Siliconera Is Giving Away Akai Katana And Bunny Must Die! During Tokyo Game Show

By Spencer . September 16, 2012 . 4:30pm

akaiHey Siliconera readers! This week is Tokyo Game Show and we’re covering it from Japan. Stay tuned for hands on impressions and news straight from the Makuhari Messe.


As a treat for our readers, we’re going to put a codes to download games in our TGS posts. Akai Katana is a horizontal shoot ’em up for Xbox 360 from Cave and Rising Star Games. This game takes place in an alternate universe that resembles Japan’s Taisho period.


We also have codes for the Indie Royale Back to School Bundle, which includes Flying Red Barrel, Qlione, and and early release of Bunny Must Die: Chlsea and the 7 Devils all from Rockin’ Android. If you haven’t seen Bunny or Die before check out a trailer here. Swords & Soldiers, Cute Things Dying Violently, Sequence, and Lunar Flight are also in this Indie Royale Back to School Bundle.



Oh and does anyone have any questions for Cave? We might be meeting up with them during the show… I think Falcom too…

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  • Jrpgfanatic

    I have a question for Cave.

    Since they’ve enjoyed a great deal of success with their English translated games on smartphones and tablets, is it possible that we might see any English self-published console titles from them in North America, or do they see their overseas console releases continuing to be reliant on third party publishers?

  • A shame such nice character designs are “wasted” on a shoot-em-up. Anyways, looking forward to the give away. Not really excited for TGS. None have been any good since I really got into games so I’m not expecting much from this one either.

  • Locklear93

    My question for Cave is all too obvious: Why aren’t they leveraging Steam yet?  While I don’t think it’d immediately make them a fortune, it can only help.

  • Belenger

    One simple question, will Ketsui ever grace the shores outside japan? , since this would be ideal candidate for the “import games of demand” trend they almost started after Deathsmiles IIX.

  • Paradox me

    I’ll echo the request for their view on Steam. Offbeat, retro and/or hardcore games tend to do well on PC and I think Cave’s titles would be a big hit on Steam.

    Jamestown seems to have done fairly well for itself. It’s sold at least 10,000 copies on Steam (going by recommendations), and I wouldn’t be surprised if the total is double, or even triple that.

    Get games like Akai Katana, Mushihimesama Futari, Espgaluda II, Ketsui, etc. on there for something like $10-15, plus bundles once there are enough games. I bet they’d be pretty happy with the results, especially if any of ’em land the spotlight during a Steam sale.

    • CirnoLakes

      We agree, this time. (I’m not trying to be antagonistic, it’s just refreshing)

      I’m personally wishing most for the DoDonPachi games. In particular Dai Ou Jou. There’s a lot of people who have been emulating that game with M.A.M.E. that would be happy to buy it if came out for something other than a Japanese region PlayStation 2.

      • malek86

        It’s a tricky matter though. People thought the same thing about Guwange being on Mame but not anywhere else, and everyone was ecstatic when it was finally picked up for XBLA. But judging from the number of people on the leaderboards and how they haven’t put any more titles on XBLA, I guess not many actually bought it.

        Then again, Guwange has kind of a weird aesthetic, so maybe they just chose the wrong title?

        • Julien_N

          The port was also horrible from a technical point of view, with a weird screen ratio (16:9 inside a 4:3 box or something like that) and confusing option menus. 
          The ensuing outcry forced CAVE to release a patch that didn’t completely solve all the issues.

          That said, I am convinced ESP Ra.De. would have been a better choice, with its stylish modern setting.

          • malek86

            I would have chosen Esprade too, but the poll was quite clear. Then again, maybe the poll was a bad choice from the start. After all, Cave fans were gonna buy the game regardless of what it was, while non-fans might have been more willing to buy a modern-looking game.

          • Julien_N

            Plus, ESP Ra.De. was co-published by ATLUS and I wonder what would have happened if it was chosen as Cave and Atlus seemingly didn’t seperate on good terms. (Not sure about that, though)
            All in all, I also think a poll is a bad way to make decisions. I just don’t trust vox populi.

  • 猫 黒

    FALCOM YOU SAY?  We all know what question to ask Falcom.  Are you bringing the trails series over?

    • Well, it wouldn’t be Falcom bringing the games over. They don’t localize games outside of Japan. You would need to ping XSEED since they have the partnership.

