Finding Shards In Dragon Quest VII Should Be Easier, You Have Radar Now

By Spencer . December 28, 2012 . 4:43pm

dq7-st01 dq7-st02

Stone shards are scattered in the world of Dragon Quest VII for players to find. Searching for them is easier in the Nintendo 3DS version thanks to two features added by Square Enix. Players now have a radar that lets them know if a shard is close.

 

dq7-st09

 

A new character also gives players hints on where shards are so you don’t have to guess where the final Dharma stone shard is. Dragon Quest VII comes out for 3DS on February 7, 2013.

 

dq7-st07 dq7-st08 dq7-st03 dq7-st04 dq7-st05 dq7-st06


Read more stories about & & on Siliconera.

Video game stories from other sites on the web. These links leave Siliconera.

  • Charmchar

    This was actually my first Dragon Quest game i ever played and i loved it! I can’t wait to play this remake!

  • landlock

    Can’t say a radar is a bad thing. I completed the PsOne version but it was hellish at times.

  • Jirin

    Eh. I have no real objection to this but it leaves a bad taste in my mouth. If people want to know where the shards are, can’t they just go to gamefaqs?

    • http://twitter.com/BuddyWaters Buddy Waters

      If I have to go to gamefaqs for anything, that’s bad design.

      • Elvick

        So the original Legend of Zelda is badly designed? Final Fantasy? Tons of old games didn’t force feed you information like they do today. And they’re all fine.

        I don’t need a panning camera every 5 seconds (Okami), and I don’t need a special cutscene after every battle ends to show how the doors unlocked to the room (modern Zelda).

        • LunarKnite

          Quite frankly, yes, they would be bad design.You are going to two extremes right now. One where the game tells you little to no information that you feel compelled to look it up elsewhere, and one where the game holds your hand so much it becomes annoying.

          Honestly, I see a radar map somewhere in-between, though admittedly closer to the latter. And while you may not need those things, it’s a little selfish to deny that to everybody else who would potentially play the game.

          • Elvick

            I have nothing against this in particular. It’s a happy medium imo.

            But to flat out state that if you have to go to GameFAQs for something means the game is badly designed, that’s just silly.

            Because, you wouldn’t really have to go to gamefaqs for most things. It would be your choice to do so in order to avoid some tedium you’d rather not deal with.

            Where as some others would be perfectly fine with figuring it out themselves.

          • LunarKnite

            The issue at the core seems to be whether it would be better for games to cater towards people who would refer to GFAQs more quickly than those who would rather figure it out themselves.

            Unless the developers purposely include tedious elements to the game in order to add to the experience, I’d say unintentional tedium is indeed bad design. Which seems to be the case for many of the older, classic games as the video game industry was still rather infantile. It’s not to say those games are bad, but the design choice can’t be perceived as any better than “average.”

        • Jirin

          You don’t have to use a FAQ for Legend of Zelda, at least not for the first quest. In the second quest, okay, you need a FAQ to find some of the dungeons. In first quest there are hints scattered around the world that tell you where to find them.

          And if they make a remake of Legend of Zelda where it put all the dungeons on the map, it’d be robbing the players of the chance to play it like it was intended and figure it out themselves.

          Why should we expect to just waltz through a game easily without having to figure anything out for ourselves? Part of the fun of playing RPGs is exploring the world on your own and figuring out the puzzle of how to get to the next place. You take away that exploration you’re destroying half the fun of the genre.

      • Jirin

        You don’t *have* to go to Gamefaqs. You can just find them on your own. Gamefaqs is just there as an option if you want to take the easy route and bypass the challenge of the game.

        Can you even turn this radar off, so people who prefer to play the game the way it was intended don’t have to use it?

        Companies should make games challenging, and if people don’t want the challenge, then they can go to gamefaqs.

        • http://profiles.google.com/dnlblue Daniel blue

          The thing is, Dragon Quest VII spread those quintessential shards ALL OVER THE WORLD, in the most random of places.

          If a game as massive in length and scope as DQ VII is going to rely on gathering dozens of key items in order to advance, it should at least put them in places where you’re likely to go (like giving them off as treasure for completing quests and exploring dungeons). Final Fantasy XIII-2, for example got this (mostly) right.

          Exploring the sprawling world of an RPG can be plenty of fun. Scanning every piece of landing in the game in order to find that -last shard- you need to advance, though, is not. How is that a challenge? It doesn’t require skill, just a stupid amount of time and patience.

          Or a quick visit to GameFAQS…

    • http://twitter.com/HubOrg Hub.Org VPS Hosting

      It’s just an indictment of modern video games. They’re soft, no other way to say it. Young people who play RPG’s don’t expect to die or really even be challenged in battle. They also expect to be able to save anywhere. While I love the Dragon Quest games already released on DS, and it’s great for V and VI in particular so people can play them…they’re weakened versions of the originals. Just getting down the first hill area in Dragon Quest VI was tough on the SNES / Super Famicom version…

  • Bob Stockalockapoulos

    I remember playing this on the PS years back. Boy, does it look much better now!

    I wanna give DQVII another spin now.

  • Pockystix

    oh, thank the goddess

  • PreyMantis

    Can’t wait to use the Geiger counter.

  • Yuri Huitron Alvarado

    now with radar?
    that’s too compfy !

  • Justin Whiteaker

    I got this game when it came out first on PS1 way back when aaaaand I never played it and really gave it a full chance because it was so much different than mah final fantasys. BUT after I started playing a lot of the DS DQs and really enjoying their charm and gameplay I vowed, and wanted, to go back and give DQ7 another shot (as well as 8) but now I feel like I should play this version instead of the old version I never played. My original copy still works.

    What do?

Siliconera Tests
Siliconera Videos

Popular