Will Compile Heart’s Curry Making, Roguelike Adventure Sell Out Too?

By Spencer . January 29, 2013 . 12:18am

Holy Sorcery Story is Compile Heart’s next PlayStation Vita game. It’s different from Monster Monpiece since it’s a roguelike (think Pokémon Mystery Dungeon) and it doesn’t have… copious screen rubbing. Monster Monpiece sold beyond Compile Heart’s expectations. I wonder if Holy Sorcery Story, a game where you crawl through dungeons in search of ingredients to make curry, will do just as well.

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  • neetyneety

    lol seeing Monty Python in the Amazon similar ads made me laugh.

  • Spider-Man

    Why does it say read more about this game and PS3 games? Isn’t this a Vita exclusive?

    Anyways, Compile Heart really giving Vita support. Nice.

  • Triplicity

    I like Japanese curry as much as the next guy, but Compile Heart makes me wary…

  • malek86

    I think this is a little bit farther to CH’s current audience. That said, didn’t we see some fanservicey characters art?

    • There was? I must have missed those if that’s the case. But if those aren’t in the promo videos, those are probably for the usual phone cards and stuff.

      • malek86

        Uhm, maybe it was just a designer’s generic artwork. Anyway, at this point I think the CH fanbase is ingrained well enough that they might still try the game.

        Although it’s always a risky concept, after all NIS never managed to replicate the success of Disgaea in other series.

      • puchinri

        I know some of the character portraits are fanservicey in general. But overall, it’s not that bad, and it’s not like style was sacrificed for sex appeal here.

    • CH’s audience consists of RPG and SRPG players. If anything, Monster Monpiece with its card-based gaming was a bigger gamble.

  • Neko Kawaii


    :3 lel, ahuhuhu~ oink oink meow meow mooooooo

  • RoxasTheUnknown1

    Hoping if not Mon Mon then at least bring this over. Looks like a fun pass the time game. Been buying everything C.H lately. xD

  • vandalandia

    I want it in the west, pleeeeeeease, and physical edition.

  • I hope it sells out as well. The art and premise of the game are cute. Seiyû sound good as well. If it does well it’s gonna convince CH to produce more games and it might even convince publishers hesitant/indifferent to Vita *cough* Capcom*cough* to reconsider their take on the system. Win-win, really,

    • I’m hoping it does well for CH, though CH doesn’t need big numbers for a success. ‘Doing well’ for CH might not be enough to encourage other developers to hop on the Vita train.

  • d19xx

    I want noting more than a western release for this. Roguelikes are crack…

  • almostautumn

    Seems like a much grounded game than Monpiece— I mean, Monpiece is definitely a one-of-a-kind, so I can see why that had larger commercial success. But this— I mean, it’s a rogue, with cooking elements. Not nessecarily breaking any walls unless there is some extremely unique crafting elements.
    I think it looks great though, and like everyone the approachable, friendly art-style is definitely very “nice” and certainly seems inviting. So long as the gameplay holds up as it has for most recent CH titles, then I think it will do well.

  • Herok♞

    whats with the crazy dislikes here this isn’t a Square Enix, DmC or Atelier Ayesha thread?

    • People have an irrationally large amount of hatred for CH. And, apparently, anyone who compliments their games in any way.

      • OverlordZetta

        While I disagree with that on a regular basis, in this case, it’s hating on someone making Vita software – someone who made not one, but TWO brand spanking new games for the thing in a span of two months.
        Given that, I honestly don’t care how racy Monpiece is. At least it’s better than god damn effing Frobisher Says.

  • Yuriangels

    will good for Compile Heart. I hope they continue on to make great and unique game! Great Job. (^_^)

  • wow, never seen so many downvotes for regular comments.. Allthought im sceptical to Compile heart to, why downvote someone for saying that its nice that a company is giving the vita some love, makes no sense, the vita NEEDS love.

    • MogCakes

      It would seem we have some biased fanboys/haters who dislike either the Vita or Compile Heart and think downvoting positive comments will sway people to their side.

  • CirnoLakes

    The world needs more roguelikes. Even if the reason I play RPGs is far, far away from the roguelike genre. I’m not a huge dungeon crawler. And my favourite things in an RPG is the stuff it largely shares with Visual Novels, like character interaction. When I first saw the cover art for this game and knew nothing about it, I was kind of hoping it would be a game like Fortune Summoners. Which recent updates clearly shows it isn’t. That’s not surprising, though. Given how Compile Heart tends to develop games in this kind of gamplay fashion. A little disappointing, but not unexpected.

    That being said, my tastes are not all and I’m not closed minded enough not to give it a go just because it isn’t my perfect game or perfect game genre. The world does need more roguelike games. So Compile Heart is great for making this.

    Do you know who can often be an awesome video game company? Compile Heart. Dissenters will inevitably abhor.

  • T-X

    Dat soundtrack…

  • Sergio Briceño

    If you get a girl to buy Monster Monpiece, that is to sell beyond expectations…

    • puchinri

      Even though it’s fanservicey (and females, hetero or homosexual) can still appreciate or ignore fanservice, it does also have generally appealing art so I can see it being popular with some people regardless of gender and sexuality (like most things, actually).

      • Sergio Briceño

        Oh, I didn’t know you knew the game that well. I had to judge by Siliconera’s coverage only, so for me it was just a “rub-rub touch-touch nya-aaah!” card collecting game with some srpg system on top. And based on just that, I really doubt any female could be attracted to it, actually I’m a man and not even I’m interested. It’s hard to see beyond a game when there is little to no game to begin with.

        • puchinri

          Yeah. In general, I think if a game is of little substance, doesn’t matter who the fanservice is appealing to or what type it is, it just won’t do as well as people like to pretend that (sexualized) fanservice does. It really needs more content to go alongside it.

          The game has its charming and interesting points from what I have seen, but I personally would just get sick of rubbing away.

          • Sergio Briceño

            But I agree with your previous statement, art alone can sometimes sell a game, man it can sell anything actually. Take Holy Sorcery Story for example, I really dig it’s art style and I would buy it for it alone, but that’s far from the only reason I would, actually I really like the gameplay premise.

            But I don’t really like Monster Monpiece’s art style and I really hate the gameplay associated with it. I think you have to be into touch based games to like something like it or REALLY like 2D girls (because there is always hentai, so why bother unless you are crazy about it).

            That is why I said selling it to a girl would be to sell beyond expectations. It indeed has some other charming points as you noted, but just like you said they are bound to get old real quick if everything else you do is touch and rub the screen. Developers sometimes forget consoles and handhelds have buttons for a reason.

  • ddh819

    referring to pokemon mystery dungeon as a way to explain roguelikes makes me feel old, cuz i woulda said roguelikes “like Rogue or Nethack”

  • Demeanor

    Didn’t know the term Roguelike, I had to document myself. And with great surprise I discovered that one of the games from my childhood (genesis era), Fatal Labyrinth, was a true-to-the-core roguelike! :O

  • Mazdian

    Hm, I wonder how deep the curry making system is.

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