Beat Up Your Buddies With Robot Fists In Super Robot Taisen: Card Chronicle

By Spencer . August 5, 2012 . 11:02pm

Namco Bandai’s mobile Super Robot Taisen card game has two ways to play. You can work with your friends and take on bosses or you can fight against them to move up the robot rankings.


Super Robot Taisen: Card Chronicle has a new story to follow with mecha from 16 series including Mazinger, Gear Fighter Dendoh, Code Geass, and Gundam 00. Of course since this is a card game each card represents a different robot. You can strengthen cards by combining the same cards and each card fusion has a unique design.


Super Robot Taisen: Card Chronicle comes out for iOS devices and Android this fall. The game will be a free download with additional items available to purchase.

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  • Sardorim

    They seem to be reusing all their work from all the way back to the @ series and recent z2 stuff. Personally I think everything looks weird and jumbled up. Besides, if people want story than a real SRW would be better and have the quality that many have come to expect from Banpresto when they release a new SRW title.

    • LynxAmali

      They did the same thing with A Portable and Mobile. Sprucing everything so it looks similar.

      And this isn’t that uncommon for Banpresto; they did spin-off titles like Super Robot Spirits (A fighting game) Super Robot Pinball, Scramble Commander, Real Robot Regiment, Super Robot Gauken, etc….

      • Tom_Phoenix

        “They did the same thing with A Portable and Mobile. Sprucing everything so it looks similar.”
        That’s a common misconception about A Portable. In actuality, A Portable wasn’t just a “cut and paste” job the way Mobile and Card Chronicles are.

        For starters, with the possible exception of Shin Getter, A Portable does NOT reuse Alpha sprites. While they did mimick many of the animations used in the Alpha games, the sprites themselves are brand new. If they were reused, the artstyle difference would have been extremely obvious.

        While the game does have reused sprites, those mostly come from MX/MX Portable, OGs and Impact. Even then, many of the Impact sprites weren’t used as is. The game uses an interpolation filter to smooth out the edges and some of the sprites had certain body parts redrawn. 

        Plus, the game doesn’t use many Impact sprites and the shows that appeared in both games still had a lot of new sprites drawn for them; for example, even though Nadesico appeared in Impact, most of the Nadesico sprites in A Portable were brand new.

        Overall, A Portable wasn’t haphazardly thrown together; unlike Mobile and Card Chronicles, a lot of work went into making the artstyle as consistent as possible. Infact, it’s possible that B.B. Studio’s motivation behind their decision to include certain shows in Z2 was precisely to avoid the amount of work that A Portable required, since some of the additions almost suspiciously coincide with Destiny’s cast list (Godmars, Gundam Wing, Getter Robo Armageddon, Macross 7…).

  • Derek E Nay

    The icon for the article looks like he is trying to grab my chest…

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