The Game Falcom Made For Fans That Felt Trails In The Sky’s Battles Were Too Long

By Spencer . December 27, 2012 . 6:12pm


Earlier this year, Falcom released a new entry in the Trails series, but Trails of Nayuta didn’t play exactly like The Legend of Heroes: Trails in the Sky. Trails of Nayuta felt more like a Ys game, but has the story depth of a Trails title. Toshihiro Kondo, President of Falcom, explained to Siliconera the game concept started with two concepts in mind: boss battles and pleasing fans.


How did development on Trails of Nayuta begin? It’s quite different from the other Trails titles since it’s action oriented like the Ys games, but has story depth like say Trails in the Sky.


Toshihiro Kondo, President of Falcom: We wanted to mix the best elements of the Ys and Trails series. We get feedback from fans of the Trails series that they really love the story, but the battles take a very long time. In order to address that and please the fans, we wanted to make more of an action based battle system.


Since we’ve been working on PSP hardware for a long time, we feel that we have a firm grasp on it and we have very good technology on that hardware. We wanted to blend everything that we’ve learned from working on past PSP titles into this one project to show the best of what Falcom can develop on the PSP.




Can you tell us how the different action gimmicks and boss battles were designed for Trails of Nayuta?


On the technical side, since we have been working on PSP hardware for such a long time now, we were able to make much better use of memory to give us better performance. Also, the lead game designer wanted to focus on boss battles from the very beginning. The basic game started by focusing on boss battles and we flushed out the story from there. Even the game map was designed with boss battles in mind from the start.


We wanted to mix in story elements in the boss battles. For example, there is this boss where you get eaten and you fight on the inside to fight your way out. We tried to mix in story elements like that. There was a lot of tech involved in terms of the modeling, motions, and animations. All of that from the development process was used to make the final boss even better.


Has Trails of Nayuta sold to your expectations or beyond?


Yes, it has fully met our expectations on the sales side.




Are you planning to grow the story heavy and action oriented Trails of Nayuta into its own series or product line?


Yes, that is definitely something we are planning for the future.


I think if my readers were here they would ask, will Trails of Nayuta be localized?


We would definitely like to see that at some point in the future too. We’ll see if some of my meetings from TGS will prove fruitful so we can make that happen.

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  • monkey

    before this side game is localized we need the main series

    • I dont really care, I’m gonna be grateful for any trails games that can get localized lol

      • monkey

        i care

        • And so do many others (myself included). However, getting any games would be a wonder right now with how in depth the storylines go, so getting this game would be a blessing in and of itself. With all that text to localize after all.

  • Wackoramaco87

    Thanks for the interview, especially the last question! Hope springs ever eternal with this company! =D
    PS: For those who played the game, how did you all like it?

  • shion16

    Dear XSEED:
    This game.

    Kisses and hugges , me

  • DesmaX

    … Wonder if he tried talking with other publishers about this one

    Xseed probably is busy enough with the main series

  • Haven’t gotten around to finishing Nayuta yet but I like the main entries more. It doesn’t have any of that oldskool charm. Characters are nice though

  • Jirin

    Is this the kind of game you can play easily with a walkthrough/translation? I don’t speak Japanese but I took a year of it in college so I can read Katakana, which is hugely helpful playing imported games with menus.

    • CobbleCake

      It’s very easy to play. It’s a straight action game that is broken up into levels sort of like… Super Mario. The only parts you might have trouble with are the story sections where if all else fails speak with every NPC until something significant happens to progress the game. That and the optional sidequests. However, with a walkthrough/translation in hand I doubt either of those would be a problem to begin with…

  • Christian Paulo Villaflor

    Oh yeah falcom strikes again with the hope that this game gets localized. This is why I love falcom so much hehehe xD they hear out the cry of the fans .. wuhuhuhuhu ..

  • Falcom and Tales game are what come to my mind when I think of J-RPG.

  • Toshihiro Kondo, thank you for considering your international fans of your series!

  • Hours

    I can’t even think of Nayuta right now. My mind is much more focused on getting SC, The 3rd, Zero & Ao in English first.

    I really hope XSEED gives us some good news soon.

  • Lester Paredes

    Dear anyone who wants my money:
    Bring this game over here. I will give you my money. All of it. Just please, bring it!
    Seriously, this game looks really cool.

  • S- Class Wizard KaRamo

    i love this game already

  • I became a Falcom fan when I saw Ys Celceta trailer on Andriasang. Ended up buying every Falcom game available on PSN store.

    How did I miss such great games??!?!?!?

    • I know right? They are an amazing development studio who puts out so much high quality product. I am inspired by everything they develop.

  • LightZero

    I wouldn’t mind so long it’s after SC and TC at the very least. Although I would like to play Zero and Ao more.

  • ragingmerifes

    Sincerely, I hated Nayuta and its battle system. I prefer Ao or Zero no Kiseki. Just my opinion.

    • MrTyrant

      I don’t hate Nayuta at all but i felt it was another Ys.

  • FFmax

    I know this is on the psp and all but I have to ask, is this coming to America at all? I heard this Trails at least has a different story from the others.

  • Hachio

    how about making it for the vita. with trophies…might as well develop for multiple platforms if it isnt too much effort.

  • MrTyrant

    Honestly the battles aren’t that long in Trails…of course harder boss (strong characters in the plot) implying longer battles but that’s a good point actually.

    About Nayuta is like a Ys with different setting in mind, that’s a good thing but I disagree in saying that the plot is as deep as Trails, probably is at FC level but with less dialogues. Also the story is very linear and this really felt like an Ys.

  • RoxasTheUnknown1

    Want!! Love the Ys games but Trails was definitely too slow for me.

  • XiaomuArisu

    nuff said

  • Göran Isacson

    Fighting your way out of the gut of the monster that ate you… that’s what I WISH the Tentacula fight in Skyward Sword could have been like. Interested in this game now, if for nothing else but that bossfight.

  • Theofratus ‘Geese’ Lester

    The Gurumin sequel should’ve been more like this… :(

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