Neptunia Producer Talks About The Dark Twist In Hyperdimension Neptunia mk2

By Spencer . February 22, 2013 . 2:50pm

Danger Will Robinson, spoiler alert! If you haven’t played Hyperdimension Neptunia mk2 and plan to, turn back now. This post will discuss the story in Compile Heart’s previous Neptunia game.

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Hyperdimension Neptunia mk2’s strength is its comedy, but if you search for the Cursed Sword and get Planeptune’s shares high enough you can see the dark conquest ending. In this route, Nepgear brings peace at a great price. She kills her friends to power up a sword and take over Gamindustri as the only CPU. One by one you fight the CPUs from other areas and then kill Neptunia (Nepgear’s sister) who asks Nepgear to finish her off in a disturbingly nonchalant way.



When Siliconera spoke to producer Naoko Mizuno about Hyperdimension Neptunia Victory we asked her about the Conquest ending. "I don’t have any particular thoughts or memories as to the Conquest ending of mk2, but I thought it might be good to have a stimulating (read: shocking) event in the game, so we went with the idea," Mizuno said. "… And everyone hated it. There isn’t an ending like that in Hyperdimension Neptunia Victory. In Victory, the style is consistent throughout, so please don’t worry. Also, people who have not played the previous installments can enjoy this game fully as well."

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    I really had trouble sleeping the night I got this ending…. But it was an interesting dark twist to the overly positive game, and wish they could somehow have a sequel to it.

    • RoxasTheUnknown1

      A sequel to what? Everyone is dead in this path. Sure the makers are left but how interesting could that really be? I play Neptune for the for the overly happy happy times the games try to present. That ending made me mad. >:(


        It kind of sets up things for a spinoff game that advances the plot from the Conquest ending, just like how Zelda has multiple time lines?

        The plot would be a few years later, where NepGear and Planeptune rule Gameindustri with an iron grip, leading it into decline. Thus, the makers reunite and band together to liberate GameIndustri from tyranny back into prosperity. They could have new CPUs,resurrect the old ones, or even import the ones from V. Would be interesting, no?

        I thought the happy times were fine, but I enjoyed HDN1 for the edgier humor and the story’s darker tone. Mk2’s happy, innocent tone fit the game fine since the game was centered around the CPU’s little sisters whom get along better. But HDN was far more interesting because it wasn’t always happy,you know. The CPUs were basically at each other throats, or at the very least, constantly arguing.- characters in conflict just seem to be more interesting than the “buddy, buddy” atmosphere of mk2.

  • Flandre Scarlet

    For the love of EVERYTHING. Her name isn’t Neptunia. It’s Neptune.

    This is like calling Samus “Metroid” or Master Chief “Halo”.

    • Testsubject909

      What if we called Samus “Justin Bailey”?

    • But I thought Halo was a pretty cool guy.

      • DesmaX

        Yeah, Eh kills aleins and doesnt afraid of anything.

    • Visa Vang

      Haha Ninja “GAY”den…

      • Linhua

        ……. alright i’m just gonna say it.

        … Die Nasty Warriors.

    • s07195

      Or Link as Zelda.

  • Rarutos

    Everyone hated it? It was the most interesting ending, even if it was a bad one. I was hoping there would be more like it in Victory. Alas…

    I kind of thought it was nice that they did something like that. Usually the game is happy-go-lucky, and people usually judge Neptunia as purely fanservice as a game (without initially playing it of course) so the people who do see this would actually think this kind of addition makes the game more engaging/interesting/thought provoking.

    • Flandre Scarlet

      The conquest ending required the most work to see despite being the bad end, as you had to see 3 very specific events, avoid triggering any other ending (They would all override it), recruited all the other goddesses, and a LOT of grinding as you needed 75% Planeptune world shares.

      It was also really cheesy and if you take a look at it, it doesn’t make any sense and was just shoehorned in as a dark plot twist. After you got over the shock value of it all, it was just a bad ending. I’m not surprised there’s nothing like it in V.

