TinyKeep, The Procedural RPG With “Extremely Intelligent” Enemy AI

By Ishaan . May 13, 2013 . 1:30pm



TinyKeep is an action RPG being funded via Kickstarter with three major goals:


Procedurally-generated dungeons

“Extremely intelligent” enemy AI

Persistent characters that you can customize and build up across harder dungeons.


TinyKeep is being developed by a programmer named Phi Dinh. The game is inspired by games such as Ultima IV, Rogue, NetHack, and boardgames like Hero Quest. You play as a prisoner who has been jailed for many a year and left to rot. When all hope seems lost, one day you wake up and find the door to your prison cell unlocked, and begin your escape from the confines of the keep.


We’ve heard plenty of developers make claims of intelligent enemy AI in the past. Dinh provides three examples of what he means by intelligent enemies. Here’s one of them:


In a long winding corridor you come across a lone Orc on patrol. The Orc spots you from a distance, but decides to flee as it knows it will probably lose a 1-on-1 battle. You give chase and eventually follow the Orc into a darkened room. Suddenly the doors slam shut, the torches are lit and a firing squad of Orc Archers appear in front of you. It is a trap!


You can read more about TinyKeep and its goals on the game’s Kickstarter page. TinyKeep is in development for PC and MAC. The game is currently at £6,813 in contributions, with the goal set at £22,162. There are 17 days to go before its Kickstarter campaign comes to an end.



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  • AI is just one of those things you have to experience to believe.

    • biskmater

      Tell me about it, I faced dragons in 7th dragon 2020 with skills so terrifying and actions so clever that they would make any etrian odyssey player cry.

      • Woah. You have my attention. Any examples?

        • biskmater

          Alright then, keep in mind I don’t know the specific names of anything because the game is in japanese. But if I am following the translation spreadsheet correctly the worst offenders are the Lore-a-lua and the Sleepy Hollow, The Lore a Lua uses a special skill that gives him an additional turn whenever an attack against it misses… and then blinds your whole party after it is down to less than two thirds of health.(sure hope you know which item cures blindness by now) and what does he do in this additional turn? *instant death beam* so I sure hope you are faster than him on that turn. He also uses a slash attack that makes your whole party bleed, but that’s a minor issue.

          I remember the sleepy hollow better from the sequel but both of them were a nightmare. He is not brutally strong, both uses a ton of tricks, he can poison all your party at any time, as well as confuse your entire party, he doesn’t start using the follow up skills until a little into the fight, he gets an extra turn every time he successfully confuses someone (ie your whole party) So you have to watch you party suffer confusion, poison, and low health, oh yeah his extra skill is usually a charged slash that causes bleeding and rather heavy damage (yay for passive damage) so you have to struggle with a party under multiple afflictions as the dragon picks you off one by one, it is not a one-shot business like EO but it is far more cruel as you constantly hope luck is on your side.

          • Ouch, that does sound horrific. Thanks for the information, and good luck with the remainder of 7th Dragon 2020! (If there’s anything left unexplored, that is. :P )

          • gamerdude

            Why does that sound awesome and horrible all at once. Oh I envy you for playing through that game.

      • gamerdude

        *grabs popcorn* Do tell. Everyone gather by the campsite to hear this.

        • biskmater

          I replied to Isabelyes, so you can just follow the conversation.

  • Hmm… sounds cool.

  • Kelohmello

    Cool concept. Will wait to see it in action.

  • coax

    Go Team Ant!

  • phi6

    Hey guys! TinyKeep creator Phi Dinh here. I’ve just posted an update on Kickstarter regarding the game AI. Over the next few days I’ll be posting a series of videos talking about various aspects of the monster intelligence. Hope that convinces you guys to give this project a second look.



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