For All The Mecha Fans Out There, Here’s The 2nd Super Robot Taisen OG

By Spencer . October 29, 2012 . 1:39am


Ten minutes of robot action packed into another trailer for The 2nd Super Robot Taisen OG. If you haven’t been keeping count it’s the fourth one.

 

The first PlayStation 3 game in the Super Robot Wars series comes out on November 29 in Japan.


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  • Kibbitz

    Still waiting for the HQ one. That being said, it’s still wonderful to see each time. 29th November doesn’t feel close enough.

    Edit: 480p Youtube version from Bannam itself: http://www.youtube.com/watch?v=HCaOpiPqTCQ

  • Koji Kabuto

    Finally only one month left. Since Neo is the first SRW game for home consoles in years.

    I´m really happy seeing all the Elementals together.

  • sd28

    Raioh kenzan

  • almostautumn

    To be a total noob— how do you actually play this game? Traditionally the series is an SRPG, but with this I have literally no idea what the player is actually doing.

    It looks really terrific, although I doubt it’s too Language-Barrier friendly. Still, definitely interested.

    • Kibbitz

      If there’s any specific parts you want explained, please indicate the start and end time of the segment and I’ll take a look. Essentially, it is a turn-based phased SRPG, and by phased, I mean you take all your units’ turns as you like on your turn, before it goes over to the enemy to do something similar instead of having someone move first based on how high their SPEED or some stat combination is. If you’ve played any turn-based SRPGs, this is not going to be anything special to you in terms of system.

      As for language-barrier friendliness, it’s a very simple game mechanically. The biggest issues as usual will be a translation of mission objectives and sub-objectives, as well as skills and spells and stats and such. Most of these can be found on http://akurasu.net/wiki/Super_Robot_Wars as people contribute while playing through the game. For an explanation of how the game works though, you can probably figure it out quickly upon playing one, and pretty much most people on most forums can answer gameplay questions. Heck, if you’re playing an SRT, you probably can ask in the Open Thread here, I’m sure I’m not the only one who can help you.

      • MrTyrant

        Also, you earn money by destroying units as you earn exp points. You character level up with the exp and they learn skill (some games let you purchade pasive skills) they also improve their stats but this only affect how they will pilot their mech. Money is something you spend on upgrading your mechs, their attacks or they life point, energy, armor and movility. 

        The most complex things that may required a guide are the secret objetives that can unlock secret mechs/weapons or even characters or new stages/routes. Some of them can be hard to obtain, some are easy but they are very important in my case I always unlock most secrets in the new game+

        • Kibbitz

          Thanks for the info, though you should be messaging almostautumn instead with this =P

          • MrTyrant

            Hahaha as long as he read it I don’t see the problem.

    • WingsOfEternity

       It’s easy to understand through trial and error. I know zero Japanese and I have beaten several SRW games. I did however, start with the fan-translated SRW@G.

    • MrTyrant

      Like xNekux said, it’s better to start with an english game, I began with OG 1&2 (GBA) they are in english. After that you can play everything even in japanese, they are easy to understand. Complex in other things like having route or unlocking secrets but the attacks have always keep their simplicity.

  • OatMatadoQuatro

    I also have a noob question. All the Super Robot Wars games have an original storyline but none of the games have been released in English. Is there a place that summaries what happens with each character in this series?

    • LynxAmali

       GameFAQs  has a few translation guides in terms of story.

      And technically, OG1 and OG2 GBA and Endless Frontier have had official releases by ATLUS.

      Really hoping they pull through with OG2nd as well, it’s not on a dying console like OGs and OGG were.

      Then again……

      • https://www.facebook.com/OperationHotblood?ref=hl HeroOfGames16

        Operation Hotblood got your back. Together we will convince Namco Bandai that OGs2 / OG2nd deserves a localization.
        I believe that it has a big appeal, considering the fact Pacific Rim is coming and all.
        Also, the game contains an event library, right. So chronologically speaking, people will not have a hard time to understand the plot.

    • Kibbitz

      What LynxAmali said. There probably isn’t one master wiki or piece of work that has everything put together conveniently, so you’ll have to read around those pieces mentioned. 

      You probably can piece together some information from http://superrobotwars.wikia.com/wiki/Main_Page under the appropriate Original Generation games sections. Joshua, Rim, Hugo, Aqua and some of the new additions are under D and MX, though obviously, you will get mostly their own storyline in their respective game and will have to extrapolate/speculate until their entries are updated after people go through 2nd OGS.

