Square Enix Sped Up Bravely Default’s Battles, Tweaked Encounter Rate

By Spencer . July 30, 2012 . 1:32pm

Square Enix listened to feedback from the Bravely Default demos and tweaked the game. One of Bravely Default’s key features is you can attack up to four times in a row by using the "brave" command. This makes battles quicker compared to Final Fantasy games since you can wipe out weak enemies in a single turn.

 

In the demo, it took 20 seconds for both characters to do all of their attacks. The revised version of Bravely Default only takes 14 seconds and if that’s not fast enough you can hold down a button and fast forward battle animations. Square Enix also tweaked the encounter rate and AI for small fry enemies. We’ll get a better idea how these changes work on August 1 when the next Bravely Default demo comes out.


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  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    I can’t count the number of RPGs I’ve wanted to see a fast-forward button in ever since Chrono Cross experimented with it more than a decade ago. So Bravely Default has old-timey prerendered backgrounds, a jazzed-up version of one of Final Fantasy’s best battle systems, and original features designed to address some of the longstanding frustrations of the genre. Batting a pretty good average there so far, Square.

    • ShinGundam

       It is 3D with high resolution textures not prerendered at least from what i know.

      • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

        They sure look prerendered to me. Why would the character models look so different if it was all polygonal?

  • riceisnice

    The game is looking great. But I wonder if there will be prettier battle animations later on.

  • http://wwwdonicwebstartscom.webstarts.com/ donicx

    oh man the more i learn about this game the more i want it XD 

  • Neophoton

     Definitely seems like a RPG I can enjoy on the go! Now how about bringing it overseas, Square~?

  • Joe Cammisa

    PLEASE, for the love of all that is holy, PLEASE let this come to the US.

  • http://Gematsu.com/ Bruno Silva

    I’ve said it and I will say it again: This has got to be one of the greatest battle themes in recent rpgs I’ve heard.

    Also, I’m glad they make it play out faster.It makes more sense that each character attacks twice in sucession, instead of attacking – drawing the weapon – attacking again – drawing the weapon.

  • Vampiric

    I want this localized so badly

  • Laharl

    Disgaea 4 has a fast forward button, and it’s the greatest thing in RPG ever.

    • Vyrus

       That’s not the “greatest thing in RPG ever.” The “greatest thing in RPG ever” is the automatic win in Earthbound, where you skip battles with weaker enemies every time.

      • Laharl

        That wouldn’t Really work in a SPRG…

        • Morricane

           Battle Animation: off, we call it in SRPGs.

          • Laharl

            Not exactly, that’s just super fast forward. You’re just skipping animations, you still need to make the moves.

  • AuraGuyChris

    That battle theme.

    My ears were given special treatment.

  • s07195

    Dat battle theme.

  • Ethan_Twain

    Oh WOW!  When I opened up this article the first to comments I read were both commenting on the battle theme in the game.  Not the actual content of the article, but just the music in that video.  So I decided to run the video…

    Oh lord, that is a fantastic battle theme!  The use of brass is fantastic.  Most battle themes stay away from brass… it can go wrong pretty easily.  Many people dislike the opening riff to the random battle theme in FF X for example, just because the brass is so intrusive and makes it hard for the music to become subliminal.  Ideally battle music fades into the background, because you hear it so many times during a game.

    But this brass, this is different.  This muted brass sound carries the melody (which is a series of major chords/arpeggio intervals) but because of the inherent driving force of a brass section also keeps the pace sets the tone for the rest of the piece almost on it’s own.  I am blown away.

    Oh yeah, and it’s nice that the many many demos of this game are resulting in changes.  Feedback at it’s finest.  But that’s not what’s important here.  What’s important here is…

    Dat battle theme.

  • Solomon_Kano

    All this talk of the battle theme, I had to check it out. Good lord, Revo. Excellent choice for handling the music, because this battle theme is probably my favorite that I’ve heard in an RPG in some years.

  • keithmaxx

    (insert words of awe and praise for the battle theme here)

  • Mrgrgr and Unacceptable World

    OhhMG i just got Eargasm there.^_^

  • 9thsage

    Maybe people outside of Japan will get to play this demo…..yeah, I know we won’t. :P  I can hope though.

  • James Smith

    Japanese RPG’s can always use some more streamlining.

  • Göran Isacson

    I just hope the fastforward button, which is a godsend and reminds me of good old days with an emulator and the speed-up button, doesn’t end up ffast-forwarding that theme. Because DAT THEME be AMAZING.

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