Tales Producer Likes Tales Of Graces f’s Battle System Best

By Spencer . July 4, 2012 . 1:01pm

Hideo Baba is back for another round of ask the Tales producer and one fan asked Baba what his favorite battle system is. Baba answered, "It’s actually the ‘style shift linear motion’ battle system from Tales of Graces f that’s being released overseas this year." Baba describes it as "exhilarating" and "enjoyable no matter how many times you play."


His favorite soundtrack? Tales of Xillia takes that honor. What’s your favorite Tales battle system (it’s OK to say Symphonia!) and Tales score?

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  • leadintea

    What? ToL definitely has the BEST soundtrack of any other Tales game. Sakuraba honestly NEEDS a break from this series.

    • Anime10121

       Agreed, I dont know why Namco doesn’t utilize Go Shiina more for the Tales series since I dunno he actually WORKS for them.  Sakuraba needs to take a break and rethink his methods for composing music so it all doesnt come out sounding so samey.

  • Xapth

    I personally liked the battle system FR-LMBS from Tales of the Abyss the most.
    FOF (Field of Fonon) Changes were so awesome.

    But the battle system in Graces was a great mix of the old Chain Capacity system along with the 3D range of the newer systems. It felt more fast paced and full of action than the battle systems in any of the other games.

  • LynxAmali

    Vesperia for both the soundtrack and Battle System.

    Hell, Vesperia’s my favorite Tales game period.

    And I loved Abyss so that’s saying something.

    • Seijien

      I actually like Graces f’s battle system more, but Vesperia is also my favorite game in the series. 

      • Anime10121

        Abyss is my favorite followed by Vesperia and Legendia :)

        Although I agree that Graces F’s battle system is the best so far!

  • I kinda agree

    Not having to worry about an TP bar really helps as apposed to the limitations of having to drain one. . . constantly

  • Genjyoni

    My favorite battle system is the SSLM system, for sure. Nothing is more fun to me than getting some crazy-long combos going, then ending with a Blast Calibur.

    My favorite score goes to Tales of the Abyss. The tracks matched the story and characters in every cutscene, and the battle themes (standard and bosses) are spectacular!

  • FitzpatrickPhillips

    Any battle system by the Team Symphonia team was extremely boring, IMO – Which includes Abyss and Vesperia. Team Destiny did it best and thankfully they worked on Tales of Graces F so yeah. It was definitely the best.

    • Anime10121

       Sadly I have no experience with the Destiny games other than Destiny 1, Eternia (I think was Destiny no?) and Graces, since they were the only ones released in America.  While Graces has IMO THE best so far, Abyss and Vesperia were great too (although Vesperia’s by default is a little better considering its a refinement of Abyss’).  Destiny 1 and Eternia were pretty basic 2D Tales (although still extremely fun).

      • FitzpatrickPhillips

        I don’t think Eternia was either Team Destiny or Symphonia. Kind of like how Legendia was neither.

        Could be wrong though =0

        • Anime10121

          True, didnt think of another Legendia situation (although that just makes it’s NA branding even dumber Tales of Destiny II, pfft), I just knew the game wasn’t Symphonia style.

    • KuroiKen

      Totally agreed. TS’s games had the most boring battle systems, and they always did their games in 3D(Team Destiny could make the first 3D tales, BUT they were as smart as postpone that until now, making Graces their first 3D game), and the only game of their’s I really liked was…well…Symphonia, lol. But the battle system there was, well, AS ALWAYS.

  • I liked Graces F battle system, Vesperias music. But I think my all time favorite is Abyss, but thats possibly cause I just beat it on sunday :P

  • Aqua King

    I agree with this.

  • RaikageV

    That makes me so sad. :(
    Graces’ battle system… in my opinion it is the worst.
    My favorites are the ML-LMBS (Symphonia) and FR-LMBS (Abyss).

    • Guest

       I really hate those stupid made up names. Just mention the games

      • Anime10121

         Me too, how people can even remember those cobbled up names ceases to a maze me, and I’m a huge fan of the Tales of series.

  • Jonathan Keycross

    I missed the lack of jump attacks and combos, though I agree that overall Graces has one of the best battle systems of the franchise.

  • harmonyworld

    I finished GracesF recently and now I’m on new game+ and I’m not even bored of it.
    It was a great game.
    Though as soon I get Sophie in my party, she becomes my main.

    • KuroiKen

      I finished the game FIVE times(platinumed it as well), and I’m never getting tired of it.

  • scratchbach

    Favorite battle system has got to be Vesperia’s. I want to like Graces’, but so far I can’t really get into it. Still only done with a bit of the adult arc, so maybe I’ll like it more as I go on. 
    Favorite score is a tough decision between Abyss and Vesperia. I think Vesperia has more tracks that I like, but the ones Abyss has that I like, I REALLY like. I think overall, I have to give it to Vesperia for now, since it has tracks I still remember very clearly to this day, and I haven’t played it in years. Abyss, I only just completed, so we’ll see how its tracks fare.