      • neo_firenze

        Wouldn’t hurt to show that there is western interest in their games though, including those that are licensed but not actually released.  Maybe it could encourage Falcom to push their US partner to take action, or for Falcom themselves to do things to make it more likely that Xseed would release a localized game (like Falcom’s recent work to get the 2 UMD PSP version of SC on PSN in Japan, overcoming a technical hurdle that Xseed has repeatedly cited as one of the issues preventing its western release).

        Also, while the original partnership announcement explicitly covered Sora no Kiseki 1-3 and the three Ys PSP releases (and later the Steam versions of Felghana and Origin), I’ve never heard any clear statement that Xseed was their exclusive partner for the future.  That means it’s not inconceivable that Falcom could work with someone else for localized versions of Zero/Ao/Nayuta no Kiseki.

        I’m sure the existing relationship helps tremendously, but if Xseed doesn’t have the resources to actually release the games they DID license, maybe Falcom could work with another publisher on other games.  It’s not as if they haven’t worked with other western publishers in the past.

  • thaKingRocka

    Yep, as always … Steam?

    • CirnoLakes

      That would be my question for Cave, all right.

      It’s a fantastic opportunity.

  • Mrgrgr and Unacceptable World

    Hmm my only question here for Cave is how do they feel about the current market nowadays?

    As most of us know that shump genre is a very niche genre nowadays not like the 16 bit era anymore. They will not be able to generate as much revenue as other genre here.
    Do they ever consider on doing other genre here? and does they ever think of doing their game on other consoles here as it seems most of their games, is exclusive for 360 and IOs here.

  • MrSirFeatherFang

    I guess you can ask either developer (unless this has already been asked)

    What do you think of developing games for the Wii U?

    You don’t really need to ask this though, since this is kind of a bland one.

  • With changes in foreign economies, has this affected any plans to continue moving forward in to western markets? 

    Also Android ports? More of a request than a question really.

  • Go2hell66

    well i’ve pretty much given up on cave ever releasing their games on ps3, ask them if maybe pc could be a viable platform  for their games? maybe 3DS/ps vita
    (although i know their last ps vita game got cancelled T_T)

  • malek86

    I do have a question for Cave actually. I was wondering, do they think the current console market conditions for shmups are caused by the genre’s stagnation, or being unable to find a suitable platform, or maybe different reasons?

  • I personally wonder what their most difficult project was, but only because the questions I thought of were asked XD

  • Julien_N

    My question for CAVE would be…
    Does the success of SDOJ in the arcades mean they will continue arcade shmups, and if they intend to keep porting their games to home consoles. (I know the representatives said they were looking into mobile devices and such)

    I would have also asked for potential localization projects and the relationship with western publishers for the most recent games (Mushi HD and the upcoming SDOJ port) but others already asked about it.

  • No

    I’d have to jump on the “Put your games on Steam, Cave” bandwagon too. While I own a good number of their games already I would buy them again on steam and gift some out to maximize the amount of “Shut up and take my money!”

  • neo_firenze

    To make sure it stays visible, I’d ask if the new Saidaioujou 360 port news opens the door for any chance of a console port for the much rumored Ibara/Ibara Kuro package.  There sure are a lot of fans who would love to see that released on 360, to have the complete collection of SH-3 shooters on the console.  Having Cave hear people are interested sure wouldn’t hurt!

    I’m not sold on Steam for many reasons: (1) Cave isn’t that big of a company and only has so many development resources, and bitch about iOS all you want but the games sell and work beautifully on the standardized iPad hardware; (2) people who play shooters on PC often pirate games and I’d worry that they wouldn’t support a port of a game that is emulated or could be emulated soon (which is the case for most Cave stuff); (3) PC isn’t the standardized environment that Cave is very fond of when porting, be it on a console or the limited hardware variety of iDevices; and (4) is Steam really that popular in Japan?  Cave is often very Japan-centric company when it comes to making their business decisions.

    I’d be much more interested in their prospects for WiiU.  Console that should have some general popularity in Japan AND the West, hardware is not so advanced that dev costs will be prohibitive as the generation moves on, and Cave has shown some real interest in the iPad environment that may translate very well to the Wii pad.

  • Guest

    Bunny must die is such a fun game, tried the demo recently. I love it!

  • Yay for codes!!!

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