      • Raharu95

        The Dark Ending Actually Make alot of sense to me, considered what you had to do to make it happen. And If I Remember correctly, You only need 50% Planetune Shares. I could be mistaken that of course.

        • Flandre Scarlet

          The characters picked up idiot balls through the course of the route. From the moment Nepgear offered to use the sword, everything went to hell. The goddesses you went through hell and back to save and finally recruited into your party went nuts at the mere mention of it, bickered like selfish children and declared war. This was AFTER you convinced them you had to work together to defeat Arfoire and ASIC.

          After that, instead of trying to just remove the sword from the picture and solve things diplomatically like they had the entire game, Nepgear and Neptune make it worse by instigating war on Lastation, causing all the events that completed the route to unfold.

          Basically it went against the entire game’s general mood and threw characterization out the window in favor of making a dark and edgy ending. It was bad.

          • CirnoTheStrongest

            I think the whole problem with the end was that it still stayed far too much like the other ends. If Nepgear had started to enjoy the killing, and was advancing on Rom and Ram as they begged for mercy, all the while repeating to herself, “i’m not enjoying it, this is necessary for peace” or something like that, then I would have loved it. As it is, they kept Nepgear being whiny about it throughout, and all the others pretty much chose to die. The only scene with impact in it was probably Vert’s? The rest was just sad.

            Zero impact when your sacrifices are willing :(
            In my opinion, the True End scenes held far more impact,

          • Raharu95

            Mmmm… i guess I can agree on that… I think the problem is that The whole sequence to this ending occurs after they Killed Magic the Hard. If all of this had happened before it, when Magic was still on a whole nother level above them, then then the events transpiring after would have been more understandable. Imagine if you can;’t beat a Deity’s Right hand General,, with a party of 4 Goddeses in Training and Five not so normal people, or Seven if you get Falcon and Cave (or 8 if you are like me and imagine how it would be if Red-chan was in MK-II), then you are nowhere near the Deity’s level, which would make Nepgear’s Obsession with powering up the sword much more credible. Instead, this occurs when there is not thread left but Arfoire (Or at least it seems that way at the moment), so Nepgear’s inner conflict’s falls flat, as they could simply get stronger themselves as they have been doing the entire adventure.

        • CirnoTheStrongest

          You had to drain the shares of every other landmass, and I’m fairly certain it was 80, but 75 might have been what was needed.

          • Raharu95

            I’m sure igot the conquest ending by getting 50 to 55 total Planeptune shares. Its still tedious, just not that tedious.

          • CirnoTheStrongest

            You might be right. I only fully remember how very tired I was of trying to get the ending by the time I finally got it.

  • Natat

    I actually thought that ending to be the most interesting, if shocking, one. I like when games have that kind of dark twist to their stories, be it a non-canon ending or the real thing, as long as it’s nicely executed.

  • CirnoTheStrongest

    I hated the ending, but only because of how much work I had to put in just to see it. It really wasn’t worth it. Maybe if they had made things much darker, then I probably would have felt it was worth it. Those sort of crazy requirements should only have really been on getting the true end.

    • Raharu95

      How much Darker did you wanted it to be? The Ending already looked like did not belonged there with how serious everyone, or at least the CPU, were acting, even Neptune.

      • CirnoTheStrongest

        For how much I had to do to get it? Much much darker. I didn’t want it to be some “I have no choice’, but eventually having her enjoy it.

  • I did hate it. Not because it was a bad ending but it was “omg suddenly all dark plot twist!” Not enough development for that. It just didn’t work with the rest of the games tone. So I’m actually glad they got rid of it for Victory and can keep the tone of the game consistent. Dark endings only work if you can see it happening and not just for the heck of it :/

  • Joshua Myers

    I didnt even use the stupid sword lol didnt need to i just farmed to 99 and beat the living hell out of Arfoire fight literally lasted 10s

  • Go2hell66

    People hated it? That sounds like the most awesome ending ever! I literally want to pick up the game just to see that ending!