    As for Graces f…..I don’t much like the score so far. 
    Barona Catacombs…

  • Graces F is fun, but I’m still a huge fan of Rebirth’s and the remake of Destiny. That might be due to my 2D bias, though.

    • KuroiKen

      While I do agree on Rebirth and Destiny DC, they are 2D games, and I can’t compare 2D to 3D.
      Though, my personal top is still
      ToD DC

      Rebirth is just, well, I just couldn’t get into it’s battle system for long(even dropped the game once, before I understood how cool it is). Still a great game.

  • darkfox1

    I have yet to play Destiny DC because you know no PS2 but the gameplay and CC system seems better to me imo.  Maybe because it’s flashier and it’s aerial too.  

    • Souji Tendou

      It is the best battle system Tales Studio ever created. At least up till now.

  • I’m not really a fan of JRPGs but ToS: DotNW is still my favorite Tales of and second favorite console JRPG. I thought the music was great and the battle system was a lot more free since I could run around as much as I wanted unlike in Graces F where it’s tied to those point you accumulate. Granted I’ve only played two other Tales of games ToI and ToG F.

    ToI was horrible and ToG f is just boring. I thoroughly enjoyed the child arc but once they grew up the character turned turned into typical whiny teenagers and I’m already tired of the JRPG gameplay of:

    Small town>talk to random NPCs that tell you nothing>traverse the limited boring overworld >explore the boring maze dungeon>run into everything>boss and repeat. Throw in some painful dialogue and terrible cutscenes in there too.

    People love to criticize fanservice games as being shallow but I’d rather have something that doesn’t take itself seriously and is just fun. I prefer that to long ass “deep” games that are full of filler, laughable writing and terrible characters to mask the gameplay that is just “shallow”.

    Crap sorry for the rant.

  • Battle system?  Rebirth, easily.  The way the Force Cubes and attack/defense meter governed the flow of battle was brilliant.  Every skill you got counted, you really had to take into account enemy proximity, recovery frames etc or you would just get trampled.  It was so damn pretty too.

    Favorite score(s)?  Legendia’s is pretty much objectively the best, but I have a soft spot for Phantasia’s as well.  Sakuraba’s not much for memorable world map themes but Raising a Curtain really struck a chord with me the first time I played it.

    • Andar

      100% Agreed on Rebirth’s battle system. I personally found Abyss’ the easiest to pick up and play with, and simplistic in a good way, making it my second favorite, but Rebirth just had a perfect mix of craftsmanship and style.

      Score is a bit tougher. I like Sakuraba as a composer, but to be brutally honest, I think he’s done a good portion of his better work for Tri-Ace rather than on Tales games. Honestly, when there’s other games to compare to, there isn’t much music in the Tales series that sticks out to me. That isn’t at all to say that the music is bad, just maybe a little less special than what it could be.

      • Barrylocke89

        This so much. HE’s done good music on Tales, certainly (Symphonia was the game that made me look up who he was, even though I had played games that he composed for in the past like Mario Golf: Advance and Golden Sun), but its hard to compare to his work with games like the Star Ocean games and Valkyrie Profile.

        • Yeah, I’m not trying to get on the Sakuraba hate train.  I mean, beyond Phantasia and Destiny’s scores (which I loved), I also really liked his work in Star Ocean, Dark Souls, the first 2 Golden Sun games and a few others.  By far, my favorite of his soundtracks though was Baten Kaitos!

    • Kanamion

      I gave up on Rebirth because of the battle system. Having to switch between three lines was tedious when you want to attack the bottom and top simultaneously.

      • I hear what you’re saying, but I disagree on that count.  Later on in the game they did give you abilities that would allow you to strike multiple lines at once (Particularly if you’re playing as Mao or Annie), and if you had the battles set to Semi Auto it would line you up on the same plane with your targeted enemy, without any real loss in mobility.

  • Istillduno

    Eh, Graces F’s battle system is ok, but the problem is it only actualy gets fun late in the game when you have a decent amount of CC or whatever it was called to play with.

    Other Tales battle systems start off fun.

    • venomryu

      i thought that to the first half of the game i hatted it but when i got further in the game i really like it  

  • Brandon001

    THATS his fave battle system?

    Man, that WAS a surprise!



  • Arcm

    My favorite battle system is Tales of Destiny R. But Tales of Graces F is amazing as well.

    My favorite score would be Tales of Legendia. 

  • MrJechgo

    Graces F’s system, huh ? I agree with him. I like that one too, more than the TP system. The TP system causes you to waste orange gels and strike with normal attacks… the CC system just asks you to manage a gauge that refill is you don’t attack. However, I would make a few ajdustments to it:
    – Have 5 A-Artes chains: Neutral, Forward, Backward, Left and Right, instead of 4 chains with Forward and Backward being the same chain.
    – Have 5 B-Artes slots: Neutral, Forward, Backward, Left and Right, instead of 4 chains with Forward and Backward being the same chain.
    – Use the Right Analog Stick for B-Artes shortcuts, up to 4 (4 directions), 5 (4 directions plus R3), 8 (8 directions) or 9 (8 directions plus R3), and make it a regular feature, NOT an optional one.

