Atlus Fixing Persona 4 Arena’s Xbox 360 Online Problems With Patch

By Spencer . July 31, 2012 . 1:02am

p4arena51Shortly after Persona 4 Arena launched in Japan, Atlus confirmed the Xbox 360 version has laggy online battles.


The game’s director, Wada-san, apologized to fans who bought the Xbox 360 release and said Arc System Works have already made a patch to ameliorate the problem. While the patch is complete, Wada asked players to please wait a little longer so they can test the patch. We’ll post an update when the patch is ready.


Persona 4 Arena comes out next week in North America. Perhaps, Atlus USA will have a patch ready at launch?

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  • RmanX1000

    Listen carefully other game companies, this is called “Getting s**t done.” Learn well.

    • Asura

       I would call having robust online testing prior to calling the process complete and churning out the discs “Getting s***t done.”

      I call this “covering your ass (albeit in a fantastic manner assuming the patch fixes the problem).”

      I would much rather game companies learn from the former and not the latter.

      • Herok♞

         To be fair, I don’t think Xbox is the main concern of atlus seeing as its less poplular then PS3 in Japan, at least the game is still playable minus online there are compaines a lot worse at this.

        • Solomon_Kano

          True, but it would’ve been in Atlus’ best interests to not have an issue like this show up at all when a good deal of their numbers internationally will probably come from 360. In Japan they’re fine, but the problem is that this issue will probably affect players when the game launches elsewhere too. Hopefully, there will be a patch ready for its international launch as well.

      • RmanX1000

        But at least they made a fix in less than a week of release. So yeah, that is getting s**t done. They fully admitted their mistake and fixed it. I commend them for it. And like Herok said, 360 is not big in Japan as PS3. So they probably focused more on that version than the 360 one.

        • Asura

          Yeah, focusing more on the version that sells more and thus having a major screw-up as a result is not getting **** done, it’s screwing up.

          Also, “There are companies worse than us” is not something I would want to put on a list of achievements.

          I commend them for fixing this mistake quickly too. I do not commend them overall for having the mistake in the first place and then fixing it. This isn’t like a small hard to find bug or game crash. This is a major component of the game they “DOH!-ed”.

          EDIT: Not to mention I’m curious how bad/good the lag will be in general, whether on the PS3 or the patched 360. Might be no better overall than the lag of games from… you know the source.

          • cj_iwakura

            It’s possible they didn’t have a chance to test the 360 beforehand, since it’s not as big a deal to the eastern market, but they knew a botched western launch on the 360 would be disastrous. 

            Probably why Japan got the first launch, if you think about it.

          • Locklear93

            Catching latency problems that occur in the real world isn’t necessarily as simple as you might think.  I’m not saying they couldn’t have caught the bug; I’m only saying that it’s entirely conceivable that it doesn’t happen in a test environment.  Products and services like Shunra ( exist and cost quite a lot of money, specifically because of how difficult it is to replicate real-world network situations.

          • RmanX1000

            Online isnt necessarily a ‘major’ thing. At least thats my opinion. They wanted to work on a fighting game, with Persona characters and a story reminiscent of Persona. Point is they went out and fixed it as soon as they heard there was a problem. Like others have been saying, its difficult to accurately test wide connection tests in house. 

          • Solomon_Kano

            It’s not a matter of personal opinion that determines how big a deal this is, and @Asura:disqus isn’t discussing opinions anyway. In a fighting game, and really a lot of games these days, online is a pretty significant component. Shipping a game of this caliber with a flaw like that is a very major thing. It being the 360 version lessens the impact for them, being in Japan and all, but that’s still a significant thing.

            I’ll grant that testing for this issue is more difficult than some seem to think, but that doesn’t change the significance of the issue in the first place.

      • XiaomuArisu

         Compared to SxT its really”Getting sh0t done.”

  • Triplicity

    Goddamn, I thought you had somehow terribly misspelled “alleviate”.


  • Jezzy

    So Atlus is in charge of the netcode and not ArcSys?

    • Alexander Marquis Starkey

      Arc System Works is.

  • Alphabet Soup

    Oh Atlus, I knew you wouldn’t leave us high and dry.  Now I can get to smashing people with Kanji’s folding chair right away next Tuesday!

  • TheGameTagerZ

    Anyone got this for PS3 it lags badly when I play people from Japan….

    • PersonaBull

       Wouldn’t that be because you’re using Japanese servers at this point? The game hasn’t been released elsewhere yet.

      • TheGameTagerZ

        Hmm this could be very true. Well I found two people in the U.S with this game so I’ll see if I can play them and report back. 

  • milne2k9

    Can’t wait for August 31st

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