Failing An Escape In Aliens: Colonial Marines

By Kris . October 7, 2012 . 4:30pm

I recently had a chance to get my hands on Aliens: Colonial Marines Escape Mode. The demo cast me and three others as four marines from the film Aliens: Apone, Hudson, Hicks (who I played) and Drake. If those names don’t mean anything to you, don’t worry about it, they were essentially just skins with a tiny bit of voice work. Our goal was simply to escape, accomplishing various tasks (like flipping circuit breakers) in order to do so.

 

When the match began, I was given the ability to chose my loadout from three different options. I chose the one that looked most familiar to me (the M41A Pulse Rifle, a shotgun, and a pistol), but I also saw one of my teammates wielding a flamethrower. As soon as we’d decided our loadouts and gotten a handle on the controls (which were very similar to those in Gearbox’s Borderlands, LT to aim, RT to fire, RB for grenades, etc.) my team basically split up.

 

This was a mistake. You see, the Xenomorphs in this game were being played by Gearbox employees… and they were vicious.

 

While there were only four Xenomorphs in the game at any time, it felt like they were more. They moved quickly, blended into the dark environment, and did a very good job of  making life miserable when I wasn’t sticking close to my teammates. Aside from your average Xenomorphs that just ran around and attacked the marines, there were also acid spitting aliens that could attack from afar. They crawled along walls, up elevators and hid behind corners, making it feel as though they were coming from all sides. Even their acidic blood was damaging.

 

When I rejoined my teammates, I found a Xenomorph attacking them. I killed the creature with my shotgun but its blood splattered all over my teammates, burning them (although the Sega rep assured me that the damage done in this demo was lessened to give new players a fighting chance as the marines).

 

Because of the slippery nature of the Xenomorphs, the motion tracker (checked with LB) was your best friend. Unfortunately, it was also often my worst enemy. While it was nice to check my motion tracker while I was in a group before directing my teammates towards a hidden enemy, there’s a fraction of a second that it takes to put the tracker away in which you can’t shoot. I was blindsided during this and taken down. Fortunately, I was close enough to my teammates that they were able to kill the Xeno and pick me back up, restoring half of my health bar.

 

However, we didn’t last too much longer. My team and I weren’t doing a great job communicating, and we were once again split up. Then the Xenomorphs came. The first one leapt on top of me and basically started slashing me to ribbons. As I fell to the ground I saw another one of my teammates being attacked and started shooting my pistol at the alien, but to no avail. He was torn apart and my team lost the match.

 

Food for Thought:

A Sega representative told me that the voicework for Hicks, Apone, and Drake was all done by the original actors. Only Bill Paxton doesn’t return as the voice of Hudson. However, Lance Henriksen (who played Bishop in Aliens) is returning in some capacity.


Read more stories about & & & & on Siliconera.

  • http://pulse.yahoo.com/_HS5UAIK7BIOH5QI3GI3BWTXKFE Blake Davis

    Damn, sounds like your team-mates were acting like normal online FPS players in real life. Always wandering off trying to be hard with some sense of determination, next thing you know, you find nothing but corpses. In this Alien game, teamwork is your only life-line in surviving against any Xeno Hell that you have to face.

    Funny thing is, even with communication among teammates, even when everyone has a solid resolve in facing against these spawns of darkness. Even with that life-line…

    There’s always three sickening factors that all Xenomorphs manage to manifest in mostly all players who are marines. (Depending on the difficulty and the situation at hand of course)

    Nervousness. Paranoia. And last but not least, Fear.

    The irony in all of this is, the Xenomorphs manage to do this simply through the Marine’s tracker devices. As soon as the device sounds and your advancing through unknown territory, you begin brewing the factors gradually. And as soon as the tracker picks up an Alien (Or multiple Aliens), the factors grow more quickly. Naturally, this messes with one’s mind a bit, to which will either get you killed in the end, or might surprisingly save your life due to you being more alert. (But if your dealing with human players who are extremely experienced in handling the Xenos and their classes, then chances are, luck won’t be on your side.)

    Never the less, these factors make any Alien based game fun as hell to experience.
    And with this game seemingly having these factors, I can already tell that I’m going to love it without question.

  • Christopher Nunes

    This sounds amazing! So getting the Wii U version! ^_^

    I have to say the multiplayer mode sounds awesome with the four vs four Escape mode here, though I prefer being a Xenomorph more, and sticking with your teammates to increase survive is the best way to help players communicate with each other and not go off like Rambo.

    I always like sticking close to my teammates and help them out to improve our chance at victory. I can’t wait to play this game!

  • Mrgrgr and Unacceptable World

    Can’t wait for this game.^_^ It is happy seeing that this mode looks interesting and the A.I is not broken lol.

  • http://simplephilistine.wordpress.com/ Arla

    I got into the Alien franchise because the Prometheus hype. I can’t not play this game now. 

    • http://pulse.yahoo.com/_HS5UAIK7BIOH5QI3GI3BWTXKFE Blake Davis

       I honestly don’t see how.

      Prometheus is a event settled within the same universe as Aliens, did it start the reign of the Xenomorphs? Maybe, and maybe not. But if you can’t enjoy this game, much less play it because of Prometheus, then I honestly don’t know what to say to you as a gamer.

      Oh well, your lost of a enjoyable experience then.

      • http://simplephilistine.wordpress.com/ Arla

        What the hell are you talking about? I guess the double negative was confusing but I mean I’m going to buy this game regardless of how terrible or good it turns out. Luckily, it seems to be a good game, I’m just not that big of a fan of FPS but I’m still gonna get it.

  • Mazdian

    I think it’s a nice touch that they made the Xenos’ blood acidic. Along with the news of the returning actors and the visceral gameplay, it seems like this might be the long awaited great Aliens game!

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular