Kingdom Hearts 358/2 Days Developer Behind The World Ends With You: Solo Remix

By Spencer . August 26, 2012 . 6:10pm

imageJupiter developed The World Ends With You, but didn’t work on the iPhone version, The World Ends With You: Solo Remix. H.a.n.d. (short for Hokkaido Artist Network and Development) reworked the combat system and redrew artwork to support Retina display devices.


H.a.n.d. and Square Enix have been working together for a long time. Final Fantasy Fables: Chocobo Tales, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded are all from H.a.n.d. They also developed some of Square Enix’s early iOS and social games such as Sliding Heroes and Chocobo’s Crystal Tower.


What’s Jupiter doing these days? They finished an educational game starring Doremon for Nintendo 3DS, made Tales of the World: Tactics Union, and an EKG training app for Android.

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  • H.A.N.D has now landed on my ‘what’ section since they helped with some of my least favorite games from Square. Though I’m sure they can’t screw up with a port right?

  • Paradox me

    I haven’t played anything other than their Kingdom Hearts titles, but based on those I’m fairly confident in their abilities.

    358/2 Days and Re:coded both played well enough, especially the latter which did a pretty good job of capturing Birth by Sleep’s fantastic combat on DS hardware. 

    Both really nice looking games too, given the system.

  • Manuel Antony Marcano

    Thats not very reassuring.

    Both games had some fatal flaws in their combat (for example allowing enemies to cancel healing at any frame and having hitstun on every attack) Then again many of the combat issues are also in Dream Drop Distance and Birth by Sleep (ie input response and priority)

    Still, its not reassuring because even if it was Square-Enix pressuring them, they may simply pressure them again.

  • OatMatadoQuatro

    Although the gameplay of 358/2 Days was a bit repetitve with Roxas’ solo missions, it has one of the saddest stories from the franchise. Xion became a very popular character. Re:coded stood out in gameplay, but I didn’t really like the plot (I felt it was too confusing for Kingdom Hearts’ standards with all the AIs inside a journal)

  • I wonder how much Ice Cream Neku will eat

  • SantiagodelosSantos

    Re:Coded has really good combat but a horrible story. 358/2 has the opposite problem. Looking at the trailer for the ios port the art looks just like the DS one (except i didn’t notice the 3D ish world aspect from what i have seen). Not sure how i feel about both characters on one screen. There was kind of a story element to their separation and the combat was built around that mechanic. If i where to double dip on this (which seems unlikely at the moment) i would have to get it on the ipad…but i already payed $42+ for the original and the ios one is $20. I sure hope we get a sequel though :(

    • Bhunivelze

      I liked Re:Coded’s story…. 

  • Benny Tormoes

    the whole world’s gone to the Iphone, Ubisoft was right! 110011lol

  • Well, so far so good. Re:Coded and Days are perhaps the least interesting KH games out of the bunch, but that’s not a problem with the team that assembled it, and more of a problem with the ones who envisioned the project and conceptualized it, so.

  • AJ

    This game inspired me to buy DS screen protectors, because I beat the hell out of the touch screen. I predict many smashed iPhones.

    (Despite the violence, I still adore the battle system.)

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