Dark Souls II Will Have A New Hero, New Storyline, And New Director

By Spencer . December 7, 2012 . 11:48pm

DARKSOULS2_15

FromSoftware is taking a break from mecha and going back to dark fantasy worlds with Dark Souls II. Namco Bandai announced the title tonight and the game will have a brand new hero. The story and world will also be new.

 

Oh, and so is the director. Tomohiro Shibuya who may have worked on some projects with Capcom is the director of Dark Souls II. Hidetaka Miyazaki, creators of the Souls series, will work on the game as a supervisor.

 

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

 

One of the "twists" is the team will change the multiplayer mode with a different concept of playing with others. Dark Souls II is in development for PlayStation 3, Xbox 360, and PCs.

 

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  • SupaPhly
    • Robert Leonardi

      omfg that’s hilarious! XD my sides it hurts XD

      i think that’s just amazon placing a placeholder for it XD

      • http://www.facebook.com/people/Kendrick-Schwab/552899917 Kendrick Schwab

        I’m not quite sure but…either it’s a cassette player or worse…8-Track

  • Skeima

    my mind, body and soul are ready to die

  • TiredOfMyOldUsername

    *Sigh* here go another ~100+ hours of my life.

    • TouchSatori

      100 is not a lot..

      • TiredOfMyOldUsername

        With all the games i want being released next years and my constantly growing backlog, 100 hours is a lot.

        I don’t have unlimited time to play games…

        • drexxia

          all the games? you souldn’t care now for any game besides dark souls after this great news!
          *me already 600 hours for both ps3 and pc version, and counting*

  • Ethan_Twain

    I’ll be interested to see how this turns out. The third game in a franchise is a really tough one to pull off. They’ve gotten to the point where just doing the same thing is no longer a fresh new idea, it can get derivative. Kinda like Uncharted 3. It’s good still… but it’s a known quantity that isn’t exactly changing much from the last time around.

    But change is always dangerous. Sounds like the graphics are upgrading, but that’s super safe. Sounds like the multiplayer is changing – that could be really interesting. Would Dark Souls 2 just being another Dark Souls but with different multiplayer be enough for you fans out there? What other changes would you want (or not want) to see?

  • ragingmerifes

    Weird,. He didn’t say the game was going to be “just hard for the hell of it”, but he actually mentioned that the game would have a challenging gameplay. That’s really nice.

  • Asura

    He also made comments about making it more accessible and straight forward. Which depending on what he means behind that vagueness, could just completely ruin the series.

    If he just means existing mechanics become easier to comprehend without clarification from a guide or internet, then it’s no real worry.

  • malek86

    I’m cautiously hopeful.

    I would be more optmistic, but the DLC seemed to be difficult for all the wrong reasons (dark areas, enemy overload, bosses with huge melee reach and spamming OTG attacks) and miles below the usual Dark Souls experience.

    I’ll consider it a mistep and hope that they have enough experience not to repeat it this time.

    • Asura

      Wait what? The DLC was great because it was actually a bit harder than the rest of the game, as the bosses didn’t go down in only a few hits. I’m not even sure what you mean when you say a boss “spams”. Dark areas (I’m pretty sure you mean area)? Was Catacombs not in your mind? At least in this new dark area all the enemies gave off light from a much farther distance. And it wasn’t enemy overloaded by any means, except maybe the forest, which was just supposed to be run through for the most part anyway (I hated the Forest level in terms of traversing/exploration myself, but once you got to Township it got awesome).

      Not to mention the DLC has nothing to do with the new director.

      • malek86

        Maybe I exagerated a bit in starting the DLC from my NG+9 game. Still, it didn’t feel nearly as balanced as the rest of the game.

        And by spamming OTG attacks I mean Artorias’ stupid rolling sword combo and the final boss kinda just hitting you while you are down.

        But still, as a dedicated melee warrior with no shield, I thought Artorias was pretty fun to fight since he was similar to me. That was the high point of the DLC. The rest really wasn’t very good.

        • Asura

          Um, Manus had a few multi-part attacks? So what? I’m still not certain how a boss “spams” (and how this is different from most bosses the game had if you actually consider it spam).

          The game balance is sort of all over the place. Pinwheel is a joke in the first few NG cycles (dunno how he gets later). Nito is a joke by the time you can actually get to him. 4Kings can be pretty tough unless you cheese through it. O&S provide the most well-rounded challenge in my opinion. Gwyn was waaaaay too easy for a final boss.

