Armored Core Producer: Making White Glint Is Like Making Mickey Mouse

By Matt Hawkins . April 26, 2013 . 5:30pm

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Given that Armored Core Verdict Day now somewhat resembles a RTS, there is the possibility of attracting new types of players and spicing things up. Unfortunately, those who were hoping for fixes of Armored Core V’s more glaring flaws will be disappointed. The frame rate is still quite sluggish looking, and anyone who has been spoiled by Hawken’s gorgeous visuals will be disappointed (perhaps such a comparison is equally unfair, but it will be made nonetheless). Regarding ACV, that’s where my questions for Armored Core producer Toshifumi Nabeshiba began…

 

What was the feedback like with Armored Core V, and how much did it influence the design of Armored Core Verdict Day?

 

Toshifumi Nabeshiba, Producer: Much of Verdict Day was based upon what players had to say about part five. Which was both positive, but of course, also negative. As a result, we completely redesigned the game design.

 

What is the biggest challenge when it comes to making an Armored Core game, especially after all these years and after so many installments?

 

Well, truth be told, I’ve only been involved in Armored Core since part three. [laughs] Though it’s always tricky trying to figure out what to focus upon next. Luckily, we have such a strong fan base that gives us insight and ideas. They give us a lot of motivation that we try out best to make them happy.

 

12.battle area 

Have you been able to determine any differences between Eastern and Western players?

 

With the online data we have compiled from ACV, we are able to detect differences in behavior. And, believe it or not, both audiences are very similar.

 

Well, the reason why I ask is because the mech genre has become increasingly popular in the west. What do you think about Armored Core’s place in the overall genre?

 

Tough question! [laughs] You know Gundam, right? Well, we don’t have popular characters, so instead we must rely upon customization to attract fans out there.

 

armored

 

But there’s been at least one in recent memory: the White Glint, from 4/For Answer. Has there been consideration into going deeper in that direction?

 

Well, sometimes the team considers creating another identifiable character. But their purpose is to help differentiate the games. It’s a case-by-case situation.

 

It’s very tough to create an identifiable character that fans will love for a long time, something like a Mickey Mouse, that will endure. So instead of spending too much resources on that end, the team would put its energies towards the customization aspects.

 

Online is clearly the focus of Verdict Day, but is there a single player mode as well?

 

The team is aware of fans who are used to and prefer the story mode, so we are working hard on the single player campaign.

 

Can you share any details?

 

Sorry!


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  • http://www.facebook.com/people/Altin-Bujupaj/1157167838 Altin Bujupaj

    Liked 4A very much. V was not bad either, but really fell flat in terms of storyline. Multiplayer was quite enjoyable though. Cant wait to play Verdict Day :)

  • Akuosa

    I know you have to make people want to click to read the full article, but man, you can quote people… creatively sometimes :P

  • neogeno

    While I’m happy they do try to create some identifiable characters, I’m glad they focus on the customization side more. Thats been what kept me following the Armored Core series for so long.

    I can understand why some may really want a story though. Characters like White Glint, Nineball, Zinaida, and even Genobee are like the legends of the AC world and do a great job of leaving a lasting impression. after playing AC4, my mind was blown when I realized who the pilot of White Glint was in For Answer.

    • solbalmung

      Genobe from Nexus? That dude owned me so many times that trying to remember hurt lol!

  • LynxAmali

    -The team is aware of fans who are used to and prefer the story mode, so we are working hard on the single player campaign.

    Please don’t be short. Please don’t be short. Please don’t be short. Please don’t be short.

    I had no issues with the gameplay but as I’ve said before, V’s single really felt kinda…bad in comparison to 4 or 4A’s.

  • Kaihedgie

    You already had an iconic character: Hustler-One

    • Asuna Ilano

      yeah, and I think Evangel is pretty iconic too.

      • Kaihedgie

        Not exactly. Hustler-One’s not only been around since the first game, but Nineball never stopped…existing. It was no longer content with just demolishing ACs, so it went after a bigger prize….Veritechs, Knightmare Frames and yes, even Gundams.

        And I’m not really kiddin’ about that either: http://www.youtube.com/watch?v=iqX5eiEWOy0

        • Follower_of_Pram

          Nineball was certainly the first to come to mind for me…such a pain in my side. ‘^’

  • Sgh

    Why did you asked himw wether there’d be region lock or not!!? That was the only important question to make….

  • Tails the Foxhound

    I wish the learning curve of these games wasn’t so high, I’ve always wanted to get into this series. Oh well, I’ll just continue watching friends play it. 4A was a joy to watch (and listen to).

  • badmoogle

    It’s good to hear a confirmation that it will have a solid SP campaign.

    • MogCakes

      That’s the biggest bit of news for me. ACV was starved of a good campaign, hopefully we get something with more substance this time.

  • Rolling Guy

    Needs more White Glint. That AC is sexy.

  • uhawww

    Oh boy.
    White Glint traumatized me in 4 and 4A.

    Awesome AC, but damn those one-on-one dogfights were crazy.

  • PinkKat

    They should just license out mechas from gundam, robotech, etc as bonus dlc. Or they can rework the IP so there are some more identifiable chars as time passes

    • LynxAmali

      -They should just license out mechas from gundam, robotech, etc as bonus dlc

      First, [Robotech]

      Second of all, that’s what ACE is for.

      -they can rework the IP so there are some more identifiable chars as time passes.

      Why? AC’s always been first and foremost the customization. I like having very few recognizable characters. It makes it unique. Like Obstarva, White Glint, Mary Greenfield, Nineball, etc….

      • PinkKat

        Dont like Veritechs? I noted it because I felt the rt gameswere underloved. On customization, That is a critical that never should change. But they can still introduce something in the form of a story rework.

        Never preferred ace…idk why

        • LynxAmali

          Actually, no. I like Valkyries. It’s just something to note that Robotech is a bastardization of Macross, Southern Cross and Mospeda. (The later two having MAJOR changes.) by an American company while FROM is a Japanese company.

          The fact that From uses has ACE to do a Gundam/ Macross/(insert show) as a crossover works a lot better. Hell, there was a Nineball Seraph cameo as one of the final bosses of ACE R.

  • Richmond Lee

    Hawken is very cool, but I think Armored Core is way ahead when it comes to great mech design. But I guess the author was referring more to frame rate and engine tech? (I know he’s got really good taste from the other stuff he’s written for Mecha Damashii)

    • badmoogle

      I haven’t played Hawken but i guess he was referring to its beautiful and unique environments…when in contrast the environments in AC games are unfortunatelly mostly boring and unimaginative (although sometimes i like their “minimal” design).But i still prefer the mechs in AC much more than any other mech game in both aesthetics and gameplay/customization.

  • WhyWai

    Will only buy for a decent single player campaign. Online focus AC is not a good idea at all as the community will dies out in few weeks…

  • http://www.mechadamashii.com/ Ollie Barder
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