Kemco’s Latest RPG Is “A Story Of Bonds Between Humans And Gods”

By Ishaan . May 10, 2013 . 5:00pm


Kemco are back with another RPG for mobiles, this time with Bonds of the Skies for Android. The game is set in Riktilde, a world where gods once existed, but across a number of generations, people have now forgotten their existence or no longer believe in it.


Eil, the main character, is in the middle of his Coming-of-Age ceremony, conducted by the Priest of his town, when the town is attacked by a demon and covered in flames. Eil ends up making a pact with a decidedly cute god named Nogard to save the village, following which the two set out to find other gods and hunt down the demon responsible for the attack.


You can read more about Bonds of the Skies at its official website.


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  • dragoon_slayer12

    I have a few of their games I haven’t gotten a chance to play. I just wish they didn’t price them so high. If it was on the Vita, psp, 3ds, I’d feel justified, but the lack of controls sucks.

    • Muddied_Waters

      A few weeks back, they were having a sale on all of their games for 99 cents each. Unfortunately, it looks like the sale is over, but maybe if you check back periodically they’ll have them for dirt cheap again.

      I actually first bought a couple of their games for 25 cents, since they were having a promotion when google play hit 25 billion downloads. So they’ll probably have sales in the future, too.

  • riceisnice

    Let’s see…

    Farm Boy
    Kid Hero
    Heroes Prefer Swords
    Reasoning With God(s)
    Doomed Hometown

    Judging from the info gathered and Tvtropes, Eil is probably going to be stealing treasures from his neighbors (or what’s left of them) before setting off on a journey to save the world.

    • biskmater

      don’t forget the incredibly cute critters, gotta catch them all, after all…

  • PABLO Rapetti Perez

    These guys are RPG machines. Every time I enter Siliconera there is a article about a new one.

  • Eric Harris

    Never played one of their games, IMO would rather experience rpgs from a variety of dif teams. Unforunately that’s not the truth these days any more. So I’m resorted to playing something on my SNES9x or MDemu on my touch.

  • Junko Enoshima

    So…a normal life in a small village is disrupted by something violent that burns the whole place down, and there are gods and stuff? Sound pretty familiar, if you ask me…if only I could remember. :(

    • ragingmerifes

      Breath of Fire, I think… or an RPG Maker game that I don’t remember…

      • Eliézer Dos Santos

        It’s just a cliche, there are numerous game with that initial plot.

    • asch999


      • Junko Enoshima

        HELL YES! That’s it! Frickin love that game, by the way.

    • MrSirFeatherFang

      I knew it… it was YOU. 10 years ago do you remember? That was my village! You killed all the chicken and cows! Desecrated the village church by drawing pictures of yourself inside and outside of it!! I had to clean that shit up. I’m gonna get you!!!!!

      • d19xx

        My name is Eil Motoya. You killed my cows and chicken. Prepare to DIE!

  • Detrimont

    Looks a bit like Chrono Trigger

  • Jirin

    That sounds like a cute concept, but I’d need to see how the combat works.

  • new_tradition

    If I hadn’t watched the trailer, I would’ve thought that sprite in the screen shot was Terra from FFVI, lol.

  • epy

    See, these sprites look better and have way more charm than the ones Square Enix has been using for FF Dimensions and now FFV iOS. Very much like FFVI sprites.

    • Zero_Destiny

      It’s not really a very fair comparison per se, the sprites in Final Fantasy Dimensions and Final Fantasy V iOS/Droid move around a lot. They strike poses, wave their arms and legs, and all around don’t just have one static walk cycle.

      I’ve bought a couple Kemco games now (about 3 or 4) and all the ones I’ve played have sprites that only have one walking cycle animation (if that, some of these sprites just float across the screen like ghost) and that’s it. The elongated look of the FFD/FFV sprites allow for more animation from the sprites themselves. And besides that I think the battle sprites in FFV iOS are actually really darn good looking. Oh course different strokes for different blokes we all have different taste.

      I suppose there is no reason at all why other style of sprites can’t strike poses (the iOS version of Secret of Mana I have still has the original SNES sprites with all their poses) but honestly on a smaller phone screen I imagine you would need longer sprites like the FFD sprites for it to actually look alright. The SoM sprites were taller (certainly taller then the sprites in FFV) so it worked with the original set. Honestly if/when Square-Enix does a phone port for FFVI I hope they still uses the original sprite set. Hopefully since VI has taller sprites than V it can work out.

  • They should try to improve the graphics. Lot of a-rpg on mobiles have so much better graphics. I at least expect from japanese games rpg the same level of a sekendenstu 3 because only the monsters look above average in this game.

  • Göran Isacson

    Huh. I wonder what it says about me that I thought the “cute God” would turn out to be some kind of moe-girl, but an adorable mascot who is an actual character? I can actually dig that.

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