      • OatMatadoQuatro

        It’s kind of bad that the the wiki is really small. Especially considering that Code Geass was important for Taisen Z and there’s no info about and it instead links me others wikis that have almost no information about video games.

        • Kibbitz

          Yea, but it’s pretty much all you’re likely to get, I’m afraid. I don’t know how much purging of old threads GFAQs does, but that would be the other source of information I can think of, since plot discussion is quite popular for a while after release time. If you want to know though, you probably can try asking and occasionally, some regs might be kind enough to explain. The other option, unreliable as it is, is to wait for MNeidengard to release his story FAQs. They generally cover the gist of events and story pretty well, I feel, but he is only one guy and probably a fairly busy person.

          I’d offer to answer, but I have a pretty poor head for plot. It’s reaching a point where I probably need to write notes every time I play to remind myself of what happened previously. If I ever do though, I’ll probably put it up somewhere. We’ll see how it goes with 2nd OGS =P

    • DurableTomb

       I would seriously suggest going to this site:

      http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperRobotWars?from=Main.SuperRobotWars

      Browsing around there should give you enough information to understand the plots in general. Spoilers are also blanked out (you have to highlight them to see them) if you are the type to avoid those kind of things.

  • s07195

    So the story is all about Masou Kishin again?

    • LynxAmali

      We’re covering the EX plot which involves people getting summoned to La Gias to help out with the war effort there.

      We still have D plot with Ruina, MX plot with AI1, Alpha 2 plot with the Yokijin, brainwashed Koohki and Ibis and Sleigh. There’s also the Real Robot Regiment plot and stuff involving Ing (last Machinery Child) Not to mention Touma and the JinRai stuff.

      Tl;dr

      Not all about LoE. It’s just an excuse for Masaki to maybe get some new attacks, being able to use the Lords in an OG game and to get EX out of the way.

      • MrTyrant

        Will they cover Masou Kishin 2 too or something? this is me asking for Zeolvoid…….although I would prefer Asakim D:

        • LynxAmali

           Nope.

          Revelation of Evil God takes place way way after Part 2 of Lord of Elemental (which, in itself, takes place after EX)

          • https://twitter.com/RaiohV Raioh

            Ah now I also understand why Feil is still alive(I thought the Masoukishin story in 2ndOG would take after RoEG. Dx)

          • MrTyrant

             And Asakim? maybe a little cameo or something. I llike that crazy Masaki.

  • Jungo

    I’m highly experienced with the SRW series overall, but I’ve never played the english translated OG games (ironically enough). How lost will I be?

    • Kibbitz

      Mechanics-wise, not much, it’ll probably take only a bit of fiddling around. There’s only one brand new mechanic, IIRC, the ability slot system, which I’ve yet to sit down to understand it. The rest has pretty much appeared in one form or another in previous SRTs, with the twinning system from OGS, Maximum Break being effectively the a variation on the platoon attack system from Alpha 2/3 and Combination Attack being the old skill from SRT D that lets you hit multiple units with the appropriate pilot skill, though this behaves more like a later variant (probably K or something since IIRC, D is straight-line only?)

      Of course, the more Japanese you can read, the easier it will be for you, obviously, but as always, there’s http://akurasu.net/wiki/Super_Robot_Wars when in doubt, or asking on various forums, I probably will be posting here on occasion once I start playing myself, depending on time.

      Plot-wise, there’s an archive mode provided as a handy recap. http://www.suparobo.jp/srw_lineup/srw_og2nd/system/10.html I probably need to sit through that myself, my memory is utterly abysmal when it comes to plot. Of course, if you can’t read it and must know the plot, then you’ll probably need to go around hunting for info.

  • $30632660

    Why you always gotta make me jelly Japan?! WHY?! JELLY4LYFE!

  • DurableTomb

    It’s a funny thing. Every time I watch one of these SRW promo videos, the second the music cuts in and the fighting starts, I get that same feeling I had years ago. The feeling I got while watching the Power Rangers; the moment the theme music cut in and the Megazord started to form. It feels… good.

  • http://twitter.com/HaohmaruHL HaohmaruHL

    what worsens it that due to postal slowdowns during holidays i won’t recieve the game untill next year, i hope there will be no digital version because that would make me snap as i really look forward to limited edition.

    p.s. isometric map, noooooooooo :(

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