Baroque, Sting’s Eerie Roguelike, Comes To iOS With Score Attack Mode

By Spencer . December 27, 2012 . 11:54pm


Baroque takes place in a post-apocalyptic setting where the cataclysm destroyed the world. You play as a silent and amnesiac protagonist given the task of purifying meta beings in a giant dungeon called Neuro Tower. The dungeon is randomly generated with traps and monsters. Killing monsters yields hearts that can restore the protagonist’s vitality allowing him to venture further into the tower. Without spoiling too much, the only way to progress though the cryptic critical path is death.


Atlus localized Baroque and released it for PlayStation 2 and Wii. Now, you can get Baroque for iOS. This version has survival mode which keeps track of your experience points and play time before you die. Scores are posted on GameCenter where you can compare your run through Neuro Tower against other players. Baroque is a free download, but you only get part one of story or survival mode. If you want the full game (story + survival mode) you need to pay an additional $8.99.


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  • Kirbysuperstar2

    The one time I’m jealous to be an Android user..

  • Man, this was such an unusually surreal, creepy game. I bought it for the Wii back in the day but never played it all that much. I really should pick it up again at some point.

  • vall03

    who in the world translated this game? Im very sure this isn’t Atlus because I only played the training and the instructions are full of the word “goddamn”. At first, I thought it was a joke, but it was there in almost every instruction I read.

    I think Im going to like the game, It feels like an SMT rogue-like. Never played the original nor the PS2/Wii versions which I have been interested in getting years ago. My only problem so far is that having the touchscreen as the only input method is very difficult, especially for controlling the camera.

    • Julien_N

      The word “goddamn” is part of the characterization of the Coffin Guy and it was in the NA/PAL PS2/Wii version. I thought it made this guy stand out in the crowd of mysterious and desperate characters. He looked like one of the friendliest ones at least.
      My guess is that they kept the same translation as some lines are similar. (“There is meaning in you doing it” or the Horned Girl’s dialogue)

      It does indeed have an SMT feel to it, with the post-apocalyptic stuff and the tarot-inspired meta-beings.

      • vall03

        really? well I didn’t know that an NPC was giving out the instructions, I thought it was some bad translation or something. Will try to play the story mode next, but Im still having trouble with the controls.

        • Julien_N

          I have the PAL version which manual is rather standard and doesn’t have a character comment everything, but in-game, I am sure that this NPC is the one speaking during the training dungeons.

    • malek86

      Atlus did. Not really sure why they translated “desu” as “goddamn”… anyway, the rest of the translation is pretty good, and the voice acting is not bad either.

      In general I prefer the original game though, since it is so much darker and bleaker, than even any SMT game I’d say. And I prefer the game mechanics better too.

      • Julien_N

        It was “desu” in the JP version? I guess you learn something new everyday. ^^
        I think “goddamn” is a good choice as it works well with the Coffin Guy’s tendancy to snark. Plus, it is a pun on the various religious references in the game, and is way more seldom than “desu” which sounds almost cliché.

        • malek86

          It’s “DESU” actually I guess, since it’s always written in katakana. They must have used “goddamn” to add emphasis.

          It does kinda fit with Coffin Man’s general characterization, who sounds affable and sympathetic, but really only wants you dead (for your corpse), like everyone else does.

  • Not on Android, how depressing v_v

  • Julien_N

    It is cool to see Sting do things (again) with Baroque. Even if we only had the main game, it has a few spin-offs (Baroque Syndrome, Baroque Shooting, Baroque Typing) and this isn’t the first time we see baroque on iOS either – There was Baroque FPS before that but I don’t know if it turned out great. I have zero intention of buying any kind of phone so I don’t have the opportunity to try it.

    Baroque is a really cool game, I hope this port (FPS was some kind of rail-shooter) will make more people discover and enjoy it.

  • vall03

    Finally reached the end of Story mode until the IAP prompt for the full game. This is really a game for me, the SMT atmosphere, dungeon-crawling rogue-like gameplay, the monster and NPC designs, why have I ignored it all those years?! Might get it on PS2 since its cheaper than the Wii version. My only complaint so far is that the game isnt suited for the small iPhone screen because of the controls. It might work well for the iPad though, good thing its universal.

  • Reive

    I don’t understand how the hell you’d play this on a touch screen, but it is an excellent game, I really wish someone would make a translation patch of the Ps1 version though.

    • ShawnOtakuSomething

      its also on the wii,ps2

      • Julien_N

        There are a few differences between the PS1/Saturn versions and the PS2/Wii/iOS remake. The music is different, even if both soundtracks work very well, and the atmosphere itself is conveyed through different graphics, making the game’s world even creepier in the PS1/Saturn game. Moreover, the older games are entirely played in first-person view, while it felt kinda tacked on in the remake and isn’t as useful to suceed as the third-person view, in my opinion.

        I am definitely fine with my Wii copy but I understand why some prefer the original games. The opening music (Great Heat 20320514) is incredible.

  • Awesome! Totally getting this.

  • ShawnOtakuSomething

    Baroque been on every thing since the sega Saturn

  • Barrylocke89

    Oh, Baroque was such a fun game. I’m not sure how this will work with touch controls, but I’ll give it a spin.

  • I’ve been wanting to play Baroque for a long time and never have (why I don’t know), but I was playing it on the iPad and I just can’t do it. The touch controls make me angry :(

    I think I’ll be picking it up for the Wii though~ I can’t pass it up now.

  • Ryan Chiu

    God, why won’t they release this on the PSN for the PS3 or Vita?

  • Oh are we all pretending that Baroque isn’t terrible?

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