Summon Night 5 Drops Sprites And Uses 3D Models For Battles

By Spencer . October 18, 2012 . 11:30am

imageFelistella the stewards of the Summon Night series are making some major changes for Summon Night 5. Scans from V-Jump show 3D character models with realistic proportions. Earlier games had sprites that look kind of like Final Fantasy Tactics or Luminous Arc. Takeshi Iizuka’s artwork was adapted for Summon Night 5′s 3D models, which you can admire using an in-game character model viewer.

 

The game still has 2D graphics for event scenes. Summon Night 5 has animated character portraits similar to other strategy RPGs.

 

See the girl with the red hat? That’s Lelie and she has a crush on the protagonist. Lelie is described as an energetic and cheerful girl who loves sweets and does things at her own pace.

 

Summon Night 5 is in development for PSP.


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  • Z3
    • Godmars

      1 – Because our money’s no longer good.
      2 – Somehow they think we ONLY want FPS. Or rather millions of gamers want FPS, while only 100k on average want RPGs like this.

      • Letiumtide

         Really we just have to blame gaming moving from a niche market to a mass market. RPGs still net about the same that they once did, maybe a little more in some cases.

        Somehow though, in the face of the way some games sell today they just see it as a pitiful waste of time to sell to us.

        • http://www.hamstapowah.com/ Zaron

          Depending on development costs, sometimes it *is.*  While the cost of making games has gone up, so has the number of people buying them, or at least the popular genres, and the price of a console game has barely changed any since the NES landed in the States.

          The shiny graphics we came to expect out of JRPGs (thanks largely to Square in the 90′s and early 2000′s) cost an exorbitant amount of coin to meet par these days, which is why most early PS3 JRPGs we *did* get (via NIS’s publishing, largely) looked like PS2 games with some slightly improved lighting effects (Exhibits A and B being Trinity Universe and Disgaea 3, the latter being basically an HD version of the PS2 engine with a bit of an improved face count in area geometry in terms of visuals).Developers stuck with PS2 and now PSP for so long because they’re used to it and the standard is lower (read: something they can afford to do).  The gameplay is often just what the audience wants, but a lot of modern gamers seem to get upset when they see something that doesn’t meet the par they expect for modern console games. Developers don’t have the resources anymore to push the systems’ limits like they used to so they stay in their comfort zones where people see what they’re doing and think “Oh, that’s just about as good as that system gets.”

          My rambling point here is that JRPGs are difficult (read: expensive) enough to make in general, never mind in a way where the general public will be accepting of their visual quality in a market where we very much judge the book by its cover.  A lot of modern complaints about JRPGs are that they’re just so “cheap” looking now, so people don’t buy them.  There’s other issues involved, but the point I’m trying to make is that they’ve hit a bit of a stagnant point where their market won’t grow, be it because of consumer perception, poor word of mouth, etc., and in turn the teams don’t grow, and their goals – graphics, mechanics, localization – don’t grow either.  Localization in particular is a whole new set of costs and processes with generally an extra team or two working on your game and its script (which results in script size also having an effect on costs) and all the new publishing fees added on as well as anything associated with that (ie. ESRB classifications in the US).

          So I guess the shortest version of all of that is: “Money.”

        • Godmars

           Yeah, while production costs and revenue demands increased with the new console generation, the base market didn’t respond in kind. The Wii truly failed to bring in new gamers while devs like Id Epic and Crytec, in attempting to respond to the need for cheap dev tools, where overly focused on the big up and comer: FPS. No one recognized the other genres.

          Well, everyone but NIS/Atlus.    

  • Spectacularity

    Just saw the scans, it looks amazing~

  • http://www.facebook.com/profile.php?id=100001059050301 Jermaine Kanhai

    Jeez. I continuously hear JRPGs coming to the PSP, PSP and PSP. What’s wrong with the (3)DS? Hell, 3D is obsolete, but the DS outsold the PSP AND the 3DS outsells Vita, so WHY should all the focus be on PSP?