          I agree the DLC didn’t feel balanced like the rest of the game, but I consider that a good thing. The DLC bosses are actually harder and require more caution.
          If you have no shield I can see Kalameet being hard, and certain attacks of Manus might be tougher to dodge, but not seeing how it would be tougher than say O&S by the later NG+’s.

          I’m just not seeing how you can enjoy the rest of the game but not the DLC (outside of the Forest. I was really disappointed with that entire area).

          However, this is all irrelevant anyway. The DLC has nothing to do with the new director, as I already said.

          • malek86

            Mmh, I guess not having a shield and going around ith a heavy two-handed weapon makes the game pretty different. For example, Pinwheel just remains a joke, and Gwyn is really hard since I only dodge and never parry. I do need to equip a shield for the Four Kings (their magic attacks are effectively undodgeable otherwise) but other than that, they are not too hard.

            Anyway, if the director is different, I expect things will be pretty different overall, so yeah, I guess it’s a moot point.

  • SirRichard

    While I do like the writing of Demon’s and Dark Souls (even if the actual story is all in the background and barely there, the dialogue and the lore puts most games to shame), I would hope they don’t get carried away with themselves. Part of the magic of the last two games was not being told every detail and letting you figure parts of it out yourself. Hopefully they don’t forget that, last thing the game needs is tons of cutscenes.

    I’m also worried that they’ll mess up the gameplay somehow with being too focused on “innovation”, Demon’s Souls and Dark Souls were fine in the gameplay departments. You needed to adapt to them, sure, but once you did it flowed well and the challenge seemed fair. The challenge being fair is another thing, if it starts to feel like it’s the game’s fault and not the player’s then they’ve messed up. I’d hope the multiplayer change is to make it easier to play with friends and summon help in general, that could really do with a change.

    Really, if they just make it literally Dark Souls II wth new places and better multiplayer, it’d be incredible. Regardless, unless previews are very concerning I’m in at day-one.

    • malek86

      “Part of the magic of the last two games was not being told every detail and letting you figure parts of it out yourself.”

      Was it? Frankly, I liked better how in Demon’s Souls things were straight-forward. In Dark Souls too many times I told myself “where am I supposed to go now?”, and hit the walkthrough to at least get some guidance.

      Making the game hard doesn’t mean that you have to be absolutely obscure about pretty much everything.

      • Asura

        Dark Souls led you in the right direction without telling you which path to take pretty damn well. Which parts did you end up needing guidance on exactly (out of curiosity)? I’ve gotten lost waaaay more in Metroid and Zelda games myself.

        • http://twitter.com/tenetan Tenetan

          Personally never found new London, later figured out out that hte ring there was a special type of ring who made me travel there. Another was the catacombs.

        • malek86

          I remember getting stuck, so to speak, on Blighttown (really, the first time I went there I didn’t even notice there was supposed to be a boss… I just used the treadmills to go back to New Londo and then noticed something was amiss), then on Anor Londo (frankly that roof-walking to the broken window wasn’t too intuitive), not to speak of all the time I spent going in circles in the Tomb of the Giants because of the darkness.

          Also some optional stuff, I understand it’s optional, but for example the fire blacksmith is pretty important and I think it wouldn’t hurt if it weren’t so difficult to discover, or also the Daughter of Chaos for not having to go all the way down every time you wanna go back to the ruins. At least they had the decency of putting messages near the invisible pathways in the Crystal Cave.

          Now I must admit one thing though – I don’t have a Gold subscription, so I was always playing offline, therefore I had no messages and no phantoms help. I guess the game is geared toward multiplayer (in Demon’s Souls I did get help from some messages). So it’s partly my fault, yes. Still, making a game where offline players have trouble going forward is not necessarily good design – they could have had a few extra “simulated” player messages (ie. developers messages) in some particularly obscure spots, like they did with the invisible pathways.

          At least you gotta hand it to me, getting to NG+9 without being able to summon help against any boss is quite a feat :P

          • midgard229

            hey buddy you did good, and i agree with the giants tomb darkness, but there is a light spell that you can use….though to even get the lighht spell you have to do certain things to get that npc to show up…..and even that is hard to know with out a guide….maybe your a little right haha

      • SirRichard

        I was referring to the story with that bit, mate, but at the same time I don’t recall ever really being lost. You see the lower areas leading to the sewers in the Undead Burg when you first pass through (if you look around), and going all the way down through them brings you to Blighttown. The bell down there is right beside the Demon Ruins, which can only be explored so far before you’re walled off by a golden fog wall, and even then you’d probably remember what looks like Hell.