    That would be perfect. Also, I’d like to see the CC system implanted in spin-offs, like, I don’t know, a console version of Tales of the World: Radiant Mythology, with all characters from RM3 plus ALL the characters that remain to be added.

  • IS | 桂木

    Legendia has the best score in Tales. A pleasant combo breaker from all the Sakuraba shenanigans

  • Nitraion

    Haha everyone gets very own version for Battle system… actually i agree with him 
    because in ToG:F the enemy is tough in chaos mode even you at max level you still can die Lol

  • TheInternetNomad

    me tooooooooooo <3 u baba

  • Anime10121

    I honestly think the only reason he’s saying Graces is the best at everything is because its the one they’re trying to promote in Europe.  While I can agree Graces has the best battle system thus far, it having the best OST on the other hand? This man either is really trying to promote the game or he needs to have his ears checked.  Even the theme song (White Wishes) is lackluster compared to the prior games TOS2 (Three Legged Race), TOV (Ring a Bell) , and TotA (Karma).
    Compare White Wishes to the rest


    • Mrgrgr and Unacceptable World

      …I thought he said Xilia there?

      • Anime10121

         He said he really likes Graces music although Xillia’s music is still playing in his heart (meaning since its the last game to be released he probably remembers it more).  When you have Legendia, Abyss, and Vesperia, the fact that he even mentions Graces as having “good” music is enough to realize its just a plug. Out of all the Tales releases released in the west thus far Graces and Eternia IMO have the worst soundtracks hands down.

        • I don’t remember most of the soundtracks since sakuraba stopped trying at some point, around Abyss I’d say.  

    • kroufonz

      well atleast he saying the truth about graces f being the best battle system (atleast it is the best among 3d tales)

    • Speedo Redempteur

      Indeed the only reason he talk about graces that way is because graces F hasn’t been released to europe yet.

    • WingsOfEternity


  • Alexander Aubert

    so the suprise is a millia figurine and jude figurine? what a bummer

  • Souji Tendou

    Fave Battle System: Destiny (Remake).
    None can topple that game even up till now, not even Vesperia with all the depths.

    • Agreed. Graces comes in 2nd though.

    • Pity I’ll never get the chance to play that gem only look at youtube videos. dat language barrier.

      • WyattEpp

        Just be patient; people are working on it.

        • Anime10121

          Been following them for a while now but sadly most of their projects (barrin ToI) have been on hiatus for years :(

          • WyattEpp

            Are you sure?  Cless said ToDDC was back off hiatus in December, I thought.

    • KuroiKen

      it’s safe to say, that ToD:DC(as well as R) has the same battle system as Graces, just in 2D.
      I say it like best battle system in 3D Tales – Graces
      in 2D Tales – Destiny DC

  • Guest

    Thats because it is the best. It’s quite obvious.

  • Aww, it’s okay, Baba. (4:00) You’re handsome, haha. ;__;

    Anyway, it’s interesting to see what he said about Xillia. I guess it is true, about the constraints thing. Ultimately, that’s what everyone has to deal with.

  • KotaroInugami

    Graces was pretty good. My only issue was that damn square boundary line in battle. So easy to end up in a corner.

  • Benny Tormoes

    TOL for musik, TOV for battle system!

  • I wouldn’t say Graces has the best battle system – that doesn’t mean I didn’t find it engaging. I loved it, but I think what Symphonia started and promoted through Abyss and Vesperia would be the most balanced and even accessible of the Tales series for the battle system award. Destiny also gets a special mention for its speed in battle. Legendia gets a special mention for the awesome music.

    • KuroiKen

      You shouldn’t forget that while Symphonia’s(though you might say Phantasia’s, since it’s exactly the same system) battle system is accessible to everyone, it’s BORING.AS.HELL.
      That’s what Team Destiny’s games improved greatly with CC-system and exceptionally with Style-Shift Linear Motion System

      • I look at it from both sides. You may find that there are some that didn’t like the CC-system. I know a mate of mine that doesn’t, and prefers the straight-forward system. If you want that extra challenge, you go Destiny’s and Graces’ CC. Either battle system could be considered “the best” battle system with their respective and outstanding attributes.

  • Göran Isacson

    Now I’m curious if he used any ideas and thoughts that came to him while playing Heavy Rain in Tales of Xillia 2… or if development on that game had already moved too far ahead when he got his hands on Heavy Rain.

    … Press X to “ELLE?!”…

  • fayt255

    I liked Tales of Graces battle system the best, I just like the faster speed of it than the older Tales games. I can’t really say which one has the best sound track I can’t say since I like a lot Sakuraba’s music.

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