a copy of it. I’m so excited by this news. 

  • z_merquise

    This is great!

    It may not have a release date but as long as it is confirmed, I’m happy with it. I just hope it won’t take a while.

  • DanteJones

    You smell that? Smells like VICTORY.

  • scratchbach

    Still never played an Atelier game, but I’m going to be trying Rorona later this month- hopefully followed by Totori and Meruru, and probably some of the older ones at some point as well.

    My interest in the series probably comes from the fact that Ayesha looks sooo good. Can’t wait!

    • Kevadu

      Rorona is definitely the weakest of the Arland games,  I might actually suggest starting with Totori.

      • Nemesis_Dawn

        It is definitely the weakest of the series, but I think a lot of the fun plot points in Totori wouldn’t have the impact or humor behind them that they do if you haven’t played Rorona first. Besides, if you’re going to eventually play all three games, you should probably start with the weakest first or Rorona will be even more disappointing after Totori and Meruru.

    • puchinri

      I’ve been interested since the PS1 titles, but Ayesha has bumped my interest significantly. Doesn’t hurt that it reminds me of those older titles a lot too.

      I’m definitely going to try and buy a PSP port of a few of them, and definitely pre-ordering this~.

  • りんごタルト@エスカのアトリエ

    My money, take it.

  • kroufonz


  • Whoo hoo! Three or four months, heeeeeeeeeere I come!

  • Blesmi

    HURRAY! I was worried that the Gust acquisition would mean NISA wouldn’t be able to bring it over. Can. Not. Wait.

    • Raharu95

      So was i. This is fantastic

  • epy

    Now THIS is news. And now, I know its overused but YES…!!…YES…!!

  • Ricewarrior

    Looking forward to this.

    Though I have to say, I’m going to miss all the characters from the Arland series.

  • xXDGFXx

    What’s that I hear? My wallet weeping? SAY IT AIN’T SO… No, wait, LET IT BE! TIS FATE AT HAND!

  • Three or four months????

    Pfff…. NISA, take your time… I don’t mind the wait…

  • Hail, NISA!

  • SpecDotSign

    Bought all three Limited Edition Arland games to play over the summer. Got so addicted to Rorona that I’m going for the platinum. I’m excited for this news. 

  • we need Ciel no Surge! 

  • awaiken

    This game looks gorgeous. Might have to Amazon it for fear of awkward looks from GS Employees

    • puchinri

      They’d give you awkward looks over this? What type of people work at your GS? ono

      Mine would ask me over and over why I haven’t pre-ordered it.

    • Alexander Aubert

      hey… this is a badass game

  • Alexander Aubert

    don’t forget to include that WONDERFULL soundtrack! and of course that artbook

  • Jezzy

    They better not forget to dub “barrel” again like they did in Meruru…

    • Spectacularity

      They don’t have to, Ayesha doesn’t say barrel in the Japanese version! 

      • Jezzy

         That… makes me sad.

  • XypherCode

    I throw money at the screen but nothing’s happening… lol
    Anyway that’s nice to hear :)
    Really looking forward to this.

  • Kevadu

    I have been addicted as heck to Meruru lately.  The three tiers of crafting, adventuring, and developing work so well I can’t stop.  Gust has really refined their formula.  Ayesha looks quite good too, so I will definitely pick it up.

    • Carocaro4

      Dood, same here. it’s the type of game you could just spent hours playing because the effects of your actions in the game happen so quickly because there is hardly and level grinding. fun fun fun.

  • grevlinghore

     And here I´m already playing this game! Muhahaha *evil grin*

  • puchinri

    Yay~! I can’t wait for more info. >u<

    I also wonder what the pre-order and/or LE items will be. I hope we get the compiled music DLC too. ♥u♥

    More importantly, I just can't wait to play the game.

  • I’d love to see it here *swoon*
    Just thinking of the art-style makes me all nervous and yaaaay. ^/////^

    Atelier and Neptune improved both very much in the graphics department. Both games look much more consistend now. Once more the character models improved significantly and it’s absolutely fun to go to different places, stare at the environment and do some quests while enjoying the RBB system (and the OST).
    Battles also got very energetic in Meruru and hopefully it will only go upwards for Gust from here!

    Gambatte and NISA take as much time as you need, we love the work of you guys as well!

  • Vampiric

    I am actually a little bored of Nis americas predictable localizations

    nis, gust, idea factory repeat

    I am kind of sick about it

    • landlock

       Well to be fair there is little else for them to release on the PS3/XB360 really most companies do there own games now and there’s little else in the way of RPGS.

      Never get sick of Gust games though.

      • Vampiric

         There alot of other rpgs for them to release

        • Raharu95

          Which ones?

        • landlock

          Such as?

        • Nemesis_Dawn

          As others have said, can you provide a list of unlocalized PS3 JRPG’s?

          • Vampiric

             why does it have to be ps3 rpgs only?

          • Nitraion

            I see console jealousy huh… TBH your complaint is kinda weird

          • Göran Isacson

             I think people are more interested in seeing titles, period. At least I personally would like a list of titles that would potentially be profitable (that is not superniche), for any current console out there you can think of.