        When you get the Lordvessel, they even quickly show you each gold fog wall disappearing and NPCs (if you didn’t kill them) all shuffle around and make mention of the new areas you can fully explore (the shifty fat monk says the priestess got ambushed “in the tomb” and other NPCs mention they went off down to the graveyard, the magician apprentice tells you Big Hat went to the Duke’s Archives in Anor Londo, the depressed knight you first meet when you get to Firelink says he’s irritated by Frampt’s snoring and wonders what’s down the stairs beside him). It never really abandons you if you take the time out to talk to NPCs and explore.

        It’s nothing to do with making the game hard, it’s more to do with not being led around by the nose, which I quite liked. They could be more clear, that’s true, but it’s not like they just dump you in the wilderness with no idea of where to go. The NPCs are more than just flavour text and merchants.

    • http://www.facebook.com/people/Marwan-Al-Hemairi/100001912824664 Marwan Al Hemairi

      Wow the dialogue in Demon’s Souls. I remember when finding Ostrava of Boletaria the first time. Just listen how polite he is!

    • MrTyrant

      I don’t like to figure things on my own because I always make the wrong assumption in the story. I prefer is they give us more details for the backgrounds of some eventos or npc. Of course I agree that doen’t to be that specific neither make every detail for everything.

  • Seven of The Scions

    Hey at least give multiplayer matching more easier so we can play with friends in convenience.
    it’s took an hour just so i can play with my friend in dark souls I…

  • Joseph Steinhilpert

    WORK ON THE NETCODE.

  • $39420547

    no WiiU version?

  • uchihalordxX

    OMGGGGGGGGGGGGGGGG YESSSSSSSSSS!!!! I’VE BEEN WAITING FOR THIS!!! :DDDDDDD I CAN’T BELIEVE IT HAHA! I Don’t care about the gameplay tho~ i hope they dont change it too much lol and the same goes for the multiplayer . :) WOAHHH

  • ShawnOtakuSomething

    get ready to die!!!! alot

  • kamiboy

    Why would they change directors? Hidetaka Miyazaki is the greatest genius of the RPG genre since Yasumi Matsuno.

    I hope this is not some ill begotten strategy adopted by the powers that be to try and make the series more lucrative and mainstream. That would be the greatest loss of the genre since its awkward table top inception, the souls games are pretty much the only true videogame RPG’s in existence.

  • amagidyne

    The places in the trailer look a lot like specific areas in Dark Souls and Demon’s Souls. Weren’t they supposed to be fresh? I don’t mind, I’m just wondering. Not that it matters to me, since I’m bound by law and honor to buy any Souls games released between now and the heat death of the universe.

    Wonder why Miyazaki is handing over the reins.

  • Follower_of_Pram

    You know From, I’m starting to think you have an undead fetish similar to Elder Scrolls’ prisoner fetish. :D

    At any rate, my soul is prepared…to die

  • KyoyaHibari

    Interesting…I wonder how they will change up the online, and it’ll be awesome to have a stronger core plot to complement the massive lore.

  • Blitz Krieg

    They want the Skyrim audience…

    [img]http://i.imgur.com/qM1Wb.jpg[/img]

  • Cloud_ST

    I hope the story is presented in a better way this time around. While I understand that you have to read the lore to get a better idea of what’s going on, Demon’s was a lot better in showing you the results of your actions in the ending, also Demon’s had some pretty awesome emotional scenes that you could get without being an expert on the lore and Dark Souls lacked that.

    Anyway, I’m cautiously optimistic that they can improve on the storytelling as they have improved before on the gameplay.

  • Makender

    So excited for more pvp goodness. I hope their tweaks to the multiplayer means making it less exploitable. Nothing ruins your day more than some noob using the invincibility glitch. Otherwise the pvp was so much fun.

  • tubers

    They’re not abandoning PC!? Hell yeah!

  • AP

    any news of composer? Hopefully Motoi Sakuraba again…?

  • Tianyu Wei

    I just hope the character creation is improved from Dark Souls… Demon Souls had a much better character creation… (female characters).

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