Let’s Take A Look At The Next Unchained Blades

By Spencer . September 10, 2012 . 1:53am

If you have a PSP you can play Unchained Blades now. FuRyu’s sequel, Unchained Blades Exxiv, features a new band of heroes drawn by different artists including a Dark Knight character from Yoshitaka Amano. Here’s a run down of the game’s characters and character artists.

 

Nana Mizuki performed the theme song "Linkage" and, yes, like Unchained Blades you can capture monsters to use in battle. Unchained Blades Exxiv comes out for PSP and Nintendo 3DS on November 15. Xseed brought over the first title so perhaps they’re eying Unchained Blades Exxiv too.


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  • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

    Everytime when I saw a cut-in I can only think of “Persona!” lol.

    And the opening theme is EPIC!! I hope they actually make a new OP animation instead of just reusing in-game cutscene this tme…..

    (Still cannot unsee bad guy blondie as Thor…… lol)

    Looking good. XSEED~

  • Dokurochan

    Awesome, they got Nana Mizuki to sing the OP! That probably means that there’s a good chance she also voices one of the females. ^_^ Anyways, Nana Mizuki FTW!

    • http://profile.yahoo.com/GFQYYWFUR2SBFLKIITVECS5NAI Erik

      She does. The white angel-like girl, Sophia.

  • Phlo

    Hopefully the monsters won’t be largely useless in battle this time around.

  • neocatzon

    Is the first game good? I still can’t find good gameplay vid on youtube to make a decision. Is it recommended if I am looking for a good story?

    • http://profile.yahoo.com/GFQYYWFUR2SBFLKIITVECS5NAI Erik

      The gameplay is pretty good. I think it’s EO3-difficulty at least. Also has quite a large number of customisation, eventhough the characters have obvious roles. Music is quite godly; one of the early game dungeon music heavily reminds me of this: http://www.youtube.com/watch?v=6hH_3Q87Z40
      I only on chapter 2, so I cant really tell you how good the story really is.

      • neocatzon

        I see, so now about the story.. I hope it’s just not generic. That’s a reason I pick Gods Eater then Monhun.

        • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

          Well there a few plot twist here and there tht I honestly didn’t saw it coming… And there a bit of charac development too.

          I guess it depends on your taste.

      • TiamatNM

        This is WAY easier than EO3. Only boss to kill me was the first one and normal encounters were not a threat other than in ch3. The other bosses were all easy though it may partly be due to unintended grinding while trying to get better followers for the awful judgement battles.

        The game is is light on story but what’s there isn’t bad and it has likable characters. The battles are pretty quick and the skill customization is neat. Dungeons have some fun gimmicks and good music. It’s a good game and will keep you busy for a while as it should take 60+ hours to clear.

    • MrKappa

      I personally wouldn’t recommend it unless you play these type of games purely for the dungeon crawling.

      -The story is basic as hell and there a very few story scenes. You could probably count them all on both hands.

      -Characters have no development, they are kind just there and you don’t learn much about any of them. They have a camp chat system but it isn’t implemented very well and you still don’t learn much.

      -Skills are tedious to set up and use and battles don’t really require them aside from the occasional cheap ones.

      Don’t wanna bore you by writing a book but if you looking to play this game for story then pass on it. You’ll be miffed when what little story it has happen then you have to crawl through a 1 hour dungeon to see a 4 minute cut scene then back to the dungeons.

      • neocatzon

        Okay, I’ll pass this game. Thanks~

  • http://www.ukanime.com abigsmurf

    Enjoying the first game to some extent but there are lots of little flaws which all add up.

    Having a crafting system relying on such a wide variety of items whilst providing a limited inventory space is a bad combination (made worse by the fact you can’t craft from warehouse items). 

    The affinity system is fairly horrible. It’s obviously designed to make sure you don’t get powerful abilities too soon but it’s fiddly, time consuming and the game makes it far too difficult to figure out what you need for each ability. The limited party size and the requirement in the big battles to have almost as strong a monster lineup as possible makes it difficult to stockpile affinities too.

    Lastly I dislike games where there’s an artificial barrier restricting levelling (ie monsters in an area stop giving XP once you get past a certain level), especially when combined with bosses balanced around you being at that max level. Seems especially popular in the SMT games too but it removes the fun of levelling for me and just highlights grind.

    Still, a lot of niche franchises have a habit of doing incremental improvements in sequels where they try to addresss criticisms so hopefully most of these things will get tweaked for this.

    • natchu96

      Limited inventory space hardly becomes an issue for me if I dump my items in storage in between dungeon runs.

       . . . you do have the storage unlocked, right?

      • http://denpanosekai.blogspot.com denpanosekai

        He explicitly mentions not being able to craft from warehouse items…

    • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

      “Lastly I dislike games where there’s an artificial barrier restricting
      levelling (ie monsters in an area stop giving XP once you get past a
      certain level), especially when combined with bosses balanced around you
      being at that max level. Seems especially popular in the SMT games too
      but it removes the fun of levelling for me and just highlights grind.”

      I think the point of that system is to ELIMINATE grind, actually. It’s designed to level you to the exact point you’re expected to be quickly, regardless of how underleveled you may be going into it. This system is known as “weighted experience,” and is actually used in quite a few games — and for those of us who dislike leveling, it’s an absolutely wonderful thing that we wish would be in more games.

      Those who enjoy leveling, however, do frequently grumble about it, and understandably so. But I’d still say this is not a flaw — it’s a gameplay element you dislike, but it’s clearly an intended one.

    • Z3

      You forgot the inventory limit

  • XypherCode

    Still waiting for the 3DS version of the first though.

  • http://profile.yahoo.com/GFQYYWFUR2SBFLKIITVECS5NAI Erik

    >Xseed brought over the first title so perhaps they’re eying Unchained Blades Exxiv too.
    Hm….considering what they currently have on their plate now(especially the Trails in the Sky sequel), could be a long while

  • http://strictlyapathy.comoj.com/ SoulArbiter

    Very stylish. Earthbound Papas are in on this as well! Very nice indeed!

  • shion16

    Unchained Blades is a great game, with a good soundtrack and decent customization.

    Just when i sold my PSP, i need a bigger memory stick for my PSVITA for more PSP games.
    Please support Unchained Blades so we could get Exxiv in the future

  • http://www.facebook.com/stale.laastad Ståle Laastad

     My Vita is ready!

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