    • I played through MK2 to the end and I have to say that the conquest ending was the only thing I liked about it. If the series had a plot twist such as this, obviously with more development then maybe Neptunia would have been a slight interest to me. I vow NOT to buy any Neptunia game in the future but people like @DrakosAmatras will buy it to experience the negative of this game which imo before people start flaming me, is everything.

      [edit – If I do buy Victory when it release in Europe, that probably means I’m hating myself or something]

  • Raharu95

    I did not think the ending was that bad… only the way of getting it was a bit annoying. but it was not impossible. I really wish Victory would have an ending like that… Oh well, Victory is still going to be awesome.

  • DesmaX

    I definely though that was a nice twist. It actually maked me uncomfortable…

    But I dunno. It woudn’t have the same impact the 2nd time. Glad they made the right choice

  • Andar

    I found the inclusion of an ending that went completely against the feel of the rest of the game was very interesting, and considered the clash of tone refreshing enough to be its own reward.

    What I would have liked even more would be a Mana Khemia approach, where the tone of the rest of the story dipped back and forth into light-hearted and more dark and serious moments both. That really made the divergent options for the ending stand out for me, and I actually liked the ‘bad’ ending best (but you’ll hear no spoilerific details from me, no sir).

  • I’d really like to forget that the Conquest Ending exists, especially considering what went down with Blanc, Rom, and Ram.

  • Spirit Macardi

    Studio Gainax, eat your heart out.

  • Nitraion

    lol not really i hate it, but its really SHOCKING SUDDEN DEPRESSING… XD

  • ivanchu77

    It would be awesome if they adapted this ending in the incoming anime

  • Kurow Akutenshi

    …That’s disappointing. I actually would like a dark ending for V as well.

  • Godman

    Good I never want to relive that horror again. Although I love tragedy I found it completely unneeded for a HDN Game

  • Repede91

    Surprised people didn`t like the conquest ending. It was my favorite one in the game.


      Same here. The other endings are entertaining, but not as memorable. In fact, I cant even remember the True ending…

  • Alex

    That ending was the only thing I liked about this wretched series. MOE DEATH EVERYWHERE! MUHAHAHAHAHAHAHAHAHAHA

  • Warboss Aohd


    I mean wot?

  • Neko Kawaii

    Good they all died, if she didn’t do it, I WOULD HAVE. Also yays I didn’t get the plot or w/e so now I can enjoy V no problemo~

  • kaizin

    like this ending since it went back to the CPU’s fighting each other to bad victory wont have a ending like this but still cant wait to get it.

  • Aldorr

    I liked the conquest ending. I had hoped Victory will have little bit of seriousness =

  • “I don’t have any particular thoughts or memories as to the Conquest ending of mk2, but I thought it might be good to have a stimulating (read: shocking) event in the game, so we went with the idea,”

    So… that path was there just for the sake of it? No concepts or ideas behind it or anything?


      She’s probably not being completely forthcoming, I believe it was a troll ending, The thought behind it was probably “Let’s traumatize the player for the lulz!.” And this certainly was an epic troll..

      I wouldn’t be surprised if there are a few sadists at CH since they have sadistic characters like Iris Heart.

      • Calintz YT

        It was not a troll ending and that’s a silly thing to suggest. It was probably just an experimental ending.


          What is the experiment? Is it shock therapy? :P

  • Taisuke

    That ending was very sad and unexpected =/

  • PersonaSpace

    So it’s basically the Sega fanboy ending?