    • http://www.hamstapowah.com/ Zaron

      Possibly development / publishing cost and know-how reasons, and also that the PSP is just the go-to JRPG system in Japan (despite largely falling flat in the US until very late in its cycle), much like the PS2 was overall.  The Vita can run most new-release PSP games on launch day, so they also have that market open to them.

      • http://www.facebook.com/profile.php?id=100001059050301 Jermaine Kanhai

         Really? I’ve heard from people that the Vita can only run Vita games and PSP games IF YOU have DOWNLOADED them (in other words, it can’t run physical discs of PSP games).

        • http://pulse.yahoo.com/_M3KUOAZM2DCVORWN2GJUM5PKJA Waifoong

           Unless you’re a JPNese and have have a UMDport thingy that was mentioned before when VITA released

        • http://www.hamstapowah.com/ Zaron

          You’re correct, it can’t run physical discs, but given my location I kind of find it easy to forget physical PSP copies are even a thing, since the only ones any store nearby ever stocked were the latest Square titles.

          That aside, a lot of the more niche RPGs have been getting digital-only releases in the US anyway, and Sony has been very big on same-day release for PSP titles over PSN as retail as well, and by that means, yes, you can play the games on Vita.

    • LynxAmali

      BECAUSE DEVELOPMENT COSTS AND AUDIENCE!

      Really, people. Is it that hard of a concept to grasp?

    • MrSirFeatherFang

      Cause the PSP is classy

    • Mrgrgr and Unacceptable World

      DS had its own sheer or rpg there like GLory of Heracles, Nostalgia or even Solatorobo. But their prime time have past which is why now many moves to PSP. After PSP, many predicts that 3DS will also get his own sheer of JRPG.

      SMT 4, Bravely Default, PxZ is some example there.^_^

      • http://www.facebook.com/profile.php?id=100001059050301 Jermaine Kanhai

         Yeah, the DS has a lot of JRPGs, but a lot of them are mediocre or just above-average in the eyes of the critics. The only games, IMO, that have stand-out are the Tales Games (minus Tempest), Radiant Historia, Solatorobo (Wait, is that an RPG? When I played it, it felt more like an action game), Dragon Quest 9, Fire Emblem and Mario & Luigi.
        But hey, which DS JRPGs do you recommend then?

        With Bravely Default, I’m quite optimistic about the JRPGs coming to the 3DS (Hell, Tales of the Abyss and Devil Survivor FTW!), but I have this fear that we’re likely to not see any future Tales games/remakes, Final Fantasy games/remakes or Persona games/remakes coming to the 3DS.

        • Mrgrgr and Unacceptable World

          I never followed critics there as sometimes great Jrpg that get bad review score actually gives the best game experience in story department there.

          You can check, “Infinite Space”(One of the best Jrpg with space opera theme.) Valkyrie Profile: Convenant of Plume(Great Srpg.) Nostalgia(Another Jrpg which had the same vibe as Skies of Arcadia there.^_^) Shin Megami Tensei: Strange Journey(Great Dungeon crawling Jrpg with Shin Megami Tensei vibe there.) Super Robot Taisen:Original Generation(Nice Jrpg that the battle system is not only about pressing one button but also more on how you control the attack tempo there.)

          And there are still many there but i can’t remember currently. Hope that will be helpful enough.

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    Summon Night was always a fun series. It’s a shame that they stopped bringing them over here.

  • Kristoffer Brandberg

    Wait, you said Lelie has a crush on the protagonist? Does that mean only for the male protagonist or is it like with Summon Night Swordcraft Story, that she swings both ways?

  • evilmoogle

    Who wouldn’t love the protagonist? his “weapon” is HUGE!

    if you know what i mean. *wink wink, nudge nudge*

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    as long as it’s cell-shading

  • Reiko_Chan

    It’s hard knowing this will never come to the states.

    • Mrgrgr and Unacceptable World

      They never actually brought any of the numbered titles here though. SO it is not suprising.^_^

  • raymk

    Ah just what I like to see, games that we’ll never get in the west :(.

  • Mrgrgr and Unacceptable World

    The characters looks really nice as ussual. and this time they uses 3D char models? This game is getting better and better.^_^

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