Code Of Princess Developer Behind New Umihara Kawase Game

By Spencer . March 7, 2013 . 12:02am

umi1 Agatsuma Entertainment, the company behind Code of Princess and a couple of 3DS games starring Doraemon, is reviving the cult video game series with the rubbery rope, Umihara Kawase. A new game was revealed for Nintendo 3DS called Farewell, Umihara Kawase and some of the original team members are working on it.

 

The gameplay mechanics are pretty much the same. You play as Umihara Kawase, now 20 years old, who has an elastic fish line. She can throw the "rubber ring" out and snag a wall to swing on or hook fish to capture enemies.

 

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Farewell, Umihara Kawase will have several playable characters including the original elementary school age Umihara. When you clear a stage you can earn costumes or items for the game’s visual and sound collections.

 

Farewell, Umihara Kawase is slated for release in summer 2013 for Nintendo 3DS.


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  • Zenthos

    Little big planet and castlevania had a baby? Lol. All jokes aside; Graphics are decent, gameplay doesn’t seem bad and knowing it was by the same person who made code of princess the music will definitely be great. Worth a look for me.

    • puchinri

      Wouldn’t it be more like Umihara Kawasw and Castlevania are the love parents to LBP? (With Yoshi Story being a potential parent in there.)

      I don’t think ACE(+) will be doing the music to this? They’re not actually affiliated with Agatsuma themselves, afterall. The Umihara Kawase games already have plenty nice soundtracks anyway (they’re fun and quirky, at least), so I hope the previous composers return or they get someone a bit more fitting (unless they do tunes similar to that of what they did for Riki’s theme in Xenoblade).

      But they do indeed look like great games if you’re into platformers.

  • neospite

    I’ve seen Umihara Kawase featured in a Game Centre CX episode, it looked fun to play, and the visuals looked like somebody got food poisoning after eating bad sushi and started halucinating. It’s a shame it probably wont be released outside Japan.

  • Chao Wu

    Umihara Kawase is probably my favorite platformer, the game is simple to play but difficult to master. Once you understand the physics of the fishing rod, you can literally play the game in so many ways.

  • d19xx

    Looks good. I’ve played the PSX version and enjoyed it. However, I got stuck in some levels that has giant fishes. Youtube didn’t help since speed runners just skip some levels….

    • Julien_N

      Then you should check out this YouTube channel, which has videos of every single exit in the games : (save for the DS exclusive stages and those three stages which were in a CD included in a Japanese magazine or something)
      http://www.youtube.com/user/UmiharaKawaseRuns

      The good thing with Shun about the bosses is that unlike the SNES Umihara Kawase, you are not always forced to wait until the boss times out or is deafeated to mode forward. That giant crab is very annoying in the SNES Umihara Kawase, simply because of how long it took to unlock the door and go to the next stage, and a single mistake meant starting the boss fight all over again…

      • d19xx

        Thanks.

  • Mrgrgr and Unacceptable World

    Umihara Kawase………will we see some crazy rumor on below certain time time ending again?^_^

  • ShawnOtakuSomething

    here’s a curse

  • Spirit Macardi

    Even though I’ve never played the original, the idea that an old cult game can get a sequel in this day and age is simply awesome to me. Any more “cult classic” seems to mean “F**k you, no sequel!” so it’s great to see a company throwing that notion out the window.

  • 60hz

    seeing these screens just get me all tingling with nostalgia… here’s hoping to an excellent port!

  • Kris

    Man, the chances of this being localized seem slim given the series’ history… that said, I really really hope this gets localized.

  • Elvick

    Will this have absolutely no use of the second screen like Code of Princess as well? I don’t understand why games like that, aren’t just multiplatform.

    I want to see what the animation looks like.

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