New Super Mario Bros. 2 Brings White Tanooki Back To Rescue Frustrated Players

By Spencer . July 10, 2012 . 9:37pm

newsup2New Super Mario Bros. 2 borrowed one of the costumes from Super Mario 3D Land. Famitsu reports the white tanooki suit, which makes Mario invincible, will appear if a player dies in five times in the same course.

 

Giant Mario who can destroy pipes and blocks is in New Super Mario Bros. 2 along with Micro Mario who can run on water. Both of these Mario-ations were also in New Super Mario Bros.

 

New Super Mario Bros. 2 comes out on July 28 in Japan and August 19 in North America.


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  • Terra Headden

    Yay, the mechanic that denies you 100% completion if it so much as shows up is back.

    • hawk222

      I thought that was only if you accept it?

  • Luis Camargo

    I think this suit is ridiculous. I’m teaching my little brother how to play games (he’s 7) and I forbid him to use this suit in Super Mario 3D Land. 

    It ended up creating a bad habit in the player. After dying 5 times, you’re invincible and all the challenge of the level is mostly gone. After some time, my little brother thought it was ok to die and to use this suit as a resource to pass the levels.

    Mario games have a good learning curve and I think they should stick with it. Make the player learn the basics and then challenge them to slowly perfect their skills.

    Challenge in gaming, when well done, is a special thing. You can fail many times, but once you manage to get it right the felling of accomplishment pushes you foward to other new challenges. I think this suit goes against this and I sure do prefer the guide in Super Mario Galaxy 2 (it shows you how to do it) instead of this.

    • countupyoursins

      “I’m teaching my little brother how to play games (he’s 7) and I forbid him to use this suit in Super Mario 3D Land. ”
      Nice, nice.

    • Mrgrgr and Unacceptable World

      I do understand what you mean here however, this has always been a problem here. For example, i just can’t really finish a puzzle game without any helps here and for this case, there will also be some gamers who are not able to finish Mario game here no matter how hard they try.
      By having this help here, it will allows some of the weaker player to at least finish the game or using the suit here to understand more on what the stage are going to give them here.

  • countupyoursins

    Well, thanks Nintendo, for stealing my yet-unclaimed hip-hop identity, White Tanooki.

  • Jirin

    Ugh, I have no qualms with this existing, but can we please have an opportunity to turn it off?

    Mario games in the last few years, they offer you up cheats when you die a few times, they comfort you (“Hey, we just all want you to know how much we appreciate your work!”), and they tell you to take a rest when you’ve been playing 45 minutes.

    All these things are good ideas for some people, but for some people they’re damn annoying and even insulting, and there really needs to be an option to turn them off.

    Better yet, have difficulty levels, and have it only appear in ‘Easy’ mode, just like the super-potion in Catherine. Why does Nintendo resist difficulty levels so much, even knowing that some of their fans like games harder than they do?

    • Mrgrgr and Unacceptable World

      Well, you do have choices here to not use this help option isn’t it? It is not like they are forcing you to get it here.

      And about difficulties there, “some” fans there does not mean most fans here consideiring most fans are playing Mario series for fun here and not like us who loves frusturation from playing game lol.

      • Jirin

        Fine, then play on the easy level, if those are the ones you prefer.  Super Mario 3d Land has some actual hard levels toward the end.  Those’re great.  But, why do people who only want to play the hard levels have to not only walk through all the easy levels, but check every single corner of every single easy stage to get the stupid coins, just to unlock the hard levels?

        Some gamers prefer to coast through a game, some prefer a challenge, and the gaming companies need to respect both.  Most do.  I want some new Mario games up to the challenge level of Lost Levels that don’t force on you the chore of tediously searching all the easy levels first.

        No frustration, no reward when you win.  To me if there’s no challenge it’s not even really gaming, it’s more like activity.

        • Mrgrgr and Unacceptable World

          But there is no such things as easy difficulties in Mario series here.

          And about having to played easy level first, this is not suprising at all, hell it IS a tradition here as if they suddenly throw to your face high difficulty stages without allowing you to get used with the mechanics in the game, how can you adapt here?

          No frustration,no reward when you win? Isn’t all games is like this? If this the way you put it here, for me, only Ninja Gaiden series on NES will be a game as i can easily breeze through almost all games here.

          You yourself mention there are different type of gamers here both who loves hardcore stage or easier stages. By combining both of them here, Nintendo here will be able to get more customers getting this game. So it is a win win situation here. If they just put all the stage high in difficulties, it will clearly sells much lesser here.

  • hawk222

    Well, at least running out of lives won’t be too much to worry about, though.

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