The Muramasa Rebirth Screenshot Mega Gallery

By Spencer . March 25, 2013 . 12:41am

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Muramasa Rebirth comes out in Japan this Thursday and we have a bunch of screenshots from the PlayStation Vita version. The port has a few tweaks too like a dedicated jump button and four new characters which will be available as downloadable content.

 

Aksys picked up Muramasa Rebirth and will release the game here later this year with a brand new localization. We’re planning to meet with MarvelousAQL to see Muramasa Rebirth, so if you have questions about the game please post them in the comments and we’ll bring some reader questions to our interview.

 

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  • DuskSharkEX

    Any content that was scrapped from the original release (if at all) that is coming to the Vita release?

  • Vash bane

    didn’t play the original so this is good news to me :)

  • https://twitter.com/A_Beast_of_Prey Equinox K

    1)How has working with a developer like Vanillaware expanded upon your sensibilities in how a videogame world can unfold and tell a story and also how the visuals play a key element in that storytelling?

    2)Speaking about visuals, with games such as Muramasa and more recently Skullgirls, do you feel that it would be interesting to see more developers using 2D hand-drawn graphic models besides the normal par of 3D and cel-shading?

    3)Is there going to be a chance of Grand Knights History being re-released for the Vita, and if so will it finally get an international release given if there are western companies who would like to help bring it out elsewhere in the world? (which at the time the game was released in Japan there was)

  • XypherCode

    When’s a DLC trailer coming out? Or is one coming at all or maybe after the game launches? Not a good way to market new content for the game if you ask me. In any case I’m excited to see the new characters. : )

  • Go2hell66
    • SuBw00FeR

      My sentiment exactly…

    • tubers
      • Syn

        Its not bare bones, comes with all the DLC add ons as well as added content

        • http://simplephilistine.wordpress.com/ Arla

          It doesn’t come with any DLC. You have to buy it, there is no NEW content on the cartridge. It’s a Wii port with a new localization, a jump button and paid DLC.

      • benhofb

        BUT THEY ADDED A JUMP BUTTON! Like WOAH!

    • ShadowDivz

      Seconded

  • Alexander Aubert

    why didn’t you put the dlc’s in the game disc?

    • Calamity

      So they can sell it to us separately for more money.

    • AdachiTohru

      Its a shame indeed, the game is already done with the Wii version, the only content added on Vita is on DLC… -_-
      I wont give my money to them for this, thanks the secondhand market :)

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    Can you give us a rough estimate on the time it would take to complete the game 100%?

    • AdachiTohru

      70 hours, if youre good

      • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

        I’m asking about this gersion, not the Wii version, since both are really different given that the Vita version is more of a remake than a direct port.

        • Lexaus_the_Alchemist

          Excluding whatever the DLC is, the Vita version is practically a direct port of the Wii one. I would think @Aerys’ estimate is about right.

        • AdachiTohru

          The Vita version will be the same with improved controls for the jump, but its a port for what we know, and the plus content is in DLC.

  • Lexaus_the_Alchemist

    1) How easy or hard was it to bring a console title to the Vita handheld? Any major changes to the gameplay design or visual aspects to accommodate the portable hardware or was it brought over as is?

    2) What about the Vita (other than the OLED screen) made this project a perfect fit for the system?

    3) Vanillaware isn’t known for making outright sequels to any of their titles unlike some other developers. But if you had the chance, would you work with them again to make one?

    (Off-topic) What do you (MarvelousAQL) think about the state of the Vita (or Japanese games in general) overseas? Is there anything that you as a Japanese developer/publisher can do to try to put Japan back into the spotlight of the industry?

    • http://simplephilistine.wordpress.com/ Arla

      Your first question is kind of silly. The original was on Wii, the Vita (I think) is more powerful than a Wii with higher resolution. I don’t think they had to sacrifice anything.

      • Lexaus_the_Alchemist

        It wasn’t so much as a hardware power question, but a game design philosophy one. Some titles don’t always translate well going from console to portable. I mean you can sit hours upon hours playing a portable title but that’s not always the norm.

        And yes, I’m pretty sure the Vita is on par if not slightly more “powerful”.

        • http://simplephilistine.wordpress.com/ Arla

          Well, Muramasa is a simple game. I get what you’re saying but I highly doubt they had to think too hard about anything when putting this game on Vita.

      • AdachiTohru

        ACtually they improved the gameplay, you can now jump by pressing X lol

  • KuchikiSentou

    My question: Will there be an option for Japanese audio?

    • XiaomuArisu

      Game only has jap.audio.
      They dont have plans to dub it

      • KuchikiSentou

        Greatness.

  • DongT

    oh man this game is going to look AMAZING on that oled screen!
    to those of you who have played the game, is the story/characters any good?

  • z_merquise

    - I’m sure game publishers are involved in releasing artbooks in their games. Would there be one for Muramasa? (Also hoping for an English release of the artbook if there’s one)

    - Can they give details for the downloadable content and how each of the characters play?

    - I read that Vanillaware cut many content like more playable characters and bosses for the Wii version of Muramasa. Can Marvelous share on why Vanillaware decided not to include them? Or is it more of Marvelous’ decision?

    • http://www.siliconera.com Spencer

      Heh that was Siliconera that revealed the cut content in out last interview with Hashimoto-san

  • Göran Isacson

    - Are there any plans from VannilaWares side to release more of their old games to the Vita like Grim Grimoire or Odin Sphere, or is this re-release a special occasion that we shouldn’t read too much into?

    • Lexaus_the_Alchemist

      I was going to ask that same question earlier, but then remembered that those games were developed/published alongside NIS and Atlus, respectively. May be better to ask them individually.

      • Göran Isacson

        Ah, that’s a good point. All these publisher rights is enough to give a man a headache…

  • benhofb

    1) How long will each of the DLC stories take?

    2) Will I have to wear sunglasses playing this game due to the beauty?

  • KuchikiSentou

    Any word on an European release?

    • AdachiTohru

      Nop, but it should come, translatin is already done

  • Sergio Briceño

    I kinda hoped that Siliconera would somehow get a screen of the new characters and not tell us about it but still include into this mega gallery so only a few could spot it.

    But no, still nobody knows how they play… T_T

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