Jump Back Into A Game With PlayStation 4’s Suspend Mode, No Save Point Necessary

By Spencer . February 20, 2013 . 6:20pm

imageOne of the things I love about playing RPGs on a handheld is I can close my 3DS or put my Vita to sleep and I can continue right where I left off without having to look for a save point. PlayStation 4 will have a similar experience.


Sony Computer Entertainment says PS4 will have a "suspend mode" which keeps the system on, but in a low powered state. Since the system is still activated players can jump back into a game and continue where they left off without loading a saved game. That’s something to look forward to for the next Final Fantasy title.


Console updates and game downloads can be done while the system is in suspend mode. You can also play a downloadable game while it’s downloading. PS4 only needs to save a fraction of the data for the game to start and the rest will be downloaded while you play the game. PS4 also allows players to run apps like a web browser while playing a game.

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  • $36487238

    Wow. This feature, IMO, rules for me. :) Suspend mode… just turn off, and you can get back right where you left off. And the fact that you can play games WHILE they’re downloading also? Now that’s something I’m looking forward to.

  • MrRobbyM

    Just something to keep in mind, I wouldn’t rely too heavily on this since it’s a home console and not a handheld device. If the power goes out or something, you’re screwed. So don’t think you should never have to save. Though it is a nice feature when you gotta make a quick run.

    • Locklear93

      That, and you likely can’t have multiple suspend states, so if you want to use the PS4 for anything you can’t “alt-tab” to (for lack of a better term), you still need to find the next point. As you mentioned though, it’s still convenient for several reasons. In my case, the most likely would be playing all night and needing to crash a few hours before starting again Saturday morning. <_<

    • isfuturebright

      I thought the same… It’s a nice feature when you have to leave quickly and have no savepoint nearby.

    • Mr Snausages

      Note: This feature will not save you from small children’s roaming fingers or an energy conscious wife/gf/parent.

  • CirnoLakes

    In a beautiful world, this would stop people from complaining about a lack of save points or wRPG style save-anywhere saves in jRPGs as much.

    People who view save points as poor game design and a vestige of the past are ignorant about what it is there for. The save point exists, when designed correctly, for strategy before going into a dungeon or an area that might make you stuck.

    Save points aren’t because of old technology and bad habits. They exist because if you could save anywhere, it would be easy to create an unwinnable save file, and have to start over from the beginning. Usually things like that can be overcome with strategy, but there are exceptions. And save points are specifically placed in key areas to prevent players from having to start the game all over. Saving anywhere creates potential for unwinnable states. So save spots have an important place in the genre.

    Hopefully, though, something like this will make people complain about save points less. I’m not getting my hopes up too high, though.

    • Locklear93

      Nope, I’ll still complain about save points. If they want them to serve your purpose, they could still allow a single suspend/resume type save like some handheld games do, allowing me to acknowledge that real life sometimes has to take precedence over wandering half an hour for another save point.

      As for unwinnable states, if saving at a bad time creates an unwinnable state, the developer has created a bad situation and should rethink it.

      • CirnoLakes

        “unwinnable state, the developer has created a bad situation”
        No, that is a legitimate form of gameplay.

        RPGs shouldn’t be so easy that you can go into any dungeon and come out alive without any strategy. Part of the strategy in an RPG is going into a dungeon with the right items. If you haven’t packed properly before going into an area, you don’t deserve to win.

        In pretty well all of the most beloved jRPGs like Chrono Trigger, Final Fantasy VI, and ect., if you could save anywhere, it would be easy to force yourself into a situation where you cannot win and must start over from the beginning of the game. That is because there is a different kind of gameplay at play here, the strategy of knowing how to prepare for upcoming events.

        Save points allow you to go back to a dungeon prepared if you get a game over. With a different strategy and a different set of items until you win. That’s how it is supposed to be. If this is done away with, a legitimate form of gameplay will be thrown away and jRPGs will suffer for it.

        • Locklear93

          Ah, see, I’m thinking just a badly timed save where the situation isn’t handled by the game and (if I’m understanding you correctly) you’re talking about a deliberate “lock the player in the dungeon, but put the save point outside” situation.

