Deadly Premonition: The Director’s Cut Has A New Ending, Downloadable Costumes

By Spencer . January 28, 2013 . 2:48am


Rising Star Games, Toybox, and Access Games are developing an enhanced version of Deadly Premonition for PlayStation 3. First teased during Yasuhiro Wada’s GDC panel, Deadly Premonition co-creator Tomio Kanazawa and Hidetaka "SWERY" Suehiro from Access Games showed us Deadly Premonition: The Director’s Cut. Isn’t that right, Zach?


Deadly Premonition: The Director’s Cut has a new opening where an elderly character reads a story to a young girl. After this added cutscene, the game begins just like the Xbox 360 with the same opening sequence. Deadly Premonition: The Director’s Cut has revised graphics, but don’t expect a complete overhaul. The character models appear to be the same ones used in the Xbox 360 release. Swery noted The Director’s Cut will have support for stereoscopic 3D TVs.




Swery explained he wants everyone that plays Deadly Premonition to get to the game’s ending, so he changed the difficulty in Deadly Premonition: The Director’s Cut. The PlayStation 3 version only has one difficulty setting and the enemy battles are easier. Kanazawa explained the controls have been changed too. Players use the right analog stick to aim the gun and all of the buttons can be remapped. Deadly Premonition: The Director’s Cut also uses PlayStation Move, but we didn’t get to see how the motion controls were implemented. The mini-map was also modified to be more user friendly. You can expand it while driving to see all of the street names in Greenvale.




While the goal in Deadly Premonition is to solve the mystery behind a series of mysterious murders, the game’s charm is living everyday life. Agent York can eat at the diner. Buy gas to refuel his car at the Heaven & Hell gas station… if it’s open. Deadly Premonition has an in-game clock and if it’s late at night you can’t go to the diner or get gas. York can sleep and drink coffee in his hotel. Access Games also created fishing and darts mini-games. Deadly Premonition: The Director’s Cut doesn’t touch the town, but it adds something fans will want to see. Swery said the PlayStation 3 version will have a new ending.


Oddly enough, Deadly Premonition: The Director’s Cut doesn’t contain any content originally cut from the game. The new ending and introduction video were made just for the PS3 version. We’ll have more details about the game from our chat with Swery and Kanazawa later this week.


Rising Star Games plans to extend Deadly Premonition: The Director’s Cut with downloadable content like costumes. Deadly Premonition: The Director’s Cut is scheduled to come out on April 30 in North America.



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  • Samurai_Heart

    Wonder if the new ending will be a complete opposite to the originals’ ='(, in any case, whoo more Deadlly Premonition =D

  • HassanJamal

    Wow, game sounds really fun. Will there be a demo to come before the release?

  • pimpalicious

    So I can use a controller for this, I’ll definitely buy it then. This looks cool and I’d like to support RSG more after Under Defeat.

  • creid8

    Man, I was really hoping they’d remove or seriously rework the shooting sections. Oh well.

  • Valtiel Ikari

    ok, the changes sound interestings, count me in!

  • JMaster3000

    Is it just me or the game has bad graphics?

    • XiaomuArisu

      It lacks in graphics but has lot of charm…isnt that right Zach?

    • Darrel Daley

      People like Deadly Premonitions for the story and characters. Yes the graphics do look bad but you forget all that when you get addicted to this great game!

  • Single difficulty level now? Strange decision, but at least I won’t have to replay it three times to get platinum (difficulty achievements didn’t stack on the 360 version).

    I was seriously hoping for lots more sidequests instead of costumes. Will buy anyway to show some support for the sequel, but I really couldn’t care less for 3D and move support.

    • ._. I actually got all of the achievements.

  • Luis Camargo

    My guess is that this new ending will be more of a epilogue for DP2.
    Finished and platinum’ed on the PS3 once, doing it again when this version launchs.

  • Asura

    Can somebody explain the logic in “wanting everyone to see the end” and thus making A SINGLE EASIER DIFFICULTY LEVEL? What? WHY?

    • Dick Mountainjoy

      That is weird, I have no problem with easy modes, But only easy? He should really know how butthurt some “Survival Horror” fanboys get about the games being to easy.

      • Asura

        I get butthurt over any and all games being too easy. It’s better to have a mode that’s far too hard than leave a player wishing for a tougher challenge.

        I was super excited for this until I read that line. I can watch a video to see a game’s story. When I play the game myself I expect immersion, and when I feel completely unchallenged it breaks the immersion.

        • Dick Mountainjoy

          But if you make a game too hard, it becomes a chore, especially if it’s a less… polished game like Deadly Premonition.

          Look at Silent Hill 4, it was all fine until it turns into an escort mission, against a (really lame and un-intimidating) immortal stalker enemy, unkillable ghosts that damage you from being near you, inventory managing, breakable weapons, and having to de-ghost your room or it too will kill you, which requires more item hunting…

          And oh yeah, you have to replay every major level again with new, much more annoying puzzles.

          • Asura

            “But if you make a game too hard”
            But hence the difficulty modes, as you mentioned yourself, like most games from the year 2000 and on.
            Let the player decide how much of a chore they want to set for themselves if it is really a chore.

            Having a really dumb annoying chore can break immersion and fear, but not having to even try because you know the enemies can’t do much to you also breaks immersion and fear. Let the player pick their poison of choice at least.

          • Dick Mountainjoy

            There is still an intrinsic difficulty to a game even Eady/hard mode can’t alter. And one difficulty allows you to optimize that core design….

            Like OoT and Chrono Trigger

  • SirRichard

    Really, the difficulty levels were fine, the problem was that horribly aggravating wall-crawling enemy that locks you into a narrow hallway. I remember one part of the game had like three or four of those back to back, and they took a ton of damage and were a bit awkward to fight. Could’ve reworked those or scrapped them and the game would’ve been fine otherwise, generally.

    Still, the new content sounds interesting enough and I’m always down for more Deadly Premonition. Hopefully the new ending fits the game well.

  • Zarx

    I kind of wonder if there’s gonna be any unlockable difficulties for finishing the game now.

  • thaKingRocka

    Well, I was one of the people to abandon the game for its terrible combat, so this is certainly welcome. I may give this redux a shot.

  • Göran Isacson

    A new ending makes me a little nervous, as I wonder if it changes the story compared to the Xbox version… still, SWERY managed to entertain me through the first ride. I suppose I’ll just have to hope he can entertain me now as well.

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