          • landlock

            Well it can be PS3/XB360/PSVita or 3DS but even including all four devices the list is still very small.

            Why do you think Atlus have started releasing so many western RPGs in America now on the consoles there just aren’t that many to choose from when it comes to JRPGS. Most JRPGs are on the handhelds at the moment and the PSP at that.

          • raymk

            Ok people move it along he didn’t come back with the list so he/she doesn’t have a case. 

          • Nemesis_Dawn

            Because 75% of NISA’s output is PS3 exclusives, so the console would be relevant. NISA are pretty much responsible for keeping the HD console fans in niche JRPG’s, while companies like XSeed tend to focus more on the portables. So, I specify the system.

    • Raharu95

      Aren’t you the one that hates those companies?

      • Vampiric

         I love them, but I am burnt out

        • Raharu95

          If thats so Try to buy another RPG and then come back To NISA after you habe regained strenght ^_^. Try Xseed or Atlus. I personally likes Nisa’s localization cycle.

    • Well, you can’t really blame them for having good relationships with these developers. It’s not like getting a license for a product (no matter if it’s a game or a book or whatever) is that easy – I’m pretty sure they do look at other dev’s games, but if they can’t agree on a deal or some other company snagged the license before they could, then there’s nothing they can do about it.

      I’m just glad that there is a company who does bring over almost all NIS, Gust & IF games – who knows if any other publisher would, if NISA didn’t exist. But I’m pretty sure we would have missed out on a lot of titles if it weren’t for NISA. 

  • regreto

    yay!!!!!! I can’t wait to play the game :D

  • WOO!!!! *Dance of joy* Pure excitement! I had been holding back some but now… *Dances more*(ノ  ✿❛◡❛)ノ ♦♫♦

  • FStubbs

    Predictable, but a good predictable. Looking forward to it!

  • ivanchu77

    So happy with those news!!

    I was worried that NISA couldn´t localize this game because gust was adquired by tecmo, glad it wasn´t the case

    Day 1 for sure

  • Mrgrgr and Unacceptable World

    While this is not a suprising news here, great news is always great news here.^^

    And not to mention, i am really happy that Gust still keep bringing atelier series outside of Japan even when many game reviewers keep badmouthing the game because of the art and not the gameplay itself.

    Gust!!! My Money is for you to take here.^^

  • Izzy Miyake

     Ah NISA, you always come through in the end.

    Hope they have some spiffy LE for Ayesha. Pretty much the only series I’ll dish out full price for.

  • AndyFe

    Ahh great news! I was a little bit worried that this would be one of the atelier games that didn’t make it over here but it’s good to hear it is. I can’t wait to play this but I guess I’ll have to, it’s going to be a anxious one though.

  • Ravage27

    So glad to see that the KT deal ended up changing nothing. Day ONE!

    • raymk

      Well what people don’t know is that Koei-tecmo has helped localize games in the past,before and after the tecmo-koei merger so nothing was going to change :).

      •  Helped *distribute* specifically. They haven’t helped with actual production before.

  • PenguinChan1119

    I was afraid for a minute that this wouldn’t make it state side but I guess in part due to the major success of the Arland trilogy I need not have worried.

  • Darkrise

    I had no doubts. ^.^

  • Best news of the day so far! Go NISA!!! >_<


  • Well, that doesn’t stop some of us into chasing the game. At the moment I’m flying through a first run, after going through the kit that was posted from the Gust store here. It’s being broadcast live, as per usual standards for me.

    There was a hint that there could have been earlier involvement though – If you look at the fliers, the newspapers and other items in the game, you’ll notice that the English is well formed.

    A good example is the fliers you will see during the game – they would pass as advertisements (if somewhat unlikely) for the various organizations and events through the game.

    In fact, barring a few minor errors, you may be mistaken in believing that the game was prepared to be localised prior to its release.

    I suspect that once NISA release the game, I expect a story to be told, although if not, it goes to show that Gust does acknowledge its non Japanese fanbase more now.

  • yalissa

    This is fantastic news. I literally squealed. I KNEW they would localize it, but I was just waiting for an official announcement. The game looks amazing so far, and from what I’ve seen, it might even be one of the best Atelier games yet. But that’s just me ♥

    • It’s not just you. <3

      Considering how much Gust seemed to have listened to fan requests (like removing the timed goals) this certainly seems like it might turn out to be the best Atelier game they made so far. I'm especially curious about the story, since there seems to be much more focus on actual story telling than just watching the daily life of cute & cool characters.. and it also seems that this game is a little more mature with its theme of loneliness and all. Certainly can't wait to play it. Til then I'll continue my third play through Meruru… XD

      • Actually this is not entirely correct – There ARE timed goals, actually, ALL requests are now timed.

        It’s just a lot of them have a 1 year or more window. (Some requests I saw give you a massive 720 days to complete it by) There’s no randomisation of requests – people will need things, and you have a window to provide them.

        The main quest is also timed (you have a maximum of 3 years) or else you fail your main objective. There IS a bad ending, after all.