          Fun thing is that save points don’t always prevent that. I got locked in a dungeon in Lunar on PS1 (some volcano IIRC) and was underleveled, and lacked the healing items to level grind in the dungeon.

          I dunno. I see your point, but I very strongly disagree with it. I’d rather be screwed over by my own foolishness (not keeping enough saves to back up) than someone else’s (not placing save points frequently enough, so I have no choice but to give up on finding one when I’m out of time to play).

        • Istillduno

          But Nintendo has has that **** locked down with Fire Emblem for years now, here is how it works;

          -Need to put down console and nowhere near a point you can save at.
          -Choose suspend
          -Game state saves to a dedicated slot for suspending and exits the game

          -Go to work/pub/whatever
          -Come home boot up console
          -Continue from exactly where you left off, suspend data is deleted

          This allows the player to put down the game whenever real life intervenes whilst compromising none of the difficultly, I’m not sure how many games it was in before the first GBA Fire Emblem that made it over here but it’s a bloody good idea which needs to be used more often and when such a method to allow convienience whilst retaining the difficulty represented by set save points has been tried and tested for so long (must be coming up to a decade now), I’d say not having something like this in games which use save points is a flaw.

  • NANAandLIZZYfanatic

    So many little features like this that have me pretty excited. I wasn’t happy that a new console generation was already upon us but today’s conference helped ease it a little.

    • Mir Teiwaz

      This console generation has already gone on for almost 7 years. That’s quite a bit longer just about any other console generation. How much longer were you hoping it would last? @[email protected]

  • Solomon_Kano

    Thank you SO much for this, Sony!

    Dear lord. I can’t count the times as a kid when I’d be playing an RPG and be told to go to bed in the middle of a dungeon or some such. I NEED A SAVE POINT! But parents don’t get that, so I had to give up progress or leave my system on all night and risk whatever that would lead to.

    Well, now I don’t have parents telling me go to bed, but sometimes I just don’t have the time to make it all the way to that next save point. I love Kojima and extra long cutscenes, but have you ever had to pee during one of those? Geez. Welp, thing of the past now!

    • fearlubu

      well to be fair, you could pause the cutscenes in MGS4.

      • Solomon_Kano

        True. That at least means I won’t have to worry about Kojima’s cutscenes moving forward. But there are still devs that don’t let you pause cutscenes unfortunately, so this is very welcome.

  • Perfect for item worlding in disgaea and you gotta do something or just wanna take a break

  • Valtiel Ikari

    I like what I’m hearing….. proceed.

  • Sounding really good so far.

  • Hopefully it works with multiple games at a time, and the save-state is kept even when powered off on the hard drive.

  • Learii

    finally a console have something like this

  • nice feature.
    i remember i never finished Persona 3 on PS2 because i get sleepy or need to doin homework. But i finished it on PSP because of sleep feature

    • Testsubject909

      Interesting to hear. Considering the MC of that game studies and sleeps a lot.

  • Mar Mar

    This is just what we wanted. Freedom.
    I feel bad for PS3 hehe

  • Shariest

    Disgaea’s got suddenly easier…

  • MediaMindControl

    So I can screen shot, PS button, swipe, to twitter ap, post screenshot, and back into the game? sounds like my vita but on a TV screen. I love it. I still wont expect this to count as saving the game. but it is great for multitasking. I used to leave my PS1 on.Playing digimon world 2 I ran out of memory card space, had to go and buy a new one. hard times.

  • badmoogle

    Even though i love this feature don’t you think a game like Demon’s Souls would have been ruined with something like this?

    • Locklear93

      Not really, no. It’s not like you can suspend, fail, and reload your suspend to try again. What they’ve described is basically like putting a computer in a sleep state. It’s more like a pause without so much power consumption than a save.

    • Testsubject909

      For Demon’s Souls, pausing like this would most likely disconnect you from the server.

  • Istillduno

    Wow, gaming has become so mainstream games companies are actually assuming we have lives now.

    All jokes aside this is pretty sweet, would have been better if it did a save state which was deleted upon turning the console back on and shut down instead to avoid powercut calamities, but definately a step in the right direction.

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