Lollipop Chainsaw Breaks Grasshopper’s Records With 700,000 Shipped

By Spencer . August 27, 2012 . 12:33am


Speaking at a Kadokawa Games event, Grasshopper Manufacture CEO Goichi Suda announced 700,000 units of Lollipop Chainsaw were shipped worldwide. Suda said this is a new record for Grasshopper Manufacture and he enthusiastically said there’s 300,000 left to break the million mark.


Prior to working with Kadokawa Games and Warner Bros., Grasshopper Manufacture partnered with Electronic Arts to develop Shadows of the Damned and Marvelous Entertainment to create No More Heroes.


Grasshopper Manufacture’s next major title is the PS3/Xbox 360 title Killer is Dead, which Kadokawa Games will release in Japan next year. A new movie with a dark atmosphere and stylish battle scenes was shown to attendees.

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  • Godmars

    I’m confused; isn’t this the console era where you have to sell a million copies of a game to break even?

    • malek86

      That was just Reggie trying to pull developers to Nintendo’s side (hint: it didn’t work).

      • Tom_Phoenix

        Then again, considering how roughly 100 studios have closed down since 2006, it’s hard to deny that development costs have skyrocketed compared to previous generations.

    • Stranger On The Road

      breaking even depends on how much you spent on development, it have nothing to do with the platform nor is it a fixed number across the board.

      some Japanese companies can break even by selling 100k units (which is why they don’t spend so much on the engine and graphics). If the market isn’t there, then they won’t spend on the development and will try to lower the break even limit.

      An example, the company 38 Studios have gone under because they spent too much on development. Even though their game sold more then a million, they didn’t break even. If I remember correctly, they needed to sell more then 3 million to break even!

      • PoweredByHentai

        That and marketing budget.

    • badmoogle

      I’m sure LC would have gotten its money back even with 300.000-400.000 units shipped (tops).

  • Nemesis_Dawn

    Glad to see this. It’s a fun game that makes up for its shortness with how replay value I got out it, especially how many extra enemies and hidden items show up on the harder difficulties. I can only dream of a sequel where you get to play as the rest of her family.

  • SirRichard

    It’s great to see them getting love at last, and while it had issues with length it was a fun little game. Now the question is, will Killer Is Dead be able to repeat this?

  • Locklear93

    At first I was happy to see this–then I realized copies shipped aren’t necessarily copies sold.  Any idea on actual sales?

  • Ty Arnold

    This game was my least favorite Suda game ever. The gameplay was bland, sealing off combos until the end of the game when they should’ve been accessible from level 1, zombies are not interesting enemies, it was far too short, and the humor fell very flat for me.

    And yet, in some ways, I’m happy to see this game succeed. After Shadows of the Damned failed financially, I was starting to worry about the company’s future. It’s good to know that they are still capable of making money. Hopefully the revenue from this game will fund something as interesting as Killer7 in the future.

  • TruSpindash

    Happy to see one of my favorite developers doing good. I’m already looking forward to Killer is Dead, which hopefully can repeat such success. Also hoping for another No More Heroes down the line. 

  •  I actually liked it not only because of the skimpy cheerleader, but the actual gameplay is decent, I borrowed it from a friend and beat it and was seriously considering buying it again, I might do that in the near future.

  • Ooh Bee

    Very nice to hear. I thought the game was way too short and boring and was a waste of my 60 bucks but I’m glad it sold well. Hoping the next Suda game isn’t so bad. Loved K7 and NMH2.

  • This is good news. =)

  • Juuu

    Good for you, GHM! Though not the studio’s best, it’s nice to see them making a little money to balance out their awesome, lesser-known titles. Hopefully Suda and the rest of his studio will use it to give Killer is Dead some of the same charm yet sharpness, so to speak, titles like Killer7 or No More Heroes had. :D

  • DemonicX

    Nice to hear. Overall, I thought the game was decent. It definitely could have been better with a longer story and better gameplay, but I can’t complain too much since I got the game for $45 anyway. I feel that Lollipop Chainsaw was at least worth that much. I think it’s time for Suda to start talking about a new No More Heroes game though.

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