Final Fantasy XIV: A Realm Reborn Brings Back Limit Breaks

By Spencer . August 17, 2012 . 2:12am


Materia and limit breaks? No, this isn’t about Final Fantasy VII for PC. Square Enix is adding both of these features to Final Fantasy XIV. We talked about the materia system before, limit breaks were revealed at Gamescom.


Parties will share a Limit Break meter that fills up when you fight monsters, producer/director Naoki Yoshida explained to 4gamer. You can speed up the meter with "fine play" defined as well timed healing and blocks. Basically, if you play nice and work together you can do more Limit Breaks. Like Final Fantasy VII, the Limit Break meter has multiple levels. Each Limit Break’s effect changes depending on which job activates the move too.


Yoshida wants to keep Final Fantasy XIV’s battle tempo "speedy." Players start battles with whatever TP they have stored up so you can use weapon skills and abilities right away. He’s trying to balance fights so you can defeat one monster with five weapon skills in just 20 seconds. Because combat is lightning fast killing mobs isn’t the primary way to earn experience points. Players will earn a lot of experience by completing quests.


Final Fantasy XIV: A Realm Reborn will have a tutorial-like system to teach players the basics while they gain their first levels. Yoshida estimates it would take around 30 hours to get to level 15. A server stress test is slated for the fall following with a Final Fantasy XIV: A Realm Reborn beta test in winter 2012.

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  • Alexander Aubert

    will the ps3 version online is free or do i have to pay per month

    • Randy Marsh

      You have to pay monthly to play the game. 

    • sophiaaetheria

      At present, FFXIV is using a monthly subscription fee model. But, given that model’s current failures, we’ll probably see some kind of free to play option before long.

  • Paradox me

    This sounds neat. Folks disliked the lack of solo content in Final Fantasy XI, but I loved it. Leaning so heavily toward group play made for an incredibly strong sense of community.

    It’s nice that Final Fantasy XIV will continue to encourage playing well with others, especially since I didn’t see much of a community at all during my time with the game a few months ago. Hopefully systems like this and A Realm Reborn’s launch will give the social aspect a shot in the arm.

  • Souji Tendou

    30 hours to get to level 15? Whoa that sounds………… very tedious.

    • Anime10121

       And that good sir is my main issue with MMORPGs, too much of a time sink.

      • Paradox me

        It’s a big number even for MMOs I’d say. I’m pretty sure I hit level 20 in Final Fantasy XIV well under the 10 hour mark, and probably the same in Final Fantasy XI.

        30 hours seems excessive, unless this tutorial system has some sort of story arc wrapped around it.

  • Arizato

    I hope that there is a welcome back week or something when this is released. I am getting really excited for it. Didn’t like XIV that much, but I bought it for 2$ so it’s not really that big of a loss.

  • Solomon_Kano

    I think it’s pretty interesting that FF14 is bringing back key elements from FF7. That probably wasn’t their thinking, but it’s a cool thing nonetheless.

    I really am liking everything I’m hearing about this, so I look forward to giving it a shot once it hits PS3.

    • Paradox me

      Yoshida has also said he’d like to see Gold Saucer in the game. 

      Final Fantasy XIV is slowly becoming the Final Fantasy VII remake that that incredibly rational section of the fanbase keeps politely asking for.

      • Solomon_Kano

        Yoshida’s got good taste.

        I look forward to their carefully worded and reasoned responses regarding this not quite being what they meant.

      • Godmars

        Sorry but no. Putting in elements from another game does not make another a sequel much less a remake.

        Its nice that such is happening but please don’t over inflate it.

        • Paradox me

          I was being sarcastic.

          • Godmars

            Yeah, the “incredibly rational” bit was confusing.

            I just wished they’d move on instead of floundering on all the remakes. Hire actual story writers and use cutscenes as inspiration for gameplay mechanics. Not to just be showy for the sake of being showy.

  • Heartless ㅤ

    Fellow FF gamers, do you know:

    If you can buy the PS3 version (whenever it comes out) and just be able to play the story mode without having to pay the monthly subscription? I just want the play the main storyline, and I am guessing the actual game will be around $50?  

    • riceisnice

       It’s gonna cost $40

      If you buy the game, it usually comes with a free 1 month subscription. Not to mention there is a free trial period when the beta comes out. The thing is, the story is usually ever-expanding.

    •  If there is an offline mode then I’m game.  I really don’t like the fact that #’d final fantasies have been used for MMORPGs.  If this game were just another offline FF, for instance if it was kind of like FFXI I would be so excited for it.

      • There won’t be an offline mode.

      • FFXI was also online. I believe you are referring to FFXII. And yes that would be cool to have a FF similar to FFXIV designed like FFXII. 

    • That’s impossible. The game is made from the ground up to be played online.  Plus if you’re wanting to play through the story then this game is not for you. This isn’t like other final fantasies. This is a mmo. If you want to enjoy the stories many players will be recording the cutscenes and you can watch them as youtube. 

  • Crevox

    Mobs already die too fast, my black mage one shots mobs before they even move… with AoE spell.

  • Wiccan1109

    Hm, interesting. Wonder what they mean by timing blocks though, since blocks are automatic (and activate of their own accord dependant on stats.) I wonder if theyre reworking the battle system to work the way TERA does?

    The limit thing sounds like a right laugh, i can imagine all sorts of shenannigans with people ‘accidently’ using up their groups limit gauge in a fight. People definitley needed something that required thought or effort in battles though, and if building the guage delivers that, then i think its gonna be 2 thumbs up from me.

    I can understand them keeping mob lifepsans short, since its moving away from exp partys and on to quests, so i can definitley support that to an extent. Its just that right now theres very few things in the game that cant be blitzed down in under 30 seconds with the 8 man party limit, and well paced, satisfying fights are just not accessable for everyone right now, for so many reasons. Hoping that will change!

  • Sounds good to me =)

  • i am tired of here about FF XIV any news on FF VS XIII?? LIKE A DATE DATE? 

    • Nope. SE has been completely silent on that as usual. Its ironic that game was announced before the launch of the PS3 at the same time as Metal Gear 4 and FFXIII.

      • i know :( but i want it now 

  • i am tired of here about FF XIV any news on FF VS XIII?? LIKE A DATE DATE? 

  • almost a Dragoon peepz!

    I can’t wait to Rain terror from the skies by jumping on every enemy I see xD

  • miyamoto

    ooooh yeeeeeh!

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