  • Göran Isacson

    So, question. How much effort did you have to put into the ending? Like, was there any way to get the ending unless you KNEW you worked towards getting a bad one? I haven’t played it myself, but I find myself intrigued now by how odd it seems if the fans knew they had to WORK to get the bad ending, and then STILL hated the fact that it was an unhappy ending. It just sounds kind of silly to me. Like, was it poorly written AND an unhappy ending, or were people just surprised that an ending they knew would be bad… was bad?

    • RoxasTheUnknown1

      There’s no way a random would trigger this ending. You have to know about it beforehand. Not what happens per se but that it is a unhappy ending. When you hear conquest, I would think your initial thoughts would be bad guys win. That would’ve been bad but I could deal. Not THAT. I don’t think many saw THAT coming.

    • Flandre Scarlet

      It’s a poorly written, unhappy ending that doesn’t fit with the rest of the game’s general mood. If it wasn’t for the shock value of it all, nobody would have remembered it.

  • Neppygear

    The Conquest ending murdered my kokoro.

  • Hans Satori

    Re print the damn game in Europe so i can buy it >_> I cant find Mk2 in eu. and im not paying full price on psn.

  • JuVu

    Weren’t there endings like these in Disgaea games, too? Dark endings that needed extra effort to be triggered. I remember most strongly the bad ending of Disgaea 2.

    • Mr_SP

      Sort of. They’re just endings. This is more like Soul Nomad’s Demon Path. Both spend an extended period of time pointing out just how terrible you are, and how wrong this is, whereas the Disgaea ones have maybe one fight and an ending.

  • Vash bane

    gameplay looks better than i thought.

    the twins scene made me a little teary >.> and kei’s a girl O.O
    VA not bad either like some told me

  • Walter G.

    Here’s what I thought of the ending from the NISA forums (Wdog-999)

    I think that part of the problem may have been that when you start to
    pay a bit of attention to the route, it pretty much falls apart from the
    beginning. Notice how the CPU’s are perfectly willing to take up the
    “genocide” plan even though it’ll leave all but one CPU/Candidate
    standing whereas Nepgear’s plan of giving the shares to Planeptune at
    least offers some possibility that every CPU will make it out fine
    assuming Nepgear and Neptune are willing to give back the shares. I know
    the other members of the “Fanfic Squad” have discussed some other parts
    as well, though I can’t remember them off the top of my head.

    There’s also the problem that the makers seem rather unaffected by the
    events that transpired. I mean, this may just be my memory, but I don’t
    remember any one of them ever objecting to this plan at all..
    I mean, this isn’t exactly something where you just tag along even if
    you don’t entirely agree with it. For fuck’s sake, not only is Nepgear
    going around killing several important figureheads, but these are people
    that they’ve been adventuring and developing bonds with.
    Even if you can’t do anything to stop it, at least one of them could
    have the decency to at least not watch as it’s happening (besides Gust,
    who I assume just wasn’t taken because everyone assumes she’s a child
    despite Pore’s theory on her). Hell, maybe they could’ve shown some
    kind of emotion to all of this, but they just fucking sit there and act
    like nothing’s up! Bullshit! If I were there, I wouldn’t fucking stand
    for that. I’d be out the door the moment they confirmed having to kill
    most of the goddesses because I just wouldn’t support a plan like that
    regardless of the reasoning because it’s fucking insane, and I imagine
    that at least one of the makers, had CH bothered to write them properly
    here, would’ve thought the same way.

    And then of
    course, there’s the obvious problem that you would figure out from a
    brief summary of the ending: the goddesses, who many fans like at least
    one of, are killed off one by one. If you’re going to do that, for the love of God, be prepared for the hate you’ll get for that, because it will fucking come.
    Don’t just do something that serious because “oh my God, we need
    something shocking!”. If you wanted something shocking, then pretty much
    any well-written plot twist is fine; it doesn’t have to result in the
    deaths of most of the characters that people love, which would more
    likely result in torches and pitchforks rather than respect.

    • Luna Kazemaru

      I kinda find it funny because even if it was well thought of everyone still be crying

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