        Some of the screenshots appear that the time doesn’t matter because it’s
        not there or the bar isn’t there – some areas will not display the time
        due to storyline reasons, and other places are considered ‘in town’ and
        consequently, not subject to time use.

        I worry a bit because people have been insisting that the game has lost the time restraint – it’s not true. It just doesn’t nag you ever until you either make it, or you fail, and expects you to make your own way, with very little prompting.

        How it’s presented is a very nice illusion though – you are mostly left to your own devices, although it also means you have to generate your own leads and decisions. Some people will appreciate the lack of direction, and others will probably be lost. It’s a lot more personable, and a lot more nomadic – you WILL spend a huge amount of time out in the field.

        (Yes, I’m working my way through the game. This is from first hand experiences.)

        • Oh I know that there is still the timed main goal – didn’t know about the quests tho, as I haven’t played it myself yet. What I rather meant was, as far as I understand it, you do not have to complete anything within the first year to be able to move on to the second, right? Removing the time restraint completely but keeping the calendar to show you the date wouldn’t really make any sense either.. (unless it would’ve been just for date-related events and such – I do hope there’s not too many of those or at least none you can miss if you aren’t at the right time at the right place, but since they didn’t have those in Meruru either, I’d guess they won’t be in Ayesha either.)

          Lack of direction can work out very well, and I think the Atelier series (the earlier entries and the Arland series, Iris did give you more than enough directions ;>) is a good example of it done right… if Ayesha takes it a little further, I wouldn’t mind, as I always enjoyed exploring and synthesizing at my own pace and figuring out in what way I can reach the goals best.. and if all fails, there’ll surely be walkthroughs out sooner or later (btw, I’d really, REALLY like to see official localised guide books for the Atelier games, if only for any future ones. I so often get overwhelmed by the huge amount of items and traits and recipes… and the in-game libraries are so awkward to browse through. Also pretty much disturbs the flow of the game whenever you have to check something out there, half of the time I’d forgotten why I was looking a certain item up after I was done… XD).

          • I think my concern is that there’ll be people (and a significant portion of them) who will play the game and take it a lot easier than they should, then find that somewhere along the line they really messed up, without any clear indication as to why. They’ll then feel like all their time was wasted.

            Sure, I’d like to believe that most players are atelier masters (I’m writing a few guides on how to break all the games in two, as well as silly challenges, and already figured a way around what is supposed to be a plot loss fight in Ayesha and actually win) but given the sort of requests for help, I’d have to wonder how good (or bad) your average player is.

            Most of it is because the Atelier series breaks about 20 years of RPG convention, and trying to play a mainline Atelier game like you’d play most RPGs will get you in trouble. Levels don’t help you nearly as much as preparation.

            Between that AND the massive lack of any signposts (Your diary tells you after the fact, and you have notes, but it won’t unlock objectives or hints until you encountered enough for Ayesha to figure it out, and will only open things as you encounter them, basically) I have the feeling there’ll be people where you’ll see it miss, because it’s well, not holding your hand at all.

            As an aside, I also had a level 42 squirrel miniboss beat me up, and I was level 35 or so. Having small things that can wipe a high level party probably doesn’t help the morale. (I did beat it though, but frankly, I could see a raft of people complaining the squirrel is overpowered, even if they had a +10 level bonus on top of them.)

          • Nemesis_Dawn

            Well, someone gets a bad ending, they can always play again. It’s what I do. I have never gotten the best ending in any of the Atelier games on my first run. In fact, there were so many things that happened in Rorona’s ending that I was totally unfamiliar with in Totori that it was shocking to me how much I had missed.

            But games like that are meant to be played more than once, so I wasn’t upset.

          • yalissa

            This just makes me even more excited to play this >__<

  • raymk

    I don’t care about the obvious localization I care about the release date ^_^.

  • PoweredByHentai

    Here’s a head’s up for the Siliconerians at Anime-Expo:

    Mugen Souls pre-order now available at the NISA booth.  You literally can’t miss the NISA booth since it is one of the first giant booths you see when you walk into the Exhibit Hall.

  • Equus

    Very happy for this.  Like most others, not surprised at all, but still very happy.

  • PizzicatoSpirit

    Yes!! I’m so excited, this has made my day!

  • CirnoLakes

    California… so far away from where I live.. ;_;

  • BadenBadenPrinny

    I only have one word and it may not make any sense but screw it……………VICTOLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

  • YES YES YESSSS! We kinda saw it coming, but it’s still great news!!!

  • Alex

    Hmm might buy.

  • Kai2591

    This is nice and all but I HAVEN’T EVEN FINISHED RORONA T_T

  • Redsumo

    Nice! Think I’ll pick up Rorona, been wanting to for a while but my backlog is crazy!

  • Justin Shepherd

    No ps vita version?

    • If the Arland series – bar Rorona – is anything to go by, a Vita version of Ayesha would probably be in the works. So be patient. Let them get this game out in the west before considering any Vita port. If anything, I would prefer to see – so would others, I assume – an original Atelier series on the Vita.

  • Now everyone can breath a sigh of relief. :D

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