• Namuro

    Well, I don’t mind me a Cave-Megatroid game, sounds pretty sweet. I’d love to try out the game for myself to see how the control and everything is.

    • animaster

      I’d love to try it too. Been a fan of 2D platformer games for years.

  • thaKingRocka

    I am definitely interested in this game. I will most certainly get a hold of it when it releases and I hope to see it on Steam. I liked Cave Story, but I foolishly played it on Wii. I double dipped with the deluxe edition on Steam, but I haven’t tried to replay it. I had played a bit of the free release, but I wanted to show a bit of support … twice.

    A couple of notes for the writer:
    Please put the information regarding platform and release together clearly at the end or the beginning. Please proofread stories before publishing them. Also, this story is mislabeled. It should be under PC, not iPhone.
    “The initial platform is PC, but there is hope to have an iOS version shortly afterward. “

  • https://twitter.com/A_Beast_of_Prey Equinox K

    I loved Cave Story, this game seems immensely interesting and promising and I cannot wait for it to come out soon enough.

  • derfwub

    “As for the audio, it too is based upon the original sound tools, but
    which has been enhanced via the composer, and which he has dubbed
    PxTone.”
    This line is a bit misleading; PxTone was created by Daisuke Amaya, aka Pixel.

    • http://www.fort90.com/journal/ fort90

      Well, I simply wrote down what was said. And… English is not Breton’s native tongue, so perhaps there was just a communication flub?

      • derfwub

        I thought that might be the case. You could probably just clarify the sentence a bit more. Here’s a link to Pixel’s PxTone page: http://hp.vector.co.jp/authors/VA022293/pxtone/index.html

        • http://twitter.com/gamesbymo gamesbymo

          Yup PXTone is Pixel’s original music tool. It was a bit noisy on Pax floor and I was throwing a lot of infos at Matt+my french Canadian accent.:] My biggest mistake though is that I had somehow the misconception that Daisuke was using a older version of the engine my game is based on, but that’s wrong he wrote his game in Visual C++. Sorry for that guys and cheers for the article and comments !

  • $36598391

    Wish a new Chrono game would come out that takes place during the 10 years between Chrono Trigger and Chrono Cross so we could know what happened

  • Shane Guidaboni

    I played this at PAX. It looks awesome!

  • Göran Isacson

    Looks like a real darn neat project, especially if it’s anywhere near as entertaining as Cave Story was. Strange thing here though is that I now want to see an interview with this guy on his work on Chrono Resurrection, if he’s even allowed to talk about that without landing in legal hot water… and if there is anyone among those japanese companies who tried to continue work on that game in secret.

  • Solomon_Kano

    I never did finish Cave Story, but I enjoyed what I played. This should be interesting.

  • Testsubject909

    Bit nitpicky but at the end of the article:
    “Breton was adamant about having a few virtual buttons as possible, possibly none.”

    Do you mean to say “As few virtual buttons as possible”?

    Other then that… Sounds interesting enough… But it still hurts to have mentions of Chrono Ressurection.

    Never Forgot. And I’ll probably continue to Never Forget. Real shame what happened to it…

  • MelonLizard

    Now I say, is that there Mercenary Kings I do see in the back?

  • Tiduas

    I’m keeping my eyes on this one, that’s for sure!

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