Holy Sorcery Story’s Update Patch Fixes Some Major Bugs

By Sato . April 18, 2013 . 11:30am


Compile Heart’s Holy Sorcery Story recently got a major update which fixed several bugs that have been plaguing players, such as ones that completely freeze the game upon hitting LV99.


First off, the game has been adjusted so that any curse affecting Pupuru will be removed upon her return to town. (Previously, it troubled players as the curse wouldn’t remove itself after finishing a dungeon run.) However, being cursed by any items that are still in your item box will require you to return from the dungeon you originally acquired the item, in order to lift the curse.


There was also a glitch that occurred to some players, where saving in town would result in a loss of all items and money gathered in your previous dungeon run, as it resulted in players being returned to the same status they were prior to entering the dungeon. This problem has been resolved with the update as well.



Finally, Compile Heart have also fixed some flaws regarding leveling up. One of them happened when Pupuru gained a level while dying at the same time (for example, doing a counter-attack before dying) would make the game inoperable. Another strange glitch occurred while going from LV98 to LV99, which caused some games to completely freeze.


While Holy Sorcery Story has had its share of strange glitches, Compile Heart have been actively listening to fan feedback and addressing the aforementioned problems.


Holy Sorcery Story is currently available for PlayStation Vita in Japan.

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  • JustThisOne

    These are some pretty gamebreaking glitches… But they’re also offering to patch them up quite quickly. This is more than I can say for a few other titles.

    • Anonymous

      CH Might not be the best developer, But the are the best with their fans

      • RoxasTheUnknown1

        Yeah. They weren’t always which makes it even better to see how far they’ve come.

  • Aristides

    Wow they launched the game with inadequate internal testing. That’s curious, I wonder what type of schedule they were in to have rushed it’s release.

  • ZekeFreek

    That’s great because Compile Heart has been ignoring my feedback for YEARS NOW. Still, hope their Vita games get localized… So I can have more ammunition to throw at them.

    • Visa Vang

      You do realize that you’re just one speck of voice that they won’t even pay attention to what you say to to them; unless there are thousands out there who are saying the same thing as you. Also, the staffs also has to vote on what to fix first. There are more issues than one.

      • ZekeFreek

        Yes I know how it works. I am being melodramatic, just let it happen.

  • CirnoLakes

    I try to defend Compile Heart. Because I really enjoy extremely cute Japanese games.

    Games like Recettear and Fortune Summoners are why the doujinshi game industry my favourite game industry in the world right now. Recettear and Fortune Summoners purely distill much of what makes me happy to play video games right now in my life. Innocent, happy, girly, adventurous fun.

    That even where there might be a decent amount of dark material, still overwhelms with positivity and heartwarming things. When I first heard about this game, it reminded me of the grand time I had playing Fortune Summoners. The whimsical story of a strong young girl growing and making friends. I wanted more games like that so desperately.

    But, it is things like this that I cannot defend Compile Heart from. Poor programming decisions are not going to put my tastes forward to be beloved and respected.

    • RoxasTheUnknown1

      When you factor in it’s their second time working with the Vita I don’t think they can be faulted too much. Their early ps3 titles suffered the same. The first Neptune game in jp was awful and went unpatched until months after they were forced to fix the NA version. Here they’re right on top of it.


      lol it’s the programmers fault, not the designer :D

  • xcornmuffinx

    I played through this game and I can say that I was only hit with one of these bugs. Though it was the horrible level 98 to 99 bug. Getting to level 99 in a roguelike takes hours and hours in a single dungeon that you can’t leave, not to mention the items I had to customize and find in order to get to that point. It was rage inducing as the bug only affected you if you leveled up normally. There was a workaround using a special leveling item at lvl 98 though so I did get through the extra dungeon.

    I would probably recommend this game as even though I lost all of my end game stuff once it was fun enough that going back and getting that stuff again wasn’t a big deal.

    • almostautumn

      Cool beans! By the way; how playable is this game for someone who doesn’t know Japanese? I know a little, been teaching myself for a while, but only enough to pick and pull some 50 basic kanji. I noticed from the trailer that the menu is pretty complex and important; think it can be managed?

      • アティ

        o.0 huh im pretty sure u can answer ur own question
        what kind of person in the world can play a game who only knows 50 kanjis? besides guessing how things work….

        • almostautumn

          I haven’t had any trouble with Senran Kagura or Monster Monpiece at all.

  • almostautumn

    Gosh I wish you guys didn’t post that article about them seeking a western publisher.
    I want this game sooooooooo bad, but if it’s going to have an english release I’d really better wait…
    Seriously; this game looks so amazing. I am more than ready to sink 100s of hours into it; want, want, want!

  • I must have missed news about the release of this game.
    The characters look so cute!

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