Ico & Shadow Of The Colossus Producer Leaves Sony Computer Entertainment Japan

By Spencer . August 27, 2012 . 10:10am

imageKenji Kaido moved from Taito to Sony Computer Entertainment’s Japan studio when the PlayStation brand was just getting started. Kaido helped design Ape Escape, a creative title from SCEJ designed to showcase their DualShock controller.

 

Kaido also worked on two PlayStation 2 classics as the producer of Ico and Shadow of the Colossus. Over Twitter, Kaido announced he left Japan Studio in August. Kaido said he doesn’t know what his current plans are and plans to enjoy a summer vacation for a little while.


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  • Domii

    What’s wrong with the guys at team Ico or anything related to those games? They just seem to be dropping like flies. I hope Sony can get similar talent, because Ico/Colossus are among my favorite games of all time.

  • http://epiclyamazing.wordpress.com/ AzureNova

    I really hope he enjoys his vacation =), but noooooooooooooooooooooooooooo! >_< (Sniff) I loved those games.

  • SantiagodelosSantos

    Didn’t the director or something leave too? What happened at team ico?

    • OneOkami

      You’re referring to Fumito Ueda.  He resigned from Sony but is still working on The Last Guardian as a contractor.

    • http://www.siliconera.com/ Ishaan

      Executive producer left and Ueda went freelance. The latter is still working on the game, though.

  • sandra10

    Hm… the pivotal members of Team Ico have left. It’s sad, for sure. But Japan Studios still has plenty of talent left. At least, that’s what Gravity Rush, Puppeteer, and Rain (which gives off Ico vibes) indicate.

    • badmoogle

      Ueda is still there.His contract status doesn’t mean that it has affected his work schedule.Yoshida also confirmed that the guy (and the rest of the team) are  working very hard to finish the game.

      Also Team Ico hasn’t remained exactly the same from Ico to SOTC yet they produced two masterpieces and hopefully a third one is along the way.

      And i agree that the rest of SCEJ has lots of talent.Even if Ueda leaves after TLG i’m sure the rest of the current members will help other teams making new exciting and unique IPs.

  • gquain

    after Project Last Guardian was forcefully closed by Sony, there was no hope and light left in him.
    I hope he can someday begin to smile again

  • OatMatadoQuatro

    So how is The Last Guardian doing?

    • http://www.siliconera.com/ Ishaan

      This is the latest known update on the game: http://bit.ly/PiqWCE

  • badmoogle

    Best of luck to him,whatever he decides to do.

  • Cephrien

    I’d leave that company too if they stopped making my amazing fuggin’ games. 

    Not even a single game on the Ps3 except for HD versions of his Ps2 titles (which are awesome by the way)

    That’s just criminal.

    • http://www.siliconera.com/ Ishaan

      I don’t see how it’s the publisher’s fault if a team is incapable of putting games 
      out in a timely manner. Sony’s only real fault in this whole thing might be allowing the project to drag on as long as it has. Beyond that, I’d say they’ve been very accommodating of “Team Ico” from everything we’ve heard.

      Anyway, with Ueda and now Kaido gone, I expect there won’t be any more “Team Ico-like” games in the future. After TLG ships, they’ll probably just set the staff to work on other SCEJ projects, which is probably for the best. At least they’ll get something done.

      • TrevHead

        Isn’t a large reason TLG is taking so long is because it’s too taxing on the PS3s hardware? If thats the case Sony should have made it a PS4 game rather than redo the art assets.

        It would make one hell of a launch title

        • Colonel Custard

           Honestly I think it just the transition to ps3 hardware that is making the project take so long, after all the last game they released was on ps2. Since, this is their first ps3 game there are a lot of things they need to learn as not all the short cuts they learn from the ps2 carry over.

          Another plausible explanation as for why it took so long is their(studio as a whole) determination to get the game and the concept art/idea at a almost 1:1 ratio in design.

          Lastly what I think personally is happening is that Team Ico is in commune with an entity/entities in a closed space which, how they come up with their game idea’s as the entity/entities projects these concepts to them however, a perigee-syzygy is required to occur which, usually occurs 4 to 6 times a year. Why is the perigee-syzygy required you may ask well that is because during the perigee-syzygy the moons gravitational pull shifts the earths ley  lines some growing weaker or stronger, however this is mere speculation on my part but, through 2005-present the ley lines in Japan have been weakening thus making the communions less and less effective and requiring more and more time to understand the entity/entities projection.

        • http://www.siliconera.com/ Ishaan

          Only SCEJ truly know what’s going on with that game. They’ve cited technical difficulties a couple of times now, for what it’s worth. Maybe they’re trying to program some sort of tricky AI code for the creature or something. That’s my best guess.

  • OathkeeperSoraXIII

    damn, No doubt this will cause further delays for the last guardian. wish him all the best though. 

    • badmoogle

      We don’t even know if Kaido was working on The Last Guardian.

  • http://www.angelmassb.co.nr/ Angel Mass

    Vaporware status: 75% confirmed

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